BsScriptEditorBuiltin.h 1.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "Utility/BsBuiltinEditorResources.h"
  7. namespace bs
  8. {
  9. /** @addtogroup ScriptInteropEditor
  10. * @{
  11. */
  12. /** Interop class between C++ & CLR for BuiltinEditorResources. */
  13. class BS_SCR_BED_EXPORT ScriptEditorBuiltin : public ScriptObject <ScriptEditorBuiltin>
  14. {
  15. public:
  16. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "EditorBuiltin")
  17. private:
  18. ScriptEditorBuiltin(MonoObject* instance);
  19. /************************************************************************/
  20. /* CLR HOOKS */
  21. /************************************************************************/
  22. static MonoObject* internal_getLibraryItemIcon(ProjectIcon icon, int size);
  23. static MonoString* internal_GetEmptyShaderCode();
  24. static MonoString* internal_GetEmptyCSScriptCode();
  25. static MonoObject* internal_GetToolbarIcon(ToolbarIcon icon);
  26. static MonoObject* internal_GetLibraryWindowIcon(LibraryWindowIcon icon);
  27. static MonoObject* internal_GetInspectorWindowIcon(InspectorWindowIcon icon);
  28. static MonoObject* internal_GetSceneWindowIcon(SceneWindowIcon icon);
  29. static MonoObject* internal_GetAnimationWindowIcon(AnimationWindowIcon icon);
  30. static MonoObject* internal_GetLogIcon(LogMessageIcon icon, int size, bool dark);
  31. static MonoObject* internal_GetEditorIcon(EditorIcon icon);
  32. static MonoObject* internal_GetDefaultFont();
  33. static MonoObject* internal_GetGUISkin();
  34. };
  35. /** @} */
  36. }