BsScriptPhysics.generated.cpp 19 KB

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  1. #include "BsScriptPhysics.generated.h"
  2. #include "BsMonoMethod.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoUtil.h"
  5. #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsPhysics.h"
  6. #include "BsScriptResourceManager.h"
  7. #include "BsScriptGameObjectManager.h"
  8. #include "BsScriptPhysicsQueryHit.generated.h"
  9. #include "BsScriptPhysicsMesh.generated.h"
  10. #include "Wrappers/BsScriptVector.h"
  11. #include "Wrappers/BsScriptQuaternion.h"
  12. #include "BsScriptCCollider.generated.h"
  13. namespace bs
  14. {
  15. ScriptPhysics::ScriptPhysics(MonoObject* managedInstance)
  16. :ScriptObject(managedInstance)
  17. {
  18. }
  19. void ScriptPhysics::initRuntimeData()
  20. {
  21. metaData.scriptClass->addInternalCall("Internal_rayCast", (void*)&ScriptPhysics::Internal_rayCast);
  22. metaData.scriptClass->addInternalCall("Internal_rayCast0", (void*)&ScriptPhysics::Internal_rayCast0);
  23. metaData.scriptClass->addInternalCall("Internal_boxCast", (void*)&ScriptPhysics::Internal_boxCast);
  24. metaData.scriptClass->addInternalCall("Internal_sphereCast", (void*)&ScriptPhysics::Internal_sphereCast);
  25. metaData.scriptClass->addInternalCall("Internal_capsuleCast", (void*)&ScriptPhysics::Internal_capsuleCast);
  26. metaData.scriptClass->addInternalCall("Internal_convexCast", (void*)&ScriptPhysics::Internal_convexCast);
  27. metaData.scriptClass->addInternalCall("Internal_rayCastAll", (void*)&ScriptPhysics::Internal_rayCastAll);
  28. metaData.scriptClass->addInternalCall("Internal_rayCastAll0", (void*)&ScriptPhysics::Internal_rayCastAll0);
  29. metaData.scriptClass->addInternalCall("Internal_boxCastAll", (void*)&ScriptPhysics::Internal_boxCastAll);
  30. metaData.scriptClass->addInternalCall("Internal_sphereCastAll", (void*)&ScriptPhysics::Internal_sphereCastAll);
  31. metaData.scriptClass->addInternalCall("Internal_capsuleCastAll", (void*)&ScriptPhysics::Internal_capsuleCastAll);
  32. metaData.scriptClass->addInternalCall("Internal_convexCastAll", (void*)&ScriptPhysics::Internal_convexCastAll);
  33. metaData.scriptClass->addInternalCall("Internal_rayCastAny", (void*)&ScriptPhysics::Internal_rayCastAny);
  34. metaData.scriptClass->addInternalCall("Internal_rayCastAny0", (void*)&ScriptPhysics::Internal_rayCastAny0);
  35. metaData.scriptClass->addInternalCall("Internal_boxCastAny", (void*)&ScriptPhysics::Internal_boxCastAny);
  36. metaData.scriptClass->addInternalCall("Internal_sphereCastAny", (void*)&ScriptPhysics::Internal_sphereCastAny);
  37. metaData.scriptClass->addInternalCall("Internal_capsuleCastAny", (void*)&ScriptPhysics::Internal_capsuleCastAny);
  38. metaData.scriptClass->addInternalCall("Internal_convexCastAny", (void*)&ScriptPhysics::Internal_convexCastAny);
  39. metaData.scriptClass->addInternalCall("Internal_boxOverlap", (void*)&ScriptPhysics::Internal_boxOverlap);
  40. metaData.scriptClass->addInternalCall("Internal_sphereOverlap", (void*)&ScriptPhysics::Internal_sphereOverlap);
  41. metaData.scriptClass->addInternalCall("Internal_capsuleOverlap", (void*)&ScriptPhysics::Internal_capsuleOverlap);
  42. metaData.scriptClass->addInternalCall("Internal_convexOverlap", (void*)&ScriptPhysics::Internal_convexOverlap);
  43. metaData.scriptClass->addInternalCall("Internal_boxOverlapAny", (void*)&ScriptPhysics::Internal_boxOverlapAny);
  44. metaData.scriptClass->addInternalCall("Internal_sphereOverlapAny", (void*)&ScriptPhysics::Internal_sphereOverlapAny);
  45. metaData.scriptClass->addInternalCall("Internal_capsuleOverlapAny", (void*)&ScriptPhysics::Internal_capsuleOverlapAny);
