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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Runtime.InteropServices;
- using System.Text;
- namespace BansheeEngine
- {
- [StructLayout(LayoutKind.Sequential)]
- public class Rect2
- {
- public Rect2(float x, float y, float width, float height)
- {
- this.x = x;
- this.y = y;
- this.width = width;
- this.height = height;
- }
- public static bool operator ==(Rect2 lhs, Rect2 rhs)
- {
- return lhs.x == rhs.x && lhs.y == rhs.y && lhs.width == rhs.width && lhs.height == rhs.height;
- }
- public static bool operator !=(Rect2 lhs, Rect2 rhs)
- {
- return !(lhs == rhs);
- }
- public override bool Equals(object other)
- {
- if (!(other is Rect2))
- return false;
- Rect2 rect = (Rect2)other;
- if (x.Equals(rect.x) && y.Equals(rect.y) && width.Equals(rect.width) && height.Equals(rect.height))
- return true;
- return false;
- }
- public override int GetHashCode()
- {
- return base.GetHashCode();
- }
- public float x, y, width, height;
- }
- }
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