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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "Wrappers/BsScriptResource.h"
- #include "Scene/BsPrefab.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for Prefab. */
- class BS_SCR_BE_EXPORT ScriptPrefab : public TScriptResource<ScriptPrefab, Prefab>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Prefab")
- /** Creates an empty, uninitialized managed instance of the resource interop object. */
- static MonoObject* createInstance();
- private:
- friend class ScriptResourceManager;
- friend class BuiltinResourceTypes;
- ScriptPrefab(MonoObject* instance, const HPrefab& prefab);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_CreateInstance(MonoObject* instance, ScriptSceneObject* so, bool isScene);
- static MonoObject* internal_Instantiate(ScriptPrefab* instance);
- static bool internal_IsScene(ScriptPrefab* instance);
- };
- /** @} */
- }
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