  46. metaData.scriptClass->addInternalCall("Internal_convexOverlapAny", (void*)&ScriptPhysics::Internal_convexOverlapAny);
  47. metaData.scriptClass->addInternalCall("Internal_getGravity", (void*)&ScriptPhysics::Internal_getGravity);
  48. metaData.scriptClass->addInternalCall("Internal_setGravity", (void*)&ScriptPhysics::Internal_setGravity);
  49. metaData.scriptClass->addInternalCall("Internal_addBroadPhaseRegion", (void*)&ScriptPhysics::Internal_addBroadPhaseRegion);
  50. metaData.scriptClass->addInternalCall("Internal_removeBroadPhaseRegion", (void*)&ScriptPhysics::Internal_removeBroadPhaseRegion);
  51. metaData.scriptClass->addInternalCall("Internal_clearBroadPhaseRegions", (void*)&ScriptPhysics::Internal_clearBroadPhaseRegions);
  52. metaData.scriptClass->addInternalCall("Internal_toggleCollision", (void*)&ScriptPhysics::Internal_toggleCollision);
  53. metaData.scriptClass->addInternalCall("Internal_isCollisionEnabled", (void*)&ScriptPhysics::Internal_isCollisionEnabled);
  54. metaData.scriptClass->addInternalCall("Internal__isUpdateInProgress", (void*)&ScriptPhysics::Internal__isUpdateInProgress);
  55. }
  56. bool ScriptPhysics::Internal_rayCast(Ray* ray, __PhysicsQueryHitInterop* hit, uint64_t layer, float max)
  57. {
  58. bool tmp__output;
  59. PhysicsQueryHit tmphit;
  60. tmp__output = Physics::instance().rayCast(*ray, tmphit, layer, max);
  61. bool __output;
  62. __output = tmp__output;
  63. __PhysicsQueryHitInterop interophit;
  64. interophit = ScriptPhysicsQueryHit::toInterop(tmphit);
  65. MonoUtil::valueCopy(hit, &interophit, ScriptPhysicsQueryHit::getMetaData()->scriptClass->_getInternalClass());
  66. return __output;
  67. }
  68. bool ScriptPhysics::Internal_rayCast0(Vector3* origin, Vector3* unitDir, __PhysicsQueryHitInterop* hit, uint64_t layer, float max)
  69. {
  70. bool tmp__output;
  71. PhysicsQueryHit tmphit;
  72. tmp__output = Physics::instance().rayCast(*origin, *unitDir, tmphit, layer, max);
  73. bool __output;
  74. __output = tmp__output;
  75. __PhysicsQueryHitInterop interophit;
  76. interophit = ScriptPhysicsQueryHit::toInterop(tmphit);
  77. MonoUtil::valueCopy(hit, &interophit, ScriptPhysicsQueryHit::getMetaData()->scriptClass->_getInternalClass());
  78. return __output;
  79. }
  80. bool ScriptPhysics::Internal_boxCast(AABox* box, Quaternion* rotation, Vector3* unitDir, __PhysicsQueryHitInterop* hit, uint64_t layer, float max)
  81. {
  82. bool tmp__output;
  83. PhysicsQueryHit tmphit;
  84. tmp__output = Physics::instance().boxCast(*box, *rotation, *unitDir, tmphit, layer, max);
  85. bool __output;
  86. __output = tmp__output;
  87. __PhysicsQueryHitInterop interophit;
  88. interophit = ScriptPhysicsQueryHit::toInterop(tmphit);
  89. MonoUtil::valueCopy(hit, &interophit, ScriptPhysicsQueryHit::getMetaData()->scriptClass->_getInternalClass());
  90. return __output;
  91. }
  92. bool ScriptPhysics::Internal_sphereCast(Sphere* sphere, Vector3* unitDir, __PhysicsQueryHitInterop* hit, uint64_t layer, float max)
  93. {
  94. bool tmp__output;
  95. PhysicsQueryHit tmphit;
  96. tmp__output = Physics::instance().sphereCast(*sphere, *unitDir, tmphit, layer, max);
  97. bool __output;
  98. __output = tmp__output;
  99. __PhysicsQueryHitInterop interophit;
  100. interophit = ScriptPhysicsQueryHit::toInterop(tmphit);
  101. MonoUtil::valueCopy(hit, &interophit, ScriptPhysicsQueryHit::getMetaData()->scriptClass->_getInternalClass());
  102. return __output;
  103. }
  104. bool ScriptPhysics::Internal_capsuleCast(Capsule* capsule, Quaternion* rotation, Vector3* unitDir, __PhysicsQueryHitInterop* hit, uint64_t layer, float max)
  105. {
  106. bool tmp__output;
