BsD3D11HardwareBufferManager.cpp 2.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsD3D11HardwareBufferManager.h"
  4. #include "BsD3D11VertexBuffer.h"
  5. #include "BsD3D11IndexBuffer.h"
  6. #include "BsD3D11GpuBuffer.h"
  7. #include "BsD3D11GpuParamBlockBuffer.h"
  8. #include "BsGpuParamDesc.h"
  9. namespace bs
  10. {
  11. D3D11HardwareBufferCoreManager::D3D11HardwareBufferCoreManager(D3D11Device& device)
  12. : mDevice(device)
  13. { }
  14. SPtr<VertexBufferCore> D3D11HardwareBufferCoreManager::createVertexBufferInternal(const VERTEX_BUFFER_DESC& desc,
  15. GpuDeviceFlags deviceMask)
  16. {
  17. SPtr<D3D11VertexBufferCore> ret = bs_shared_ptr_new<D3D11VertexBufferCore>(mDevice, desc, deviceMask);
  18. ret->_setThisPtr(ret);
  19. return ret;
  20. }
  21. SPtr<IndexBufferCore> D3D11HardwareBufferCoreManager::createIndexBufferInternal(const INDEX_BUFFER_DESC& desc,
  22. GpuDeviceFlags deviceMask)
  23. {
  24. SPtr<D3D11IndexBufferCore> ret = bs_shared_ptr_new<D3D11IndexBufferCore>(mDevice, desc, deviceMask);
  25. ret->_setThisPtr(ret);
  26. return ret;
  27. }
  28. SPtr<GpuParamBlockBufferCore> D3D11HardwareBufferCoreManager::createGpuParamBlockBufferInternal(UINT32 size,
  29. GpuParamBlockUsage usage, GpuDeviceFlags deviceMask)
  30. {
  31. D3D11GpuParamBlockBufferCore* paramBlockBuffer =
  32. new (bs_alloc<D3D11GpuParamBlockBufferCore>()) D3D11GpuParamBlockBufferCore(size, usage, deviceMask);
  33. SPtr<GpuParamBlockBufferCore> paramBlockBufferPtr = bs_shared_ptr<D3D11GpuParamBlockBufferCore>(paramBlockBuffer);
  34. paramBlockBufferPtr->_setThisPtr(paramBlockBufferPtr);
  35. return paramBlockBufferPtr;
  36. }
  37. SPtr<GpuBufferCore> D3D11HardwareBufferCoreManager::createGpuBufferInternal(const GPU_BUFFER_DESC& desc,
  38. GpuDeviceFlags deviceMask)
  39. {
  40. D3D11GpuBufferCore* buffer = new (bs_alloc<D3D11GpuBufferCore>())
  41. D3D11GpuBufferCore(desc, deviceMask);
  42. SPtr<D3D11GpuBufferCore> bufferPtr = bs_shared_ptr<D3D11GpuBufferCore>(buffer);
  43. bufferPtr->_setThisPtr(bufferPtr);
  44. return bufferPtr;
  45. }
  46. }