BearishSun 23561ee03b Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call il y a 9 ans
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) il y a 9 ans
Default.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders il y a 9 ans
DeferredDirectionalLightPass.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders il y a 9 ans
DeferredPointLightPassIn.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) il y a 9 ans
DeferredPointLightPassOut.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) il y a 9 ans
Diffuse.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders il y a 9 ans
PPCreateTonemapLUT.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders il y a 9 ans
PPDownsample.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders il y a 9 ans
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders il y a 9 ans
PPEyeAdaptHistogramReduce.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders il y a 9 ans
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders il y a 9 ans
PPTonemapping.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders il y a 9 ans
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) il y a 9 ans
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders il y a 9 ans
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders il y a 9 ans
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders il y a 9 ans
SpriteText.bsl 23561ee03b Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call il y a 9 ans
TestFX.bsl e4637da406 Added tags to material techniques il y a 9 ans