  107. PhysicsQueryHit tmphit;
  108. tmp__output = Physics::instance().capsuleCast(*capsule, *rotation, *unitDir, tmphit, layer, max);
  109. bool __output;
  110. __output = tmp__output;
  111. __PhysicsQueryHitInterop interophit;
  112. interophit = ScriptPhysicsQueryHit::toInterop(tmphit);
  113. MonoUtil::valueCopy(hit, &interophit, ScriptPhysicsQueryHit::getMetaData()->scriptClass->_getInternalClass());
  114. return __output;
  115. }
  116. bool ScriptPhysics::Internal_convexCast(MonoObject* mesh, Vector3* position, Quaternion* rotation, Vector3* unitDir, __PhysicsQueryHitInterop* hit, uint64_t layer, float max)
  117. {
  118. bool tmp__output;
  119. ResourceHandle<PhysicsMesh> tmpmesh;
  120. ScriptPhysicsMesh* scriptmesh;
  121. scriptmesh = ScriptPhysicsMesh::toNative(mesh);
  122. if(scriptmesh != nullptr)
  123. tmpmesh = scriptmesh->getHandle();
  124. PhysicsQueryHit tmphit;
  125. tmp__output = Physics::instance().convexCast(tmpmesh, *position, *rotation, *unitDir, tmphit, layer, max);
  126. bool __output;
  127. __output = tmp__output;
  128. __PhysicsQueryHitInterop interophit;
  129. interophit = ScriptPhysicsQueryHit::toInterop(tmphit);
  130. MonoUtil::valueCopy(hit, &interophit, ScriptPhysicsQueryHit::getMetaData()->scriptClass->_getInternalClass());
  131. return __output;
  132. }
  133. MonoArray* ScriptPhysics::Internal_rayCastAll(Ray* ray, uint64_t layer, float max)
  134. {
  135. Vector<PhysicsQueryHit> vec__output;
  136. vec__output = Physics::instance().rayCastAll(*ray, layer, max);
  137. MonoArray* __output;
  138. int arraySize__output = (int)vec__output.size();
  139. ScriptArray array__output = ScriptArray::create<ScriptPhysicsQueryHit>(arraySize__output);
  140. for(int i = 0; i < arraySize__output; i++)
  141. {
  142. array__output.set(i, ScriptPhysicsQueryHit::toInterop(vec__output[i]));
  143. }
  144. __output = array__output.getInternal();
  145. return __output;
  146. }
  147. MonoArray* ScriptPhysics::Internal_rayCastAll0(Vector3* origin, Vector3* unitDir, uint64_t layer, float max)
  148. {
  149. Vector<PhysicsQueryHit> vec__output;
  150. vec__output = Physics::instance().rayCastAll(*origin, *unitDir, layer, max);
  151. MonoArray* __output;
  152. int arraySize__output = (int)vec__output.size();
  153. ScriptArray array__output = ScriptArray::create<ScriptPhysicsQueryHit>(arraySize__output);
  154. for(int i = 0; i < arraySize__output; i++)
  155. {
  156. array__output.set(i, ScriptPhysicsQueryHit::toInterop(vec__output[i]));
  157. }
  158. __output = array__output.getInternal();
  159. return __output;
  160. }
  161. MonoArray* ScriptPhysics::Internal_boxCastAll(AABox* box, Quaternion* rotation, Vector3* unitDir, uint64_t layer, float max)
  162. {
  163. Vector<PhysicsQueryHit> vec__output;
  164. vec__output = Physics::instance().boxCastAll(*box, *rotation, *unitDir, layer, max);
  165. MonoArray* __output;
  166. int arraySize__output = (int)vec__output.size();
  167. ScriptArray array__output = ScriptArray::create<ScriptPhysicsQueryHit>(arraySize__output);
  168. for(int i = 0; i < arraySize__output; i++)
  169. {
  170. array__output.set(i, ScriptPhysicsQueryHit::toInterop(vec__output[i]));
  171. }
  172. __output = array__output.getInternal();
  173. return __output;
  174. }
  175. MonoArray* ScriptPhysics::Internal_sphereCastAll(Sphere* sphere, Vector3* unitDir, uint64_t layer, float max)
  176. {
  177. Vector<PhysicsQueryHit> vec__output;
  178. vec__output = Physics::instance().sphereCastAll(*sphere, *unitDir, layer, max);
  179. MonoArray* __output;
  180. int arraySize__output = (int)vec__output.size();
