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- #ifndef _WIN32_WINNT
- #define _WIN32_WINNT 0x0500
- #endif
- #include "BsWin32Context.h"
- #include "BsException.h"
- namespace BansheeEngine
- {
- Win32Context::Win32Context(HDC hdc, HGLRC glrc, bool ownsContext):
- mHDC(hdc), mGlrc(glrc), mOwnsContext(ownsContext)
- {
- }
-
- Win32Context::~Win32Context()
- {
- if (mOwnsContext)
- releaseContext();
- }
-
- void Win32Context::setCurrent()
- {
- wglMakeCurrent(mHDC, mGlrc);
- }
- void Win32Context::endCurrent()
- {
- wglMakeCurrent(0, 0);
- }
- void Win32Context::releaseContext()
- {
- if (mGlrc != 0)
- {
- wglDeleteContext(mGlrc);
- mGlrc = 0;
- mHDC = 0;
- }
- }
- }
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