| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263 |
- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Wrappers/BsScriptVector.h"
- #include "BsMonoManager.h"
- #include "BsMonoClass.h"
- #include "BsMonoUtil.h"
- namespace bs
- {
- ScriptVector2::ScriptVector2(MonoObject* instance)
- :ScriptObject(instance)
- { }
- void ScriptVector2::initRuntimeData()
- { }
- MonoObject* ScriptVector2::box(const Vector2& value)
- {
- // We're casting away const but it's fine since structs are passed by value anyway
- return MonoUtil::box(metaData.scriptClass->_getInternalClass(), (void*)&value);
- }
- Vector2 ScriptVector2::unbox(MonoObject* obj)
- {
- return *(Vector2*)MonoUtil::unbox(obj);
- }
- ScriptVector3::ScriptVector3(MonoObject* instance)
- :ScriptObject(instance)
- { }
- void ScriptVector3::initRuntimeData()
- { }
- MonoObject* ScriptVector3::box(const Vector3& value)
- {
- // We're casting away const but it's fine since structs are passed by value anyway
- return MonoUtil::box(metaData.scriptClass->_getInternalClass(), (void*)&value);
- }
- Vector3 ScriptVector3::unbox(MonoObject* obj)
- {
- return *(Vector3*)MonoUtil::unbox(obj);
- }
- ScriptVector4::ScriptVector4(MonoObject* instance)
- :ScriptObject(instance)
- { }
- void ScriptVector4::initRuntimeData()
- { }
- MonoObject* ScriptVector4::box(const Vector4& value)
- {
- // We're casting away const but it's fine since structs are passed by value anyway
- return MonoUtil::box(metaData.scriptClass->_getInternalClass(), (void*)&value);
- }
- Vector4 ScriptVector4::unbox(MonoObject* obj)
- {
- return *(Vector4*)MonoUtil::unbox(obj);
- }
- }
|