  181. ScriptArray array__output = ScriptArray::create<ScriptPhysicsQueryHit>(arraySize__output);
  182. for(int i = 0; i < arraySize__output; i++)
  183. {
  184. array__output.set(i, ScriptPhysicsQueryHit::toInterop(vec__output[i]));
  185. }
  186. __output = array__output.getInternal();
  187. return __output;
  188. }
  189. MonoArray* ScriptPhysics::Internal_capsuleCastAll(Capsule* capsule, Quaternion* rotation, Vector3* unitDir, uint64_t layer, float max)
  190. {
  191. Vector<PhysicsQueryHit> vec__output;
  192. vec__output = Physics::instance().capsuleCastAll(*capsule, *rotation, *unitDir, layer, max);
  193. MonoArray* __output;
  194. int arraySize__output = (int)vec__output.size();
  195. ScriptArray array__output = ScriptArray::create<ScriptPhysicsQueryHit>(arraySize__output);
  196. for(int i = 0; i < arraySize__output; i++)
  197. {
  198. array__output.set(i, ScriptPhysicsQueryHit::toInterop(vec__output[i]));
  199. }
  200. __output = array__output.getInternal();
  201. return __output;
  202. }
  203. MonoArray* ScriptPhysics::Internal_convexCastAll(MonoObject* mesh, Vector3* position, Quaternion* rotation, Vector3* unitDir, uint64_t layer, float max)
  204. {
  205. Vector<PhysicsQueryHit> vec__output;
  206. ResourceHandle<PhysicsMesh> tmpmesh;
  207. ScriptPhysicsMesh* scriptmesh;
  208. scriptmesh = ScriptPhysicsMesh::toNative(mesh);
  209. if(scriptmesh != nullptr)
  210. tmpmesh = scriptmesh->getHandle();
  211. vec__output = Physics::instance().convexCastAll(tmpmesh, *position, *rotation, *unitDir, layer, max);
  212. MonoArray* __output;
  213. int arraySize__output = (int)vec__output.size();
  214. ScriptArray array__output = ScriptArray::create<ScriptPhysicsQueryHit>(arraySize__output);
  215. for(int i = 0; i < arraySize__output; i++)
  216. {
  217. array__output.set(i, ScriptPhysicsQueryHit::toInterop(vec__output[i]));
  218. }
  219. __output = array__output.getInternal();
  220. return __output;
  221. }
  222. bool ScriptPhysics::Internal_rayCastAny(Ray* ray, uint64_t layer, float max)
  223. {
  224. bool tmp__output;
  225. tmp__output = Physics::instance().rayCastAny(*ray, layer, max);
  226. bool __output;
  227. __output = tmp__output;
  228. return __output;
  229. }
  230. bool ScriptPhysics::Internal_rayCastAny0(Vector3* origin, Vector3* unitDir, uint64_t layer, float max)
  231. {
  232. bool tmp__output;
  233. tmp__output = Physics::instance().rayCastAny(*origin, *unitDir, layer, max);
  234. bool __output;
  235. __output = tmp__output;
  236. return __output;
  237. }
  238. bool ScriptPhysics::Internal_boxCastAny(AABox* box, Quaternion* rotation, Vector3* unitDir, uint64_t layer, float max)
  239. {
  240. bool tmp__output;
  241. tmp__output = Physics::instance().boxCastAny(*box, *rotation, *unitDir, layer, max);
  242. bool __output;
  243. __output = tmp__output;
  244. return __output;
  245. }
  246. bool ScriptPhysics::Internal_sphereCastAny(Sphere* sphere, Vector3* unitDir, uint64_t layer, float max)
  247. {
  248. bool tmp__output;
  249. tmp__output = Physics::instance().sphereCastAny(*sphere, *unitDir, layer, max);
  250. bool __output;
  251. __output = tmp__output;
  252. return __output;
  253. }
  254. bool ScriptPhysics::Internal_capsuleCastAny(Capsule* capsule, Quaternion* rotation, Vector3* unitDir, uint64_t layer, float max)
  255. {
  256. bool tmp__output;
  257. tmp__output = Physics::instance().capsuleCastAny(*capsule, *rotation, *unitDir, layer, max);
  258. bool __output;
  259. __output = tmp__output;
  260. return __output;
  261. }
  262. bool ScriptPhysics::Internal_convexCastAny(MonoObject* mesh, Vector3* position, Quaternion* rotation, Vector3* unitDir, uint64_t layer, float max)
  263. {
