Marko Pintera e9202db0e5 Replaced boost::any with BansheeEngine::Any 11 tahun lalu
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BsManagedComponent.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 tahun lalu
BsManagedComponentRTTI.h e9202db0e5 Replaced boost::any with BansheeEngine::Any 11 tahun lalu
BsManagedSerializableArray.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 tahun lalu
BsManagedSerializableArrayRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 tahun lalu
BsManagedSerializableDictionary.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 tahun lalu
BsManagedSerializableDictionaryRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 tahun lalu
BsManagedSerializableField.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 tahun lalu
BsManagedSerializableFieldRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 tahun lalu
BsManagedSerializableList.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 tahun lalu
BsManagedSerializableListRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 tahun lalu
BsManagedSerializableObject.h 08ae549d3d WIP implementing SerializableObject/SerializableField in managed code 11 tahun lalu
BsManagedSerializableObjectInfo.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 tahun lalu
BsManagedSerializableObjectInfoRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 tahun lalu
BsManagedSerializableObjectRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 tahun lalu
BsRuntimeScriptObjects.h 3240d3f89b Check in before yet another refactor 11 tahun lalu
BsScriptComponent.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 tahun lalu
BsScriptDebug.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 tahun lalu
BsScriptEnginePrerequisites.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 tahun lalu
BsScriptFont.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 tahun lalu
BsScriptGUIArea.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 tahun lalu
BsScriptGUIButton.h 785f60e078 Script GUI elements now share a common base class 11 tahun lalu
BsScriptGUIContent.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 tahun lalu
BsScriptGUIElement.h 4d142204ef Fixed GUIFoldout 11 tahun lalu
BsScriptGUIElementStateStyle.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 tahun lalu
BsScriptGUIElementStyle.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 tahun lalu
BsScriptGUIFixedSpace.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 tahun lalu
BsScriptGUIFlexibleSpace.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 tahun lalu
BsScriptGUIInputBox.h 0714a6ad8d Components foldout render (kinda) 11 tahun lalu
BsScriptGUILabel.h 785f60e078 Script GUI elements now share a common base class 11 tahun lalu
BsScriptGUILayout.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 tahun lalu
BsScriptGUIListBox.h 785f60e078 Script GUI elements now share a common base class 11 tahun lalu
BsScriptGUIPanel.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 tahun lalu
BsScriptGUIScrollArea.h 785f60e078 Script GUI elements now share a common base class 11 tahun lalu
BsScriptGUITexture.h 785f60e078 Script GUI elements now share a common base class 11 tahun lalu
BsScriptGUIToggle.h 785f60e078 Script GUI elements now share a common base class 11 tahun lalu
BsScriptGUIToggleGroup.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 tahun lalu
BsScriptGameObject.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 tahun lalu
BsScriptGameObjectManager.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 tahun lalu
BsScriptHString.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 tahun lalu
BsScriptMacros.h c12b03a92f Moved all Script stuff to separate libraries 12 tahun lalu
BsScriptObject.h 0714a6ad8d Components foldout render (kinda) 11 tahun lalu
BsScriptObjectImpl.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 tahun lalu
BsScriptResource.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 tahun lalu
BsScriptResourceManager.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 tahun lalu
BsScriptSceneObject.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 tahun lalu
BsScriptSerializableArray.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 tahun lalu
BsScriptSerializableField.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 tahun lalu
BsScriptSerializableObject.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 tahun lalu
BsScriptSerializableProperty.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 tahun lalu
BsScriptSpriteTexture.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 tahun lalu
BsScriptStringTable.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 tahun lalu
BsScriptTexture2D.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 tahun lalu