BsD3D11TextureView.cpp 7.9 KB

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  1. #include "BsD3D11TextureView.h"
  2. #include "BsD3D11RenderSystem.h"
  3. #include "BsD3D11Device.h"
  4. #include "BsD3D11Texture.h"
  5. #include "BsUtil.h"
  6. #include "BsRenderStats.h"
  7. #include "BsException.h"
  8. namespace BansheeEngine
  9. {
  10. D3D11TextureView::D3D11TextureView()
  11. :TextureView(), mSRV(nullptr), mUAV(nullptr), mDSV(nullptr), mRTV(nullptr)
  12. {
  13. }
  14. void D3D11TextureView::initialize_internal()
  15. {
  16. D3D11Texture* d3d11Texture = static_cast<D3D11Texture*>(mOwnerTexture.get());
  17. if((mDesc.usage & GVU_RANDOMWRITE) != 0)
  18. mUAV = createUAV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
  19. else if((mDesc.usage & GVU_RENDERTARGET) != 0)
  20. mRTV = createRTV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
  21. else if((mDesc.usage & GVU_DEPTHSTENCIL) != 0)
  22. mDSV = createDSV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
  23. else
  24. mSRV = createSRV(d3d11Texture, mDesc.mostDetailMip, mDesc.numMips, mDesc.firstArraySlice, mDesc.numArraySlices);
  25. BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_ResourceView);
  26. TextureView::initialize_internal();
  27. }
  28. void D3D11TextureView::destroy_internal()
  29. {
  30. SAFE_RELEASE(mSRV);
  31. SAFE_RELEASE(mUAV);
  32. SAFE_RELEASE(mDSV);
  33. SAFE_RELEASE(mRTV);
  34. BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_ResourceView);
  35. TextureView::destroy_internal();
  36. }
  37. ID3D11ShaderResourceView* D3D11TextureView::createSRV(D3D11Texture* texture,
  38. UINT32 mostDetailMip, UINT32 numMips, UINT32 firstArraySlice, UINT32 numArraySlices)
  39. {
  40. D3D11_SHADER_RESOURCE_VIEW_DESC desc;
  41. ZeroMemory(&desc, sizeof(desc));
  42. switch(texture->getTextureType())
  43. {
  44. case TEX_TYPE_1D:
  45. desc.Texture1D.MipLevels = numMips;
  46. desc.Texture1D.MostDetailedMip = mostDetailMip;
  47. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
  48. break;
  49. case TEX_TYPE_2D:
  50. if (texture->getMultisampleCount() > 0)
  51. {
  52. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
  53. }
  54. else
  55. {
  56. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
  57. desc.Texture2D.MipLevels = numMips;
  58. desc.Texture2D.MostDetailedMip = mostDetailMip;
  59. }
  60. break;
  61. case TEX_TYPE_3D:
  62. desc.Texture3D.MipLevels = numMips;
  63. desc.Texture3D.MostDetailedMip = mostDetailMip;
  64. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
  65. break;
  66. case TEX_TYPE_CUBE_MAP:
  67. desc.TextureCube.MipLevels = numMips;
  68. desc.TextureCube.MostDetailedMip = mostDetailMip;
  69. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
  70. break;
  71. default:
  72. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  73. }
  74. desc.Format = texture->getDXGIFormat();
  75. ID3D11ShaderResourceView* srv = nullptr;
  76. D3D11RenderSystem* d3d11rs = static_cast<D3D11RenderSystem*>(D3D11RenderSystem::instancePtr());
  77. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateShaderResourceView(texture->getDX11Resource(), &desc, &srv);
  78. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  79. {
  80. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  81. BS_EXCEPT(RenderingAPIException, "Cannot create ShaderResourceView: " + msg);
  82. }
  83. return srv;
  84. }
  85. ID3D11RenderTargetView* D3D11TextureView::createRTV(D3D11Texture* texture,
  86. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
  87. {
  88. D3D11_RENDER_TARGET_VIEW_DESC desc;
  89. ZeroMemory(&desc, sizeof(desc));
  90. switch(texture->getTextureType())
  91. {
  92. case TEX_TYPE_1D:
  93. desc.Texture1D.MipSlice = mipSlice;
  94. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D;
  95. break;
  96. case TEX_TYPE_2D:
  97. if (texture->getMultisampleCount() > 0)
  98. {
  99. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
  100. }
  101. else
  102. {
  103. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
  104. desc.Texture2D.MipSlice = mipSlice;
  105. }
  106. break;
  107. case TEX_TYPE_3D:
  108. desc.Texture3D.MipSlice = mipSlice;
  109. desc.Texture3D.FirstWSlice = firstArraySlice;
  110. desc.Texture3D.WSize = numArraySlices;
  111. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
