BsScriptGizmoManager.cpp 5.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptGizmoManager.h"
  4. #include "Serialization/BsScriptAssemblyManager.h"
  5. #include "BsMonoAssembly.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoMethod.h"
  8. #include "BsMonoField.h"
  9. #include "BsMonoManager.h"
  10. #include "Scene/BsSceneManager.h"
  11. #include "Scene/BsSceneObject.h"
  12. #include "Scene/BsComponent.h"
  13. #include "BsManagedComponent.h"
  14. #include "Scene/BsGizmoManager.h"
  15. #include "Scene/BsSelection.h"
  16. #include "BsScriptObjectManager.h"
  17. #include "BsScriptGameObjectManager.h"
  18. #include "Wrappers/BsScriptComponent.h"
  19. using namespace std::placeholders;
  20. namespace bs
  21. {
  22. ScriptGizmoManager::ScriptGizmoManager(ScriptAssemblyManager& scriptObjectManager)
  23. :mScriptObjectManager(scriptObjectManager), mDrawGizmoAttribute(nullptr), mFlagsField(nullptr)
  24. {
  25. mDomainLoadedConn = ScriptObjectManager::instance().onRefreshDomainLoaded.connect(std::bind(&ScriptGizmoManager::reloadAssemblyData, this));
  26. reloadAssemblyData();
  27. }
  28. ScriptGizmoManager::~ScriptGizmoManager()
  29. {
  30. mDomainLoadedConn.disconnect();
  31. }
  32. void ScriptGizmoManager::update()
  33. {
  34. GizmoManager::instance().clearGizmos();
  35. HSceneObject rootSO = SceneManager::instance().getRootNode();
  36. Stack<HSceneObject> todo;
  37. todo.push(rootSO);
  38. bool isParentSelected = false;
  39. UINT32 parentSelectedPopIdx = 0;
  40. Vector<HSceneObject> selectedObjects = Selection::instance().getSceneObjects();
  41. while (!todo.empty())
  42. {
  43. if (isParentSelected && parentSelectedPopIdx == (UINT32)todo.size())
  44. {
  45. isParentSelected = false;
  46. }
  47. HSceneObject curSO = todo.top();
  48. todo.pop();
  49. bool isSelected = std::count(selectedObjects.begin(), selectedObjects.end(), curSO) > 0;
  50. if (isSelected && !isParentSelected)
  51. {
  52. isParentSelected = true;
  53. parentSelectedPopIdx = (UINT32)todo.size();
  54. }
  55. const Vector<HComponent>& components = curSO->getComponents();
  56. for (auto& component : components)
  57. {
  58. String componentName;
  59. MonoObject* managedInstance = nullptr;
  60. if (rtti_is_of_type<ManagedComponent>(component.get()))
  61. {
  62. ManagedComponent* managedComponent = static_cast<ManagedComponent*>(component.get());
  63. componentName = managedComponent->getManagedFullTypeName();
  64. managedInstance = managedComponent->getManagedInstance();
  65. }
  66. else
  67. {
  68. ScriptGameObjectManager& sgoManager = ScriptGameObjectManager::instance();
  69. ScriptComponentBase* scriptComponent = sgoManager.getBuiltinScriptComponent(component, false);
  70. if (scriptComponent)
  71. {
  72. managedInstance = scriptComponent->getManagedInstance();
  73. String ns, typeName;
  74. MonoUtil::getClassName(managedInstance, ns, typeName);
  75. componentName = ns + "." + typeName;
  76. }
  77. }
  78. if (componentName.empty())
  79. continue;
  80. auto iterFind = mGizmoDrawers.find(componentName);
  81. if (iterFind != mGizmoDrawers.end())
  82. {
  83. UINT32 flags = iterFind->second.flags;
  84. bool drawGizmo = false;
  85. if (((flags & (UINT32)DrawGizmoFlags::Selected) != 0) && isSelected)
  86. drawGizmo = true;
  87. if (((flags & (UINT32)DrawGizmoFlags::ParentSelected) != 0) && isParentSelected)
  88. drawGizmo = true;
  89. if (((flags & (UINT32)DrawGizmoFlags::NotSelected) != 0) && !isSelected && !isParentSelected)
  90. drawGizmo = true;
  91. if (drawGizmo)
  92. {
  93. bool pickable = (flags & (UINT32)DrawGizmoFlags::Pickable) != 0;
  94. GizmoManager::instance().startGizmo(curSO);
  95. GizmoManager::instance().setPickable(pickable);
  96. void* params[1] = { managedInstance };
  97. iterFind->second.drawGizmosMethod->invoke(nullptr, params);
  98. GizmoManager::instance().endGizmo();
  99. }
  100. }
  101. }
  102. for (UINT32 i = 0; i < curSO->getNumChildren(); i++)
  103. todo.push(curSO->getChild(i));
  104. }
  105. }
  106. void ScriptGizmoManager::reloadAssemblyData()
  107. {
  108. // Reload DrawGizmo attribute from editor assembly
  109. MonoAssembly* editorAssembly = MonoManager::instance().getAssembly(EDITOR_ASSEMBLY);
  110. mDrawGizmoAttribute = editorAssembly->getClass("BansheeEditor", "DrawGizmo");
  111. if (mDrawGizmoAttribute == nullptr)
  112. BS_EXCEPT(InvalidStateException, "Cannot find DrawGizmo managed class.");
  113. mFlagsField = mDrawGizmoAttribute->getField("flags");
  114. Vector<String> scriptAssemblyNames = mScriptObjectManager.getScriptAssemblies();
  115. for (auto& assemblyName : scriptAssemblyNames)
  116. {
  117. MonoAssembly* assembly = MonoManager::instance().getAssembly(assemblyName);
  118. // Find new gizmo drawer methods
  119. const Vector<MonoClass*>& allClasses = assembly->getAllClasses();
  120. for (auto curClass : allClasses)
  121. {
  122. const Vector<MonoMethod*>& methods = curClass->getAllMethods();
  123. for (auto& curMethod : methods)
  124. {
  125. UINT32 drawGizmoFlags = 0;
  126. MonoClass* componentType = nullptr;
  127. if (isValidDrawGizmoMethod(curMethod, componentType, drawGizmoFlags))
  128. {
  129. String fullComponentName = componentType->getFullName();
  130. GizmoData& newGizmoData = mGizmoDrawers[fullComponentName];
  131. newGizmoData.componentType = componentType;
  132. newGizmoData.drawGizmosMethod = curMethod;
  133. newGizmoData.flags = drawGizmoFlags;
  134. }
  135. }
  136. }
  137. }
  138. }
  139. bool ScriptGizmoManager::isValidDrawGizmoMethod(MonoMethod* method, MonoClass*& componentType, UINT32& drawGizmoFlags)
  140. {
  141. componentType = nullptr;
  142. drawGizmoFlags = 0;
  143. if (!method->hasAttribute(mDrawGizmoAttribute))
  144. return false;
  145. if (method->getNumParameters() != 1)
  146. return false;
  147. if (!method->isStatic())
  148. return false;
  149. MonoClass* paramType = method->getParameterType(0);
  150. MonoClass* componentClass = mScriptObjectManager.getComponentClass();
  151. if (!paramType->isSubClassOf(componentClass))
  152. return false;
  153. componentType = paramType;
  154. MonoObject* drawGizmoAttrib = method->getAttribute(mDrawGizmoAttribute);
  155. mFlagsField->get(drawGizmoAttrib, &drawGizmoFlags);
  156. return true;
  157. }
  158. }