CmD3D11Mappings.cpp 25 KB

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  1. #include "CmD3D11Mappings.h"
  2. #include "CmDebug.h"
  3. #include "CmException.h"
  4. namespace CamelotEngine
  5. {
  6. D3D11_TEXTURE_ADDRESS_MODE D3D11Mappings::get(TextureAddressingMode tam)
  7. {
  8. switch( tam )
  9. {
  10. case TAM_WRAP:
  11. return D3D11_TEXTURE_ADDRESS_WRAP;
  12. case TAM_MIRROR:
  13. return D3D11_TEXTURE_ADDRESS_MIRROR;
  14. case TAM_CLAMP:
  15. return D3D11_TEXTURE_ADDRESS_CLAMP;
  16. case TAM_BORDER:
  17. return D3D11_TEXTURE_ADDRESS_BORDER;
  18. }
  19. return D3D11_TEXTURE_ADDRESS_MIRROR_ONCE;
  20. }
  21. D3D11_BLEND D3D11Mappings::get(SceneBlendFactor sbf)
  22. {
  23. switch( sbf )
  24. {
  25. case SBF_ONE:
  26. return D3D11_BLEND_ONE;
  27. case SBF_ZERO:
  28. return D3D11_BLEND_ZERO;
  29. case SBF_DEST_COLOUR:
  30. return D3D11_BLEND_DEST_COLOR;
  31. case SBF_SOURCE_COLOUR:
  32. return D3D11_BLEND_SRC_COLOR;
  33. case SBF_ONE_MINUS_DEST_COLOUR:
  34. return D3D11_BLEND_INV_DEST_COLOR;
  35. case SBF_ONE_MINUS_SOURCE_COLOUR:
  36. return D3D11_BLEND_INV_SRC_COLOR;
  37. case SBF_DEST_ALPHA:
  38. return D3D11_BLEND_DEST_ALPHA;
  39. case SBF_SOURCE_ALPHA:
  40. return D3D11_BLEND_SRC_ALPHA;
  41. case SBF_ONE_MINUS_DEST_ALPHA:
  42. return D3D11_BLEND_INV_DEST_ALPHA;
  43. case SBF_ONE_MINUS_SOURCE_ALPHA:
  44. return D3D11_BLEND_INV_SRC_ALPHA;
  45. }
  46. return D3D11_BLEND_ZERO;
  47. }
  48. D3D11_BLEND_OP D3D11Mappings::get(SceneBlendOperation sbo)
  49. {
  50. switch( sbo )
  51. {
  52. case SBO_ADD:
  53. return D3D11_BLEND_OP_ADD;
  54. case SBO_SUBTRACT:
  55. return D3D11_BLEND_OP_SUBTRACT;
  56. case SBO_REVERSE_SUBTRACT:
  57. return D3D11_BLEND_OP_REV_SUBTRACT;
  58. case SBO_MIN:
  59. return D3D11_BLEND_OP_MIN;
  60. case SBO_MAX:
  61. return D3D11_BLEND_OP_MAX;
  62. }
  63. return D3D11_BLEND_OP_ADD;
  64. }
  65. D3D11_COMPARISON_FUNC D3D11Mappings::get(CompareFunction cf)
  66. {
  67. switch( cf )
  68. {
  69. case CMPF_ALWAYS_FAIL:
  70. return D3D11_COMPARISON_NEVER;
  71. case CMPF_ALWAYS_PASS:
  72. return D3D11_COMPARISON_ALWAYS;
  73. case CMPF_LESS:
  74. return D3D11_COMPARISON_LESS;
  75. case CMPF_LESS_EQUAL:
  76. return D3D11_COMPARISON_LESS_EQUAL;
  77. case CMPF_EQUAL:
  78. return D3D11_COMPARISON_EQUAL;
  79. case CMPF_NOT_EQUAL:
  80. return D3D11_COMPARISON_NOT_EQUAL;
  81. case CMPF_GREATER_EQUAL:
  82. return D3D11_COMPARISON_GREATER_EQUAL;
  83. case CMPF_GREATER:
  84. return D3D11_COMPARISON_GREATER;
  85. };
  86. return D3D11_COMPARISON_ALWAYS;
  87. }
  88. D3D11_CULL_MODE D3D11Mappings::get(CullingMode cm, bool flip)
  89. {
  90. switch( cm )
  91. {
  92. case CULL_NONE:
  93. return D3D11_CULL_NONE;
  94. case CULL_CLOCKWISE:
  95. if( flip )
  96. return D3D11_CULL_FRONT;
  97. else
  98. return D3D11_CULL_BACK;
  99. case CULL_ANTICLOCKWISE:
  100. if( flip )
  101. return D3D11_CULL_BACK;
  102. else