  264. bool tmp__output;
  265. ResourceHandle<PhysicsMesh> tmpmesh;
  266. ScriptPhysicsMesh* scriptmesh;
  267. scriptmesh = ScriptPhysicsMesh::toNative(mesh);
  268. if(scriptmesh != nullptr)
  269. tmpmesh = scriptmesh->getHandle();
  270. tmp__output = Physics::instance().convexCastAny(tmpmesh, *position, *rotation, *unitDir, layer, max);
  271. bool __output;
  272. __output = tmp__output;
  273. return __output;
  274. }
  275. MonoArray* ScriptPhysics::Internal_boxOverlap(AABox* box, Quaternion* rotation, uint64_t layer)
  276. {
  277. Vector<GameObjectHandle<CCollider>> vec__output;
  278. vec__output = Physics::instance().boxOverlap(*box, *rotation, layer);
  279. MonoArray* __output;
  280. int arraySize__output = (int)vec__output.size();
  281. ScriptArray array__output = ScriptArray::create<ScriptCCollider>(arraySize__output);
  282. for(int i = 0; i < arraySize__output; i++)
  283. {
  284. ScriptComponentBase* script__output = nullptr;
  285. if(vec__output[i])
  286. script__output = ScriptGameObjectManager::instance().getBuiltinScriptComponent(vec__output[i]);
  287. if(script__output != nullptr)
  288. array__output.set(i, script__output->getManagedInstance());
  289. else
  290. array__output.set(i, nullptr);
  291. }
  292. __output = array__output.getInternal();
  293. return __output;
  294. }
  295. MonoArray* ScriptPhysics::Internal_sphereOverlap(Sphere* sphere, uint64_t layer)
  296. {
  297. Vector<GameObjectHandle<CCollider>> vec__output;
  298. vec__output = Physics::instance().sphereOverlap(*sphere, layer);
  299. MonoArray* __output;
  300. int arraySize__output = (int)vec__output.size();
  301. ScriptArray array__output = ScriptArray::create<ScriptCCollider>(arraySize__output);
  302. for(int i = 0; i < arraySize__output; i++)
  303. {
  304. ScriptComponentBase* script__output = nullptr;
  305. if(vec__output[i])
  306. script__output = ScriptGameObjectManager::instance().getBuiltinScriptComponent(vec__output[i]);
  307. if(script__output != nullptr)
  308. array__output.set(i, script__output->getManagedInstance());
  309. else
  310. array__output.set(i, nullptr);
  311. }
  312. __output = array__output.getInternal();
  313. return __output;
  314. }
  315. MonoArray* ScriptPhysics::Internal_capsuleOverlap(Capsule* capsule, Quaternion* rotation, uint64_t layer)
  316. {
  317. Vector<GameObjectHandle<CCollider>> vec__output;
  318. vec__output = Physics::instance().capsuleOverlap(*capsule, *rotation, layer);
  319. MonoArray* __output;
  320. int arraySize__output = (int)vec__output.size();
  321. ScriptArray array__output = ScriptArray::create<ScriptCCollider>(arraySize__output);
  322. for(int i = 0; i < arraySize__output; i++)
  323. {
  324. ScriptComponentBase* script__output = nullptr;
  325. if(vec__output[i])
  326. script__output = ScriptGameObjectManager::instance().getBuiltinScriptComponent(vec__output[i]);
  327. if(script__output != nullptr)
  328. array__output.set(i, script__output->getManagedInstance());
  329. else
  330. array__output.set(i, nullptr);
  331. }
  332. __output = array__output.getInternal();
  333. return __output;
  334. }
  335. MonoArray* ScriptPhysics::Internal_convexOverlap(MonoObject* mesh, Vector3* position, Quaternion* rotation, uint64_t layer)
  336. {
  337. Vector<GameObjectHandle<CCollider>> vec__output;
  338. ResourceHandle<PhysicsMesh> tmpmesh;
  339. ScriptPhysicsMesh* scriptmesh;
  340. scriptmesh = ScriptPhysicsMesh::toNative(mesh);
  341. if(scriptmesh != nullptr)
  342. tmpmesh = scriptmesh->getHandle();
  343. vec__output = Physics::instance().convexOverlap(tmpmesh, *position, *rotation, layer);
  344. MonoArray* __output;
