BsScriptManagedResource.h 772 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptResource.h"
  4. #include "BsScriptObject.h"
  5. namespace BansheeEngine
  6. {
  7. class BS_SCR_BE_EXPORT ScriptManagedResource : public ScriptObject<ScriptManagedResource, ScriptResourceBase>
  8. {
  9. public:
  10. SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "ManagedResource")
  11. ScriptManagedResource(MonoObject* instance, const HManagedResource& resource);
  12. void* getNativeRaw() const { return mResource.get(); }
  13. HResource getNativeHandle() const { return mResource; }
  14. void setNativeHandle(const HResource& resource);
  15. private:
  16. friend class ScriptResourceManager;
  17. static void internal_createInstance(MonoObject* instance);
  18. void _onManagedInstanceDeleted();
  19. HManagedResource mResource;
  20. };
  21. }