  103. return D3D11_CULL_FRONT;
  104. }
  105. return D3D11_CULL_NONE;
  106. }
  107. D3D11_FILL_MODE D3D11Mappings::get(PolygonMode level)
  108. {
  109. switch(level)
  110. {
  111. case PM_POINTS:
  112. LOGWRN("Point rendering not supported in DX11. You must utilize custom geometry shader for that feature");
  113. return D3D11_FILL_SOLID;
  114. case PM_WIREFRAME:
  115. return D3D11_FILL_WIREFRAME;
  116. case PM_SOLID:
  117. return D3D11_FILL_SOLID;
  118. }
  119. return D3D11_FILL_SOLID;
  120. }
  121. D3D11_STENCIL_OP D3D11Mappings::get(StencilOperation op, bool invert)
  122. {
  123. switch(op)
  124. {
  125. case SOP_KEEP:
  126. return D3D11_STENCIL_OP_KEEP;
  127. case SOP_ZERO:
  128. return D3D11_STENCIL_OP_ZERO;
  129. case SOP_REPLACE:
  130. return D3D11_STENCIL_OP_REPLACE;
  131. case SOP_INCREMENT:
  132. return invert? D3D11_STENCIL_OP_DECR_SAT : D3D11_STENCIL_OP_INCR_SAT;
  133. case SOP_DECREMENT:
  134. return invert? D3D11_STENCIL_OP_INCR_SAT : D3D11_STENCIL_OP_DECR_SAT;
  135. case SOP_INCREMENT_WRAP:
  136. return invert? D3D11_STENCIL_OP_DECR : D3D11_STENCIL_OP_INCR;
  137. case SOP_DECREMENT_WRAP:
  138. return invert? D3D11_STENCIL_OP_INCR : D3D11_STENCIL_OP_DECR;
  139. case SOP_INVERT:
  140. return D3D11_STENCIL_OP_INVERT;
  141. }
  142. return D3D11_STENCIL_OP_KEEP;
  143. }
  144. DXGI_FORMAT D3D11Mappings::get(DepthStencilFormat format)
  145. {
  146. switch(format)
  147. {
  148. case DFMT_D32_S8X24:
  149. return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
  150. case DFMT_D24S8:
  151. return DXGI_FORMAT_D24_UNORM_S8_UINT;
  152. case DFMT_D32:
  153. return DXGI_FORMAT_D32_FLOAT;
  154. case DFMT_D16:
  155. return DXGI_FORMAT_D16_UNORM;
  156. }
  157. LOGWRN("Requesting unsupported DepthStencilFormat. Using D24S8 format instead.");
  158. return DXGI_FORMAT_D24_UNORM_S8_UINT;
  159. }
  160. DWORD D3D11Mappings::get(FilterType ft)
  161. {
  162. switch (ft)
  163. {
  164. case FT_MIN:
  165. return D3D11_MIN_FILTER_SHIFT;
  166. break;
  167. case FT_MAG:
  168. return D3D11_MAG_FILTER_SHIFT;
  169. break;
  170. case FT_MIP:
  171. return D3D11_MIP_FILTER_SHIFT;
  172. break;
  173. }
  174. // to keep compiler happy
  175. return D3D11_MIP_FILTER_SHIFT;
  176. }
  177. //---------------------------------------------------------------------
  178. D3D11_FILTER D3D11Mappings::get(const FilterOptions min, const FilterOptions mag, const FilterOptions mip, const bool comparison)
  179. {
  180. D3D11_FILTER res;
  181. #define MERGE_FOR_SWITCH(_comparison_, _min_ , _mag_, _mip_ ) ((_comparison_ << 16) | (_min_ << 8) | (_mag_ << 4) | (_mip_))
  182. switch((MERGE_FOR_SWITCH(comparison, min, mag, mip)))
  183. {
  184. case MERGE_FOR_SWITCH(true, FO_POINT, FO_POINT, FO_POINT):
  185. res = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT;
  186. break;
  187. case MERGE_FOR_SWITCH(true, FO_POINT, FO_POINT, FO_LINEAR):
  188. res = D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR;
