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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsScriptRenderTarget.generated.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Image/BsPixelData.h"
- namespace bs
- {
- class RenderTexture;
- class RenderTextureEx;
- class BS_SCR_BE_EXPORT ScriptRenderTexture : public ScriptObject<ScriptRenderTexture, ScriptRenderTargetBase>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "RenderTexture")
- ScriptRenderTexture(MonoObject* managedInstance, const SPtr<RenderTexture>& value);
- SPtr<RenderTexture> getInternal() const;
- static MonoObject* create(const SPtr<RenderTexture>& value);
- private:
- static void Internal_create(MonoObject* managedInstance, PixelFormat format, int32_t width, int32_t height, int32_t numSamples, bool gammaCorrection, bool createDepth, PixelFormat depthStencilFormat);
- static void Internal_create0(MonoObject* managedInstance, MonoObject* colorSurface);
- static void Internal_create1(MonoObject* managedInstance, MonoObject* colorSurface, MonoObject* depthStencilSurface);
- static void Internal_create2(MonoObject* managedInstance, MonoArray* colorSurface);
- static void Internal_create3(MonoObject* managedInstance, MonoArray* colorSurface, MonoObject* depthStencilSurface);
- static MonoObject* Internal_getColorSurface(ScriptRenderTexture* thisPtr);
- static MonoArray* Internal_getColorSurfaces(ScriptRenderTexture* thisPtr);
- static MonoObject* Internal_getDepthStencilSurface(ScriptRenderTexture* thisPtr);
- };
- }
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