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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "Wrappers/BsScriptComponent.h"
- #include "BsScriptCJoint.generated.h"
- namespace bs
- {
- class CFixedJoint;
- class BS_SCR_BE_EXPORT ScriptCFixedJoint : public TScriptComponent<ScriptCFixedJoint, CFixedJoint, ScriptCJointBase>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "FixedJoint")
- ScriptCFixedJoint(MonoObject* managedInstance, const GameObjectHandle<CFixedJoint>& value);
- private:
- };
- }
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