  189. break;
  190. case MERGE_FOR_SWITCH(true, FO_POINT, FO_LINEAR, FO_POINT):
  191. res = D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT;
  192. break;
  193. case MERGE_FOR_SWITCH(true, FO_POINT, FO_LINEAR, FO_LINEAR):
  194. res = D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR;
  195. break;
  196. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_POINT, FO_POINT):
  197. res = D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT;
  198. break;
  199. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_POINT, FO_LINEAR):
  200. res = D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
  201. break;
  202. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_LINEAR, FO_POINT):
  203. res = D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT;
  204. break;
  205. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_LINEAR, FO_LINEAR):
  206. res = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR;
  207. break;
  208. case MERGE_FOR_SWITCH(true, FO_ANISOTROPIC, FO_ANISOTROPIC, FO_ANISOTROPIC):
  209. res = D3D11_FILTER_COMPARISON_ANISOTROPIC;
  210. break;
  211. case MERGE_FOR_SWITCH(false, FO_POINT, FO_POINT, FO_POINT):
  212. res = D3D11_FILTER_MIN_MAG_MIP_POINT;
  213. break;
  214. case MERGE_FOR_SWITCH(false, FO_POINT, FO_POINT, FO_LINEAR):
  215. res = D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
  216. break;
  217. case MERGE_FOR_SWITCH(false, FO_POINT, FO_LINEAR, FO_POINT):
  218. res = D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT;
  219. break;
  220. case MERGE_FOR_SWITCH(false, FO_POINT, FO_LINEAR, FO_LINEAR):
  221. res = D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR;
  222. break;
  223. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_POINT, FO_POINT):
  224. res = D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
  225. break;
  226. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_POINT, FO_LINEAR):
  227. res = D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
  228. break;
  229. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_LINEAR, FO_POINT):
  230. res = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
  231. break;
  232. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_LINEAR, FO_LINEAR):
  233. res = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  234. break;
  235. case MERGE_FOR_SWITCH(false, FO_ANISOTROPIC, FO_ANISOTROPIC, FO_ANISOTROPIC):
  236. res = D3D11_FILTER_ANISOTROPIC;
  237. break;
  238. default:
  239. res = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  240. }
  241. #undef MERGE_FOR_SWITCH
  242. return res;
  243. }
  244. DWORD D3D11Mappings::get(GpuBufferUsage usage)
  245. {
  246. DWORD ret = D3D11_USAGE_DEFAULT;
  247. if (usage & GBU_DYNAMIC)
  248. {
  249. ret = D3D11_USAGE_DYNAMIC;
  250. }
  251. return ret;
  252. }
  253. D3D11_MAP D3D11Mappings::get(GpuLockOptions options, GpuBufferUsage usage)
  254. {
