BsScriptTime.cpp 1.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/BsScriptTime.h"
  4. #include "BsMonoManager.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsMonoUtil.h"
  8. #include "Utility/BsTime.h"
  9. #include "BsPlayInEditorManager.h"
  10. namespace bs
  11. {
  12. ScriptTime::ScriptTime(MonoObject* instance)
  13. :ScriptObject(instance)
  14. { }
  15. void ScriptTime::initRuntimeData()
  16. {
  17. metaData.scriptClass->addInternalCall("Internal_GetRealElapsed", (void*)&ScriptTime::internal_getRealElapsed);
  18. metaData.scriptClass->addInternalCall("Internal_GetElapsed", (void*)&ScriptTime::internal_getElapsed);
  19. metaData.scriptClass->addInternalCall("Internal_GetFrameDelta", (void*)&ScriptTime::internal_getFrameDelta);
  20. metaData.scriptClass->addInternalCall("Internal_GetFrameNumber", (void*)&ScriptTime::internal_getFrameNumber);
  21. metaData.scriptClass->addInternalCall("Internal_GetPrecise", (void*)&ScriptTime::internal_getPrecise);
  22. }
  23. float ScriptTime::internal_getRealElapsed()
  24. {
  25. return gTime().getTime();
  26. }
  27. float ScriptTime::internal_getElapsed()
  28. {
  29. return PlayInEditorManager::instance().getPausableTime();
  30. }
  31. float ScriptTime::internal_getFrameDelta()
  32. {
  33. return gTime().getFrameDelta();
  34. }
  35. UINT64 ScriptTime::internal_getFrameNumber()
  36. {
  37. return gTime().getFrameIdx();
  38. }
  39. UINT64 ScriptTime::internal_getPrecise()
  40. {
  41. return gTime().getTimePrecise();
  42. }
  43. }