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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsPhysicsCommon.h"
- #include "Math/BsVector3.h"
- namespace bs
- {
- struct __ContactPointInterop
- {
- Vector3 position;
- Vector3 normal;
- float impulse;
- float separation;
- };
- class BS_SCR_BE_EXPORT ScriptContactPoint : public ScriptObject<ScriptContactPoint>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ContactPoint")
- static MonoObject* box(const __ContactPointInterop& value);
- static __ContactPointInterop unbox(MonoObject* value);
- static ContactPoint fromInterop(const __ContactPointInterop& value);
- static __ContactPointInterop toInterop(const ContactPoint& value);
- private:
- ScriptContactPoint(MonoObject* managedInstance);
- };
- }
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