  255. D3D11_MAP ret = D3D11_MAP_READ_WRITE;
  256. if (options == GBL_WRITE_ONLY_DISCARD)
  257. {
  258. // D3D doesn't like discard on non-dynamic buffers
  259. if (usage & GBU_DYNAMIC)
  260. ret = D3D11_MAP_WRITE_DISCARD;
  261. else
  262. ret = D3D11_MAP_WRITE;
  263. }
  264. else if (options == GBL_READ_ONLY)
  265. {
  266. ret = D3D11_MAP_READ;
  267. }
  268. else if (options == GBL_WRITE_ONLY_NO_OVERWRITE)
  269. {
  270. ret = D3D11_MAP_WRITE_NO_OVERWRITE; // Only allowed for vertex/index buffers
  271. }
  272. return ret;
  273. }
  274. UINT D3D11Mappings::getByteWidth(IndexBuffer::IndexType itype)
  275. {
  276. if (itype == IndexBuffer::IT_32BIT)
  277. {
  278. return sizeof(UINT32);
  279. }
  280. else
  281. {
  282. return sizeof(UINT16);
  283. }
  284. }
  285. DXGI_FORMAT D3D11Mappings::get(VertexElementType vType)
  286. {
  287. switch (vType)
  288. {
  289. case VET_COLOR:
  290. case VET_COLOR_ABGR:
  291. case VET_COLOR_ARGB:
  292. return DXGI_FORMAT_R8G8B8A8_UNORM;
  293. break;
  294. case VET_FLOAT1:
  295. return DXGI_FORMAT_R32_FLOAT;
  296. break;
  297. case VET_FLOAT2:
  298. return DXGI_FORMAT_R32G32_FLOAT;
  299. break;
  300. case VET_FLOAT3:
  301. return DXGI_FORMAT_R32G32B32_FLOAT;
  302. break;
  303. case VET_FLOAT4:
  304. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  305. break;
  306. case VET_SHORT2:
  307. return DXGI_FORMAT_R16G16_SINT;
  308. break;
  309. case VET_SHORT4:
  310. return DXGI_FORMAT_R16G16B16A16_SINT;
  311. break;
  312. case VET_UBYTE4:
  313. return DXGI_FORMAT_R8G8B8A8_UINT;
  314. break;
  315. case VET_UINT4:
  316. return DXGI_FORMAT_R32G32B32A32_UINT;
  317. break;
  318. case VET_SINT4:
  319. return DXGI_FORMAT_R32G32B32A32_SINT;
  320. break;
  321. }
  322. // to keep compiler happy
  323. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  324. }
  325. VertexElementSemantic D3D11Mappings::get(LPCSTR sem)
  326. {
  327. // todo - add to ogre - POSITIONT and PSIZE ("Transformed vertex position" and "Point size")
  328. if( strcmp(sem, "BLENDINDICES") == 0 )
  329. return VES_BLEND_INDICES;
  330. if( strcmp(sem, "BLENDWEIGHT") == 0 )
  331. return VES_BLEND_WEIGHTS;
  332. if( strcmp(sem, "COLOR") == 0 )
  333. return VES_COLOR;
  334. if( strcmp(sem, "NORMAL") == 0 )
  335. return VES_NORMAL;
  336. if( strcmp(sem, "POSITION") == 0 )
  337. return VES_POSITION;
  338. if( strcmp(sem, "TEXCOORD") == 0 )
  339. return VES_TEXCOORD;
  340. if( strcmp(sem, "BINORMAL") == 0 )
  341. return VES_BITANGENT;
  342. if( strcmp(sem, "TANGENT") == 0 )
  343. return VES_TANGENT;
  344. if( strcmp(sem, "POSITIONT") == 0 )
  345. return VES_POSITIONT;
  346. if( strcmp(sem, "PSIZE") == 0 )
  347. return VES_PSIZE;
  348. CM_EXCEPT(RenderingAPIException, "Invalid shader semantic: " + String(sem));
  349. // to keep compiler happy
  350. return VES_POSITION;
  351. }
  352. LPCSTR D3D11Mappings::get(VertexElementSemantic sem)
  353. {
