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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEditor
- * @{
- */
- /** Interop class between C++ & CLR for EditorApplication. */
- class BS_SCR_BED_EXPORT ScriptEditorApplication : public ScriptObject <ScriptEditorApplication>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "EditorApplication")
- /** Registers internal callbacks. Must be called on scripting system load. */
- static void startUp();
- /** Unregisters internal callbacks. Must be called on scripting system shutdown. */
- static void shutDown();
- /** Called every frame. Triggers delayed project load. */
- static void update();
- private:
- ScriptEditorApplication(MonoObject* instance);
- /** Triggered when the user clicks on the editor's status bar. */
- static void onStatusBarClicked();
- static bool mRequestProjectLoad;
- static bool mRequestAssemblyReload;
- static Path mProjectLoadPath;
- static HEvent OnStatusBarClickedConn;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_SetStatusScene(MonoString* name, bool modified);
- static void internal_SetStatusProject(bool modified);
- static void internal_SetStatusCompiling(bool compiling);
- static MonoString* internal_GetProjectPath();
- static MonoString* internal_GetProjectName();
- static bool internal_GetProjectLoaded();
- static MonoString* internal_GetCompilerPath();
- static MonoString* internal_GetMonoExecPath();
- static MonoString* internal_GetBuiltinReleaseAssemblyPath();
- static MonoString* internal_GetBuiltinDebugAssemblyPath();
- static MonoString* internal_GetScriptAssemblyPath();
- static MonoString* internal_GetFrameworkAssemblyPath();
- static MonoString* internal_GetEngineAssemblyName();
- static MonoString* internal_GetEditorAssemblyName();
- static MonoString* internal_GetScriptGameAssemblyName();
- static MonoString* internal_GetScriptEditorAssemblyName();
- static MonoObject* internal_SaveScene(MonoString* path);
- static bool internal_IsValidProject(MonoString* path);
- static void internal_SaveProject();
- static void internal_LoadProject(MonoString* path);
- static void internal_UnloadProject();
- static void internal_CreateProject(MonoString* path);
- static void internal_ReloadAssemblies();
- static void internal_OpenFolder(MonoString* path);
- static void internal_RunUnitTests();
- static void internal_Quit();
- static void internal_ToggleToolbarItem(MonoString* name, bool on);
- static bool internal_GetIsPlaying();
- static void internal_SetIsPlaying(bool value);
- static bool internal_GetIsPaused();
- static void internal_SetIsPaused(bool value);
- static void internal_FrameStep();
- static void internal_SetMainRenderTarget(ScriptRenderTarget* renderTarget);
- static bool internal_HasFocus();
- typedef void(BS_THUNKCALL *OnProjectLoadedThunkDef)(MonoException**);
- typedef void(BS_THUNKCALL *OnStatusBarClickedThunkDef) (MonoException**);
- static OnProjectLoadedThunkDef onProjectLoadedThunk;
- static OnStatusBarClickedThunkDef onStatusBarClickedThunk;
- };
- /** @} */
- }
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