BsScriptSpriteTexture.generated.h 1.3 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "Wrappers/BsScriptResource.h"
  4. namespace bs
  5. {
  6. class SpriteTexture;
  7. class BS_SCR_BE_EXPORT ScriptSpriteTexture : public TScriptResource<ScriptSpriteTexture, SpriteTexture>
  8. {
  9. public:
  10. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SpriteTexture")
  11. ScriptSpriteTexture(MonoObject* managedInstance, const ResourceHandle<SpriteTexture>& value);
  12. static MonoObject* createInstance();
  13. private:
  14. static void Internal_setTexture(ScriptSpriteTexture* thisPtr, MonoObject* texture);
  15. static MonoObject* Internal_getTexture(ScriptSpriteTexture* thisPtr);
  16. static void Internal_setOffset(ScriptSpriteTexture* thisPtr, Vector2* offset);
  17. static void Internal_getOffset(ScriptSpriteTexture* thisPtr, Vector2* __output);
  18. static void Internal_setScale(ScriptSpriteTexture* thisPtr, Vector2* scale);
  19. static void Internal_getScale(ScriptSpriteTexture* thisPtr, Vector2* __output);
  20. static uint32_t Internal_getWidth(ScriptSpriteTexture* thisPtr);
  21. static uint32_t Internal_getHeight(ScriptSpriteTexture* thisPtr);
  22. static void Internal_create(MonoObject* managedInstance, MonoObject* texture);
  23. static void Internal_create0(MonoObject* managedInstance, Vector2* uvOffset, Vector2* uvScale, MonoObject* texture);
  24. };
  25. }