  354. switch (sem)
  355. {
  356. case VES_BLEND_INDICES:
  357. return "BLENDINDICES";
  358. break;
  359. case VES_BLEND_WEIGHTS:
  360. return "BLENDWEIGHT";
  361. break;
  362. case VES_COLOR:
  363. return "COLOR"; // NB index will differentiate
  364. break;
  365. case VES_SPECULAR:
  366. return "COLOR"; // NB index will differentiate
  367. break;
  368. case VES_NORMAL:
  369. return "NORMAL";
  370. break;
  371. case VES_POSITION:
  372. return "POSITION";
  373. break;
  374. case VES_TEXCOORD:
  375. return "TEXCOORD";
  376. break;
  377. case VES_BITANGENT:
  378. return "BINORMAL";
  379. break;
  380. case VES_TANGENT:
  381. return "TANGENT";
  382. break;
  383. case VES_POSITIONT:
  384. return "POSITIONT";
  385. break;
  386. case VES_PSIZE:
  387. return "PSIZE";
  388. break;
  389. }
  390. // to keep compiler happy
  391. return "";
  392. }
  393. VertexElementType D3D11Mappings::getInputType(D3D_REGISTER_COMPONENT_TYPE type)
  394. {
  395. switch(type)
  396. {
  397. case D3D_REGISTER_COMPONENT_FLOAT32:
  398. return VET_FLOAT4;
  399. case D3D_REGISTER_COMPONENT_SINT32:
  400. return VET_SINT4;
  401. case D3D_REGISTER_COMPONENT_UINT32:
  402. return VET_UINT4;
  403. default:
  404. return VET_FLOAT4;
  405. }
  406. }
  407. void D3D11Mappings::get(const Color& inColour, float * outColour )
  408. {
  409. outColour[0] = inColour.r;
  410. outColour[1] = inColour.g;
  411. outColour[2] = inColour.b;
  412. outColour[3] = inColour.a;
  413. }
  414. D3D11_BOX D3D11Mappings::toDx11Box(const Box &inBox)
  415. {
  416. D3D11_BOX res;
  417. res.left = static_cast<UINT>(inBox.left);
  418. res.top = static_cast<UINT>(inBox.top);
  419. res.front = static_cast<UINT>(inBox.front);
  420. res.right = static_cast<UINT>(inBox.right);
  421. res.bottom = static_cast<UINT>(inBox.bottom);
  422. res.back = static_cast<UINT>(inBox.back);
  423. return res;
  424. }
  425. PixelFormat D3D11Mappings::_getPF(DXGI_FORMAT d3dPF)
  426. {
  427. switch(d3dPF)
  428. {
  429. case DXGI_FORMAT_UNKNOWN :
  430. return PF_UNKNOWN;
  431. case DXGI_FORMAT_R32G32B32A32_TYPELESS :
  432. return PF_FLOAT32_RGBA;
  433. case DXGI_FORMAT_R32G32B32A32_FLOAT :
  434. return PF_FLOAT32_RGBA;
  435. case DXGI_FORMAT_R32G32B32A32_UINT :
  436. return PF_UNKNOWN;
  437. case DXGI_FORMAT_R32G32B32A32_SINT :
  438. return PF_UNKNOWN;
  439. case DXGI_FORMAT_R32G32B32_TYPELESS :
  440. return PF_UNKNOWN;
  441. case DXGI_FORMAT_R32G32B32_FLOAT :
  442. return PF_FLOAT32_RGB;
  443. case DXGI_FORMAT_R32G32B32_UINT :
  444. return PF_UNKNOWN;
  445. case DXGI_FORMAT_R32G32B32_SINT :
  446. return PF_UNKNOWN;
  447. case DXGI_FORMAT_R16G16B16A16_TYPELESS :
  448. return PF_FLOAT16_RGBA;
  449. case DXGI_FORMAT_R16G16B16A16_FLOAT :
  450. return PF_UNKNOWN;
  451. case DXGI_FORMAT_R16G16B16A16_UNORM :
  452. return PF_UNKNOWN;
  453. case DXGI_FORMAT_R16G16B16A16_UINT :
  454. return PF_UNKNOWN;
