BsScriptCapsuleCollider.h 1.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptCollider.h"
  6. namespace BansheeEngine
  7. {
  8. /** Interop class between C++ & CLR for CapsuleCollider. */
  9. class BS_SCR_BE_EXPORT ScriptCapsuleCollider : public TScriptCollider<ScriptCapsuleCollider>
  10. {
  11. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeCapsuleCollider")
  12. private:
  13. ScriptCapsuleCollider(MonoObject* instance, const SPtr<Collider>& collider);
  14. /** Returns the native capsule collider wrapped by this object. */
  15. CapsuleCollider* getCapsuleCollider() const;
  16. /************************************************************************/
  17. /* CLR HOOKS */
  18. /************************************************************************/
  19. static void internal_CreateInstance(MonoObject* instance);
  20. static void internal_SetHalfHeight(ScriptCapsuleCollider* thisPtr, float halfHeight);
  21. static float internal_GetHalfHeight(ScriptCapsuleCollider* thisPtr);
  22. static void internal_SetRadius(ScriptCapsuleCollider* thisPtr, float radius);
  23. static float internal_GetRadius(ScriptCapsuleCollider* thisPtr);
  24. };
  25. }