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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for GUIContextMenu. */
- class BS_SCR_BE_EXPORT ScriptContextMenu : public ScriptObject < ScriptContextMenu >
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ContextMenu")
- /** Returns the internal native context menu object. */
- SPtr<GUIContextMenu> getInternal() const { return mContextMenu; }
- private:
- ScriptContextMenu(MonoObject* instance);
- /**
- * Triggered when an item in the context menu is clicked.
- *
- * @param[in] idx Sequential index of the item that was clicked.
- */
- void onContextMenuItemTriggered(UINT32 idx);
- SPtr<GUIContextMenu> mContextMenu;
- UINT32 mGCHandle = 0;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- typedef void(BS_THUNKCALL *OnEntryTriggeredThunkDef) (MonoObject*, UINT32 callbackIdx, MonoException**);
- static OnEntryTriggeredThunkDef onEntryTriggered;
- static void internal_CreateInstance(MonoObject* instance);
- static void internal_Open(ScriptContextMenu* instance, Vector2I* position, ScriptGUILayout* layoutPtr);
- static void internal_AddItem(ScriptContextMenu* instance, MonoString* path, UINT32 callbackIdx, ShortcutKey* shortcut);
- static void internal_AddSeparator(ScriptContextMenu* instance, MonoString* path);
- static void internal_SetLocalizedName(ScriptContextMenu* instance, MonoString* label, ScriptHString* name);
- };
- /** @} */
- }
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