  455. case DXGI_FORMAT_R16G16B16A16_SNORM :
  456. return PF_UNKNOWN;
  457. case DXGI_FORMAT_R16G16B16A16_SINT :
  458. return PF_UNKNOWN;
  459. case DXGI_FORMAT_R32G32_TYPELESS :
  460. return PF_UNKNOWN;
  461. case DXGI_FORMAT_R32G32_FLOAT :
  462. return PF_UNKNOWN;
  463. case DXGI_FORMAT_R32G32_UINT :
  464. return PF_UNKNOWN;
  465. case DXGI_FORMAT_R32G32_SINT :
  466. return PF_UNKNOWN;
  467. case DXGI_FORMAT_R32G8X24_TYPELESS :
  468. return PF_UNKNOWN;
  469. case DXGI_FORMAT_D32_FLOAT_S8X24_UINT :
  470. return PF_UNKNOWN;
  471. case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS :
  472. return PF_UNKNOWN;
  473. case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT :
  474. return PF_UNKNOWN;
  475. case DXGI_FORMAT_R10G10B10A2_TYPELESS :
  476. return PF_UNKNOWN;
  477. case DXGI_FORMAT_R10G10B10A2_UNORM :
  478. return PF_UNKNOWN;
  479. case DXGI_FORMAT_R10G10B10A2_UINT :
  480. return PF_UNKNOWN;
  481. case DXGI_FORMAT_R11G11B10_FLOAT :
  482. return PF_UNKNOWN;
  483. case DXGI_FORMAT_R8G8B8A8_TYPELESS :
  484. return PF_R8G8B8A8;
  485. case DXGI_FORMAT_R8G8B8A8_UNORM :
  486. return PF_R8G8B8A8;
  487. case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB :
  488. return PF_UNKNOWN;
  489. case DXGI_FORMAT_R8G8B8A8_UINT :
  490. return PF_UNKNOWN;
  491. case DXGI_FORMAT_R8G8B8A8_SNORM :
  492. return PF_UNKNOWN;
  493. case DXGI_FORMAT_R8G8B8A8_SINT :
  494. return PF_UNKNOWN;
  495. case DXGI_FORMAT_R16G16_TYPELESS :
  496. return PF_UNKNOWN;
  497. case DXGI_FORMAT_R16G16_FLOAT :
  498. return PF_UNKNOWN;
  499. case DXGI_FORMAT_R16G16_UNORM :
  500. return PF_UNKNOWN;
  501. case DXGI_FORMAT_R16G16_UINT :
  502. return PF_UNKNOWN;
  503. case DXGI_FORMAT_R16G16_SNORM :
  504. return PF_UNKNOWN;
  505. case DXGI_FORMAT_R16G16_SINT :
  506. return PF_UNKNOWN;
  507. case DXGI_FORMAT_R32_TYPELESS :
  508. return PF_UNKNOWN;
  509. case DXGI_FORMAT_D32_FLOAT :
  510. return PF_UNKNOWN;
  511. case DXGI_FORMAT_R32_FLOAT :
  512. return PF_UNKNOWN;
  513. case DXGI_FORMAT_R32_UINT :
  514. return PF_UNKNOWN;
  515. case DXGI_FORMAT_R32_SINT :
  516. return PF_UNKNOWN;
  517. case DXGI_FORMAT_R24G8_TYPELESS :
  518. return PF_UNKNOWN;
  519. case DXGI_FORMAT_D24_UNORM_S8_UINT :
  520. return PF_UNKNOWN;
  521. case DXGI_FORMAT_R24_UNORM_X8_TYPELESS :
  522. return PF_UNKNOWN;
  523. case DXGI_FORMAT_X24_TYPELESS_G8_UINT :
  524. return PF_UNKNOWN;
  525. case DXGI_FORMAT_R8G8_TYPELESS :
  526. return PF_UNKNOWN;
  527. case DXGI_FORMAT_R8G8_UNORM :
  528. return PF_UNKNOWN;
  529. case DXGI_FORMAT_R8G8_UINT :
  530. return PF_UNKNOWN;
  531. case DXGI_FORMAT_R8G8_SNORM :
  532. return PF_UNKNOWN;
  533. case DXGI_FORMAT_R8G8_SINT :
  534. return PF_UNKNOWN;
  535. case DXGI_FORMAT_R16_TYPELESS :
  536. return PF_UNKNOWN;
  537. case DXGI_FORMAT_R16_FLOAT :
  538. return PF_UNKNOWN;
  539. case DXGI_FORMAT_D16_UNORM :
  540. return PF_UNKNOWN;
  541. case DXGI_FORMAT_R16_UNORM :
