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- #include "BsVector3.h"
- #include "BsMath.h"
- namespace BansheeEngine
- {
- const Vector3 Vector3::ZERO(0, 0, 0);
- const Vector3 Vector3::ONE(1, 1, 1);
- const Vector3 Vector3::INF =
- Vector3(std::numeric_limits<float>::infinity(), std::numeric_limits<float>::infinity(), std::numeric_limits<float>::infinity());
- const Vector3 Vector3::UNIT_X(1, 0, 0);
- const Vector3 Vector3::UNIT_Y(0, 1, 0);
- const Vector3 Vector3::UNIT_Z(0, 0, 1);
- }
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