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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Wrappers/BsScriptTime.h"
- #include "BsMonoManager.h"
- #include "BsMonoClass.h"
- #include "BsMonoMethod.h"
- #include "BsMonoUtil.h"
- #include "Utility/BsTime.h"
- #include "BsPlayInEditorManager.h"
- namespace bs
- {
- ScriptTime::ScriptTime(MonoObject* instance)
- :ScriptObject(instance)
- { }
- void ScriptTime::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_GetRealElapsed", (void*)&ScriptTime::internal_getRealElapsed);
- metaData.scriptClass->addInternalCall("Internal_GetElapsed", (void*)&ScriptTime::internal_getElapsed);
- metaData.scriptClass->addInternalCall("Internal_GetFrameDelta", (void*)&ScriptTime::internal_getFrameDelta);
- metaData.scriptClass->addInternalCall("Internal_GetFrameNumber", (void*)&ScriptTime::internal_getFrameNumber);
- metaData.scriptClass->addInternalCall("Internal_GetPrecise", (void*)&ScriptTime::internal_getPrecise);
- }
- float ScriptTime::internal_getRealElapsed()
- {
- return gTime().getTime();
- }
- float ScriptTime::internal_getElapsed()
- {
- return PlayInEditorManager::instance().getPausableTime();
- }
- float ScriptTime::internal_getFrameDelta()
- {
- return gTime().getFrameDelta();
- }
- UINT64 ScriptTime::internal_getFrameNumber()
- {
- return gTime().getFrameIdx();
- }
- UINT64 ScriptTime::internal_getPrecise()
- {
- return gTime().getTimePrecise();
- }
- }
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