  542. return PF_UNKNOWN;
  543. case DXGI_FORMAT_R16_UINT :
  544. return PF_UNKNOWN;
  545. case DXGI_FORMAT_R16_SNORM :
  546. return PF_UNKNOWN;
  547. case DXGI_FORMAT_R16_SINT :
  548. return PF_UNKNOWN;
  549. case DXGI_FORMAT_R8_TYPELESS :
  550. return PF_UNKNOWN;
  551. case DXGI_FORMAT_R8_UNORM :
  552. return PF_UNKNOWN;
  553. case DXGI_FORMAT_R8_UINT :
  554. return PF_UNKNOWN;
  555. case DXGI_FORMAT_R8_SNORM :
  556. return PF_UNKNOWN;
  557. case DXGI_FORMAT_R8_SINT :
  558. return PF_UNKNOWN;
  559. case DXGI_FORMAT_A8_UNORM :
  560. return PF_UNKNOWN;
  561. case DXGI_FORMAT_R1_UNORM :
  562. return PF_UNKNOWN;
  563. case DXGI_FORMAT_R9G9B9E5_SHAREDEXP :
  564. return PF_UNKNOWN;
  565. case DXGI_FORMAT_R8G8_B8G8_UNORM :
  566. return PF_UNKNOWN;
  567. case DXGI_FORMAT_G8R8_G8B8_UNORM :
  568. return PF_UNKNOWN;
  569. case DXGI_FORMAT_BC1_TYPELESS :
  570. return PF_UNKNOWN;
  571. case DXGI_FORMAT_BC1_UNORM :
  572. return PF_DXT1;
  573. case DXGI_FORMAT_BC1_UNORM_SRGB :
  574. return PF_DXT1;
  575. case DXGI_FORMAT_BC2_TYPELESS :
  576. return PF_DXT2;
  577. case DXGI_FORMAT_BC2_UNORM :
  578. return PF_DXT2;
  579. case DXGI_FORMAT_BC2_UNORM_SRGB :
  580. return PF_DXT2;
  581. case DXGI_FORMAT_BC3_TYPELESS :
  582. return PF_DXT3;
  583. case DXGI_FORMAT_BC3_UNORM :
  584. return PF_DXT3;
  585. case DXGI_FORMAT_BC3_UNORM_SRGB :
  586. return PF_DXT3;
  587. case DXGI_FORMAT_BC4_TYPELESS :
  588. return PF_DXT4;
  589. case DXGI_FORMAT_BC4_UNORM :
  590. return PF_DXT4;
  591. case DXGI_FORMAT_BC4_SNORM :
  592. return PF_DXT4;
  593. case DXGI_FORMAT_BC5_TYPELESS :
  594. return PF_DXT5;
  595. case DXGI_FORMAT_BC5_UNORM :
  596. return PF_DXT5;
  597. case DXGI_FORMAT_BC5_SNORM :
  598. return PF_DXT5;
  599. case DXGI_FORMAT_B5G6R5_UNORM :
  600. return PF_DXT5;
  601. case DXGI_FORMAT_B5G5R5A1_UNORM :
  602. return PF_UNKNOWN;
  603. case DXGI_FORMAT_B8G8R8A8_UNORM :
  604. return PF_UNKNOWN;
  605. case DXGI_FORMAT_B8G8R8X8_UNORM :
  606. return PF_UNKNOWN;
  607. default:
  608. return PF_UNKNOWN;
  609. }
  610. }
  611. DXGI_FORMAT D3D11Mappings::_getPF(PixelFormat ogrePF)
  612. {
  613. switch(ogrePF)
  614. {
  615. case PF_L8:
  616. return DXGI_FORMAT_R8_UNORM;
  617. case PF_L16:
  618. return DXGI_FORMAT_R16_UNORM;
  619. case PF_A8:
  620. return DXGI_FORMAT_UNKNOWN;
  621. case PF_A4L4:
  622. return DXGI_FORMAT_UNKNOWN;
  623. case PF_BYTE_LA:
  624. return DXGI_FORMAT_UNKNOWN;
  625. case PF_R3G3B2:
  626. return DXGI_FORMAT_UNKNOWN;
  627. case PF_A1R5G5B5:
  628. return DXGI_FORMAT_UNKNOWN;
  629. case PF_R5G6B5:
  630. return DXGI_FORMAT_UNKNOWN;
  631. case PF_A4R4G4B4:
  632. return DXGI_FORMAT_UNKNOWN;
  633. case PF_R8G8B8:
  634. return DXGI_FORMAT_UNKNOWN;
  635. case PF_A8R8G8B8:
  636. return DXGI_FORMAT_UNKNOWN;
  637. case PF_A8B8G8R8:
  638. return DXGI_FORMAT_R8G8B8A8_UNORM;
  639. case PF_X8R8G8B8:
  640. return DXGI_FORMAT_UNKNOWN;
  641. case PF_X8B8G8R8:
