BearishSun c3980c5957 Adding location and binding qualifiers to all GLSL shaders vor 9 Jahren
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DeferredBasePass.bslinc 014bac08b8 Renderer can now handle morph animation vor 9 Jahren
DeferredLightPass.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders vor 9 Jahren
DeferredPointLightPass.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders vor 9 Jahren
GBuffer.bslinc 6f316d48bf Added support for shader technique inheritance vor 9 Jahren
NormalVertexInput.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders vor 9 Jahren
PPBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders vor 9 Jahren
PPTonemapCommon.bslinc ec9001814b Add GLSL variants of all built-in shaders vor 9 Jahren
PPWhiteBalance.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders vor 9 Jahren
PerCameraData.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders vor 9 Jahren
PerObjectData.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders vor 9 Jahren
ResolveCommon.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders vor 9 Jahren
SkinnedVertexInput.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders vor 9 Jahren
SpriteImage.bslinc c4ce4545a4 Started adding necessary qualifiers to existing shaders vor 9 Jahren
Surface.bslinc 76dee9fbf8 Morph shape animation (WIP) vor 9 Jahren
VolumeRenderBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders vor 9 Jahren