Marko Pintera caf9bb3152 GUI refactor - everything compiles and runs %!s(int64=12) %!d(string=hai) anos
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BsManagedComponent.h 78690bac80 Reference ManagedComponents by Type and not by namespace & name string %!s(int64=12) %!d(string=hai) anos
BsManagedComponentRTTI.h 17204b8447 Serializing SerializableObject works %!s(int64=12) %!d(string=hai) anos
BsRuntimeScriptObjects.h 55f8931e8f A lot of work on List/Dictionary C# serialization %!s(int64=12) %!d(string=hai) anos
BsScriptComponent.h 78690bac80 Reference ManagedComponents by Type and not by namespace & name string %!s(int64=12) %!d(string=hai) anos
BsScriptEnginePrerequisites.h 55f8931e8f A lot of work on List/Dictionary C# serialization %!s(int64=12) %!d(string=hai) anos
BsScriptFont.h c12b03a92f Moved all Script stuff to separate libraries %!s(int64=12) %!d(string=hai) anos
BsScriptGUIArea.h 36c918a215 Refactored Script and C# GUI interface %!s(int64=12) %!d(string=hai) anos
BsScriptGUIBase.h 8539e9a863 Basic C# component and field serialization tested and working %!s(int64=12) %!d(string=hai) anos
BsScriptGUIButton.h caf9bb3152 GUI refactor - everything compiles and runs %!s(int64=12) %!d(string=hai) anos
BsScriptGUIContent.h 5f3e72c502 C#: Added GUIButton and GUITexture %!s(int64=12) %!d(string=hai) anos
BsScriptGUIElementStateStyle.h 6509cf4a7a Creating EditorWindow from C# works %!s(int64=12) %!d(string=hai) anos
BsScriptGUIElementStyle.h c12b03a92f Moved all Script stuff to separate libraries %!s(int64=12) %!d(string=hai) anos
BsScriptGUIFixedSpace.h 36c918a215 Refactored Script and C# GUI interface %!s(int64=12) %!d(string=hai) anos
BsScriptGUIFlexibleSpace.h 36c918a215 Refactored Script and C# GUI interface %!s(int64=12) %!d(string=hai) anos
BsScriptGUIInputBox.h caf9bb3152 GUI refactor - everything compiles and runs %!s(int64=12) %!d(string=hai) anos
BsScriptGUILabel.h caf9bb3152 GUI refactor - everything compiles and runs %!s(int64=12) %!d(string=hai) anos
BsScriptGUILayout.h 36c918a215 Refactored Script and C# GUI interface %!s(int64=12) %!d(string=hai) anos
BsScriptGUIListBox.h caf9bb3152 GUI refactor - everything compiles and runs %!s(int64=12) %!d(string=hai) anos
BsScriptGUIScrollArea.h caf9bb3152 GUI refactor - everything compiles and runs %!s(int64=12) %!d(string=hai) anos
BsScriptGUITexture.h caf9bb3152 GUI refactor - everything compiles and runs %!s(int64=12) %!d(string=hai) anos
BsScriptGUIToggle.h caf9bb3152 GUI refactor - everything compiles and runs %!s(int64=12) %!d(string=hai) anos
BsScriptGUIToggleGroup.h f40db0c915 C#: Add GUIToggle %!s(int64=12) %!d(string=hai) anos
BsScriptGameObject.h 3956823710 WIP - C# object serialization (Does not compile) %!s(int64=12) %!d(string=hai) anos
BsScriptGameObjectManager.h f4d6a56251 C# object serialization WIP #2 %!s(int64=12) %!d(string=hai) anos
BsScriptHString.h 8fa8ac5145 Added managed GUIContent %!s(int64=12) %!d(string=hai) anos
BsScriptMacros.h c12b03a92f Moved all Script stuff to separate libraries %!s(int64=12) %!d(string=hai) anos
BsScriptObject.h 8539e9a863 Basic C# component and field serialization tested and working %!s(int64=12) %!d(string=hai) anos
BsScriptResource.h be6adc683d C# object serialization WIP %!s(int64=12) %!d(string=hai) anos
BsScriptResourceManager.h be6adc683d C# object serialization WIP %!s(int64=12) %!d(string=hai) anos
BsScriptSceneObject.h f4d6a56251 C# object serialization WIP #2 %!s(int64=12) %!d(string=hai) anos
BsScriptSerializableArray.h f180db3993 C# serialization: Structs now work properly with normal objects %!s(int64=12) %!d(string=hai) anos
BsScriptSerializableArrayRTTI.h ce8a58d25b C# single-dimensional array serialization works %!s(int64=12) %!d(string=hai) anos
BsScriptSerializableDictionary.h 4c3a45ae74 Serializing Lists works %!s(int64=12) %!d(string=hai) anos
BsScriptSerializableDictionaryRTTI.h 5dfcb3a403 Dictionary serialization works %!s(int64=12) %!d(string=hai) anos
BsScriptSerializableField.h b90b98097d Refactored C# serialization set/get methods so there isn't as much code duplication %!s(int64=12) %!d(string=hai) anos
BsScriptSerializableFieldRTTI.h 55f8931e8f A lot of work on List/Dictionary C# serialization %!s(int64=12) %!d(string=hai) anos
BsScriptSerializableList.h 4c3a45ae74 Serializing Lists works %!s(int64=12) %!d(string=hai) anos
BsScriptSerializableListRTTI.h 55f8931e8f A lot of work on List/Dictionary C# serialization %!s(int64=12) %!d(string=hai) anos
BsScriptSerializableObject.h 17204b8447 Serializing SerializableObject works %!s(int64=12) %!d(string=hai) anos
BsScriptSerializableObjectInfo.h b90b98097d Refactored C# serialization set/get methods so there isn't as much code duplication %!s(int64=12) %!d(string=hai) anos
BsScriptSerializableObjectInfoRTTI.h 55f8931e8f A lot of work on List/Dictionary C# serialization %!s(int64=12) %!d(string=hai) anos
BsScriptSerializableObjectRTTI.h 17204b8447 Serializing SerializableObject works %!s(int64=12) %!d(string=hai) anos
BsScriptSpriteTexture.h be6adc683d C# object serialization WIP %!s(int64=12) %!d(string=hai) anos
BsScriptStringTable.h c58b45571a Added managed HString %!s(int64=12) %!d(string=hai) anos
BsScriptTexture2D.h be6adc683d C# object serialization WIP %!s(int64=12) %!d(string=hai) anos