  345. int arraySize__output = (int)vec__output.size();
  346. ScriptArray array__output = ScriptArray::create<ScriptCCollider>(arraySize__output);
  347. for(int i = 0; i < arraySize__output; i++)
  348. {
  349. ScriptComponentBase* script__output = nullptr;
  350. if(vec__output[i])
  351. script__output = ScriptGameObjectManager::instance().getBuiltinScriptComponent(vec__output[i]);
  352. if(script__output != nullptr)
  353. array__output.set(i, script__output->getManagedInstance());
  354. else
  355. array__output.set(i, nullptr);
  356. }
  357. __output = array__output.getInternal();
  358. return __output;
  359. }
  360. bool ScriptPhysics::Internal_boxOverlapAny(AABox* box, Quaternion* rotation, uint64_t layer)
  361. {
  362. bool tmp__output;
  363. tmp__output = Physics::instance().boxOverlapAny(*box, *rotation, layer);
  364. bool __output;
  365. __output = tmp__output;
  366. return __output;
  367. }
  368. bool ScriptPhysics::Internal_sphereOverlapAny(Sphere* sphere, uint64_t layer)
  369. {
  370. bool tmp__output;
  371. tmp__output = Physics::instance().sphereOverlapAny(*sphere, layer);
  372. bool __output;
  373. __output = tmp__output;
  374. return __output;
  375. }
  376. bool ScriptPhysics::Internal_capsuleOverlapAny(Capsule* capsule, Quaternion* rotation, uint64_t layer)
  377. {
  378. bool tmp__output;
  379. tmp__output = Physics::instance().capsuleOverlapAny(*capsule, *rotation, layer);
  380. bool __output;
  381. __output = tmp__output;
  382. return __output;
  383. }
  384. bool ScriptPhysics::Internal_convexOverlapAny(MonoObject* mesh, Vector3* position, Quaternion* rotation, uint64_t layer)
  385. {
  386. bool tmp__output;
  387. ResourceHandle<PhysicsMesh> tmpmesh;
  388. ScriptPhysicsMesh* scriptmesh;
  389. scriptmesh = ScriptPhysicsMesh::toNative(mesh);
  390. if(scriptmesh != nullptr)
  391. tmpmesh = scriptmesh->getHandle();
  392. tmp__output = Physics::instance().convexOverlapAny(tmpmesh, *position, *rotation, layer);
  393. bool __output;
  394. __output = tmp__output;
  395. return __output;
  396. }
  397. void ScriptPhysics::Internal_getGravity(Vector3* __output)
  398. {
  399. Vector3 tmp__output;
  400. tmp__output = Physics::instance().getGravity();
  401. *__output = tmp__output;
  402. }
  403. void ScriptPhysics::Internal_setGravity(Vector3* gravity)
  404. {
  405. Physics::instance().setGravity(*gravity);
  406. }
  407. uint32_t ScriptPhysics::Internal_addBroadPhaseRegion(AABox* region)
  408. {
  409. uint32_t tmp__output;
  410. tmp__output = Physics::instance().addBroadPhaseRegion(*region);
  411. uint32_t __output;
  412. __output = tmp__output;
  413. return __output;
  414. }
  415. void ScriptPhysics::Internal_removeBroadPhaseRegion(uint32_t handle)
  416. {
  417. Physics::instance().removeBroadPhaseRegion(handle);
  418. }
  419. void ScriptPhysics::Internal_clearBroadPhaseRegions()
  420. {
  421. Physics::instance().clearBroadPhaseRegions();
  422. }
  423. void ScriptPhysics::Internal_toggleCollision(uint64_t groupA, uint64_t groupB, bool enabled)
  424. {
  425. Physics::instance().toggleCollision(groupA, groupB, enabled);
  426. }
  427. bool ScriptPhysics::Internal_isCollisionEnabled(uint64_t groupA, uint64_t groupB)
  428. {
  429. bool tmp__output;
  430. tmp__output = Physics::instance().isCollisionEnabled(groupA, groupB);
  431. bool __output;
  432. __output = tmp__output;
  433. return __output;
  434. }
  435. bool ScriptPhysics::Internal__isUpdateInProgress()
  436. {
  437. bool tmp__output;
  438. tmp__output = Physics::instance()._isUpdateInProgress();
  439. bool __output;
  440. __output = tmp__output;
  441. return __output;
  442. }
  443. }