BearishSun 23561ee03b Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call пре 9 година
..
DeferredBasePass.bslinc 014bac08b8 Renderer can now handle morph animation пре 9 година
DeferredLightPass.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders пре 9 година
DeferredPointLightPass.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders пре 9 година
GBuffer.bslinc 6f316d48bf Added support for shader technique inheritance пре 9 година
NormalVertexInput.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders пре 9 година
PPBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders пре 9 година
PPTonemapCommon.bslinc ec9001814b Add GLSL variants of all built-in shaders пре 9 година
PPWhiteBalance.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders пре 9 година
PerCameraData.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders пре 9 година
PerObjectData.bslinc 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame пре 9 година
ResolveCommon.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders пре 9 година
SkinnedVertexInput.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders пре 9 година
SpriteImage.bslinc 23561ee03b Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call пре 9 година
Surface.bslinc 76dee9fbf8 Morph shape animation (WIP) пре 9 година
VolumeRenderBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders пре 9 година