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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "Math/BsRect2I.h"
- #include "Math/BsVector2I.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for Cursor. */
- class BS_SCR_BE_EXPORT ScriptCursor : public ScriptObject <ScriptCursor>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Cursor")
- private:
- ScriptCursor(MonoObject* instance);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_getScreenPosition(Vector2I* value);
- static void internal_setScreenPosition(Vector2I* value);
- static void internal_hide();
- static void internal_show();
- static void internal_clipToRect(Rect2I* value);
- static void internal_clipDisable();
- static void internal_setCursorStr(MonoString* name);
- static void internal_setCursor(CursorType cursor);
- static void internal_setCursorIconStr(MonoString* name, MonoObject* iconData, Vector2I* hotspot);
- static void internal_setCursorIcon(CursorType cursor, MonoObject* iconData, Vector2I* hotspot);
- static void internal_clearCursorIconStr(MonoString* name);
- static void internal_clearCursorIcon(CursorType cursor);
- };
- /** @} */
- }
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