BearishSun 65393b4e4b More documentation and slight refactor 12 anni fa
..
GLX 5f93eb1683 Remaining files after adding OIS and timers 13 anni fa
OSX 5f93eb1683 Remaining files after adding OIS and timers 13 anni fa
Win32 fa58173211 More documentation 12 anni fa
CmAABox.cpp c1724b3fbf Added documentation 12 anni fa
CmAsyncOp.cpp cb54b1bd67 Work on Inspector 12 anni fa
CmBinarySerializer.cpp d55f242a1c Using std::function and std::bind instead of boost 12 anni fa
CmBitmapWriter.cpp fb7c50e1b3 More PixelData refactor 13 anni fa
CmColor.cpp 65393b4e4b More documentation and slight refactor 12 anni fa
CmDataStream.cpp 65393b4e4b More documentation and slight refactor 12 anni fa
CmDebug.cpp 0ffa60480f Win32FolderMonitor (untested) 12 anni fa
CmDegree.cpp 5fa7bee5a7 Refactored Math 12 anni fa
CmDynLib.cpp 65393b4e4b More documentation and slight refactor 12 anni fa
CmDynLibManager.cpp fa58173211 More documentation 12 anni fa
CmException.cpp ea7362503f Added wide strings 12 anni fa
CmFileSerializer.cpp d55f242a1c Using std::function and std::bind instead of boost 12 anni fa
CmFileSystem.cpp 619ef4a028 TreeView and ProjectLibrary fixes 12 anni fa
CmFrameAlloc.cpp 99f545b06f Added frame allocator 12 anni fa
CmHString.cpp d55f242a1c Using std::function and std::bind instead of boost 12 anni fa
CmIReflectable.cpp 1c696e40a9 Added documentation to various utility classes 12 anni fa
CmLog.cpp 64b516b010 Scroll bar no longer jumps a few pixels when you click on it 12 anni fa
CmManagedDataBlock.cpp 07ca908526 Ported byte allocations to an easier to use system 12 anni fa
CmMath.cpp 1c696e40a9 Added documentation to various utility classes 12 anni fa
CmMatrix3.cpp 1c696e40a9 Added documentation to various utility classes 12 anni fa
CmMatrix4.cpp 1c696e40a9 Added documentation to various utility classes 12 anni fa
CmMemStack.cpp 1fafaa92a6 A lot more work on GameObject serialization 12 anni fa
CmMemoryAllocator.cpp 9f381b82a4 Memory allocations are now properly counted accross multiple threads 12 anni fa
CmMemorySerializer.cpp d55f242a1c Using std::function and std::bind instead of boost 12 anni fa
CmPath.cpp e688c086c8 Removed WPath 12 anni fa
CmPlane.cpp 59e5766079 Added documentation 12 anni fa
CmQuaternion.cpp 59e5766079 Added documentation 12 anni fa
CmRTTIField.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 anni fa
CmRTTIType.cpp ea7362503f Added wide strings 12 anni fa
CmRadian.cpp 5fa7bee5a7 Refactored Math 12 anni fa
CmRay.cpp cb54b1bd67 Work on Inspector 12 anni fa
CmRectF.cpp 37329cdb26 Added C# Matrix4 12 anni fa
CmRectI.cpp c853b80d25 Fixed a bug in RectI clipping code 12 anni fa
CmSphere.cpp 845c8ea021 Refactored Plane/Sphere 12 anni fa
CmString.cpp fa58173211 More documentation 12 anni fa
CmStringTable.cpp 373d04fa7a Fixed an issue in ProfilerOverlay where element removal wasn't working right and would cause a crash 12 anni fa
CmTexAtlasGenerator.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmTime.cpp 047dd0ffcd Added proper timestamps for OIS input events 12 anni fa
CmUUID.cpp ea7362503f Added wide strings 12 anni fa
CmVector2.cpp c1724b3fbf Added documentation 12 anni fa
CmVector2I.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 anni fa
CmVector3.cpp c1724b3fbf Added documentation 12 anni fa
CmVector4.cpp c1724b3fbf Added documentation 12 anni fa
CmWorkQueue.cpp fa58173211 More documentation 12 anni fa