BoneWeight.generated.cs 557 B

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. namespace BansheeEngine
  5. {
  6. /** @addtogroup Utility
  7. * @{
  8. */
  9. /// <summary>Contains per-vertex bone weights and indexes used for skinning, for up to four bones.</summary>
  10. [StructLayout(LayoutKind.Sequential), SerializeObject]
  11. public partial struct BoneWeight
  12. {
  13. public int index0;
  14. public int index1;
  15. public int index2;
  16. public int index3;
  17. public float weight0;
  18. public float weight1;
  19. public float weight2;
  20. public float weight3;
  21. }
  22. /** @} */
  23. }