Marko Pintera 34449b8bd8 GpuProgram refactor to comply with new CoreObject design пре 11 година
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GL a745db8df7 Added some missing files after the big Camelot -> Banshee rename пре 11 година
BsGLContext.h 21e4301182 More documentation пре 11 година
BsGLEventQuery.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsGLFrameBufferObject.h fc8f2b1eaf More documentation пре 11 година
BsGLGpuBuffer.h 19a14f5940 GPU profiler working пре 11 година
BsGLGpuParamBlockBuffer.h fc8f2b1eaf More documentation пре 11 година
BsGLHardwareBufferManager.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread пре 11 година
BsGLIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer пре 11 година
BsGLMultiRenderTexture.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread пре 11 година
BsGLOcclusionQuery.h 19a14f5940 GPU profiler working пре 11 година
BsGLPixelBuffer.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items пре 11 година
BsGLPixelFormat.h 03ea4c331d More documentation пре 11 година
BsGLPrerequisites.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design пре 11 година
BsGLQueryManager.h 03ea4c331d More documentation пре 11 година
BsGLRenderSystem.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design пре 11 година
BsGLRenderSystemFactory.h 03ea4c331d More documentation пре 11 година
BsGLRenderTexture.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread пре 11 година
BsGLRenderWindowManager.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread пре 11 година
BsGLSupport.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread пре 11 година
BsGLTexture.h f256dad7d6 Texture refactor to comply with new CoreObject design пре 11 година
BsGLTextureManager.h f256dad7d6 Texture refactor to comply with new CoreObject design пре 11 година
BsGLTimerQuery.h 19a14f5940 GPU profiler working пре 11 година
BsGLVertexArrayObjectManager.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design пре 11 година
BsGLVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer пре 11 година
BsWin32Context.h 21e4301182 More documentation пре 11 година
BsWin32GLSupport.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread пре 11 година
BsWin32Prerequisites.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread пре 11 година
BsWin32VideoModeInfo.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality пре 11 година
BsWin32Window.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread пре 11 година