  112. break;
  113. case TEX_TYPE_CUBE_MAP:
  114. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  115. desc.Texture2DArray.ArraySize = numArraySlices;
  116. desc.Texture2DArray.MipSlice = mipSlice;
  117. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
  118. break;
  119. default:
  120. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  121. }
  122. desc.Format = texture->getDXGIFormat();
  123. ID3D11RenderTargetView* rtv = nullptr;
  124. D3D11RenderSystem* d3d11rs = static_cast<D3D11RenderSystem*>(D3D11RenderSystem::instancePtr());
  125. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateRenderTargetView(texture->getDX11Resource(), &desc, &rtv);
  126. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  127. {
  128. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  129. BS_EXCEPT(RenderingAPIException, "Cannot create RenderTargetView: " + msg);
  130. }
  131. return rtv;
  132. }
  133. ID3D11UnorderedAccessView* D3D11TextureView::createUAV(D3D11Texture* texture,
  134. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
  135. {
  136. D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
  137. ZeroMemory(&desc, sizeof(desc));
  138. switch(texture->getTextureType())
  139. {
  140. case TEX_TYPE_1D:
  141. desc.Texture1D.MipSlice = mipSlice;
  142. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1D;
  143. break;
  144. case TEX_TYPE_2D:
  145. desc.Texture2D.MipSlice = mipSlice;
  146. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
  147. break;
  148. case TEX_TYPE_3D:
  149. desc.Texture3D.MipSlice = mipSlice;
  150. desc.Texture3D.FirstWSlice = firstArraySlice;
  151. desc.Texture3D.WSize = numArraySlices;
  152. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
  153. break;
  154. case TEX_TYPE_CUBE_MAP:
  155. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  156. desc.Texture2DArray.ArraySize = numArraySlices;
  157. desc.Texture2DArray.MipSlice = mipSlice;
  158. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
  159. break;
  160. default:
  161. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  162. }
  163. desc.Format = texture->getDXGIFormat();
  164. ID3D11UnorderedAccessView* uav = nullptr;
  165. D3D11RenderSystem* d3d11rs = static_cast<D3D11RenderSystem*>(D3D11RenderSystem::instancePtr());
  166. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateUnorderedAccessView(texture->getDX11Resource(), &desc, &uav);
  167. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  168. {
  169. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  170. BS_EXCEPT(RenderingAPIException, "Cannot create UnorderedAccessView: " + msg);
  171. }
  172. return uav;
  173. }
  174. ID3D11DepthStencilView* D3D11TextureView::createDSV(D3D11Texture* texture,
  175. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
  176. {
  177. D3D11_DEPTH_STENCIL_VIEW_DESC desc;
  178. ZeroMemory(&desc, sizeof(desc));
  179. switch(texture->getTextureType())
  180. {
  181. case TEX_TYPE_1D:
  182. desc.Texture1D.MipSlice = mipSlice;
  183. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
  184. break;
  185. case TEX_TYPE_2D:
  186. if (texture->getMultisampleCount() > 0)
  187. {
  188. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
  189. }
  190. else
  191. {
  192. desc.Texture2D.MipSlice = mipSlice;
  193. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
  194. }
  195. break;
  196. case TEX_TYPE_3D:
  197. case TEX_TYPE_CUBE_MAP:
  198. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  199. desc.Texture2DArray.ArraySize = numArraySlices;
  200. desc.Texture2DArray.MipSlice = mipSlice;
  201. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
  202. break;
  203. default:
  204. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  205. }
  206. desc.Format = texture->getDXGIFormat();
  207. ID3D11DepthStencilView* dsv = nullptr;
  208. D3D11RenderSystem* d3d11rs = static_cast<D3D11RenderSystem*>(D3D11RenderSystem::instancePtr());
  209. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateDepthStencilView(texture->getDX11Resource(), &desc, &dsv);
  210. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  211. {
  212. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  213. BS_EXCEPT(RenderingAPIException, "Cannot create DepthStencilView: " + msg);
  214. }
  215. return dsv;
  216. }
  217. }