BearishSun 36139ced8f OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats 9 rokov pred
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BansheeCore 36139ced8f OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats 9 rokov pred
BansheeD3D11RenderAPI 36139ced8f OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats 9 rokov pred
BansheeEditor 7cbf69f663 Dropping support for rarely used pixel formats 9 rokov pred
BansheeEditorExec aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BansheeEngine 7cbf69f663 Dropping support for rarely used pixel formats 9 rokov pred
BansheeFBXImporter 9f961b9358 FBX import: Fixing an issue with invalid animation that was caused by FBX files in which animation had certain curve components missing 9 rokov pred
BansheeFMOD b82e9e33bb Improving build find module functions 9 rokov pred
BansheeFontImporter 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 rokov pred
BansheeFreeImgImporter 7cbf69f663 Dropping support for rarely used pixel formats 9 rokov pred
BansheeGLRenderAPI 36139ced8f OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats 9 rokov pred
BansheeMono aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BansheeOISInput aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BansheeOpenAudio aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BansheePhysX aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BansheeSL 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 rokov pred
BansheeUtility ddf6204f9e Fixing cylindrical/spherical environment map import 9 rokov pred
BansheeVulkanRenderAPI 36139ced8f OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats 9 rokov pred
CMake aa3da03dd4 Fixing findglslang build module 9 rokov pred
ExampleProject 7cbf69f663 Dropping support for rarely used pixel formats 9 rokov pred
Game 0ffb5e7c80 Example project no longer depends on the scripting system 9 rokov pred
MBansheeEditor c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 rokov pred
MBansheeEngine 05e0207f0f More work on user manuals 9 rokov pred
RenderBeast 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 rokov pred
SBansheeEditor c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 rokov pred
SBansheeEngine 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 rokov pred
CMakeLists.txt e32b4ad844 Skybox rendering & cubemap import fixes 9 rokov pred