  642. return DXGI_FORMAT_UNKNOWN;
  643. case PF_A2B10G10R10:
  644. return DXGI_FORMAT_R10G10B10A2_TYPELESS;
  645. case PF_A2R10G10B10:
  646. return DXGI_FORMAT_UNKNOWN;
  647. case PF_FLOAT16_R:
  648. return DXGI_FORMAT_R16_FLOAT;
  649. case PF_FLOAT16_RGBA:
  650. return DXGI_FORMAT_R16G16B16A16_FLOAT;
  651. case PF_FLOAT32_R:
  652. return DXGI_FORMAT_R32_FLOAT;
  653. case PF_FLOAT32_RGBA:
  654. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  655. case PF_SHORT_RGBA:
  656. return DXGI_FORMAT_R16G16B16A16_UNORM;
  657. case PF_DXT1:
  658. return DXGI_FORMAT_BC1_UNORM;
  659. case PF_DXT2:
  660. return DXGI_FORMAT_BC2_UNORM;
  661. case PF_DXT3:
  662. return DXGI_FORMAT_BC3_UNORM;
  663. case PF_DXT4:
  664. return DXGI_FORMAT_BC4_UNORM;
  665. case PF_DXT5:
  666. return DXGI_FORMAT_BC5_UNORM;
  667. case PF_UNKNOWN:
  668. default:
  669. return DXGI_FORMAT_UNKNOWN;
  670. }
  671. }
  672. PixelFormat D3D11Mappings::_getClosestSupportedPF(PixelFormat ogrePF)
  673. {
  674. if (_getPF(ogrePF) != DXGI_FORMAT_UNKNOWN)
  675. {
  676. return ogrePF;
  677. }
  678. switch(ogrePF)
  679. {
  680. case PF_FLOAT16_RGB:
  681. return PF_FLOAT16_RGBA;
  682. case PF_FLOAT32_RGB:
  683. return PF_FLOAT32_RGBA;
  684. case PF_UNKNOWN:
  685. default:
  686. return PF_A8B8G8R8;
  687. }
  688. }
  689. D3D11_USAGE D3D11Mappings::_getUsage(GpuBufferUsage mUsage)
  690. {
  691. if (_isDynamic(mUsage))
  692. {
  693. return D3D11_USAGE_DYNAMIC;
  694. }
  695. else
  696. {
  697. return D3D11_USAGE_DEFAULT;
  698. }
  699. }
  700. bool D3D11Mappings::_isDynamic(GpuBufferUsage mUsage)
  701. {
  702. switch ( mUsage)
  703. {
  704. case GBU_DYNAMIC:
  705. return true;
  706. }
  707. return false;
  708. }
  709. bool D3D11Mappings::_isDynamic(int mUsage)
  710. {
  711. return _isDynamic(static_cast<GpuBufferUsage>(mUsage));
  712. }
  713. bool D3D11Mappings::isMappingWrite(D3D11_MAP map)
  714. {
  715. if(map == D3D11_MAP_READ)
  716. return false;
  717. return true;
  718. }
  719. bool D3D11Mappings::isMappingRead(D3D11_MAP map)
  720. {
  721. if(map == D3D11_MAP_READ || map == D3D11_MAP_READ_WRITE)
  722. return true;
  723. return false;
  724. }
  725. D3D11_USAGE D3D11Mappings::_getUsage(int mUsage)
  726. {
  727. return _getUsage(static_cast<GpuBufferUsage>(mUsage));
  728. }
  729. UINT D3D11Mappings::_getAccessFlags(int mUsage)
  730. {
  731. return _getAccessFlags(static_cast<GpuBufferUsage>(mUsage));
  732. }
  733. UINT D3D11Mappings::_getAccessFlags(GpuBufferUsage mUsage)
  734. {
  735. if(_isDynamic(mUsage))
  736. return D3D11_CPU_ACCESS_WRITE;
  737. else
  738. return 0;
  739. }
  740. TextureType D3D11Mappings::_getTexType(D3D11_SRV_DIMENSION type)
  741. {
  742. switch(type)
  743. {
  744. case D3D_SRV_DIMENSION_TEXTURE1D:
  745. return TEX_TYPE_1D;
  746. case D3D_SRV_DIMENSION_TEXTURE2D:
  747. case D3D_SRV_DIMENSION_TEXTURE2DMS:
  748. return TEX_TYPE_2D;
  749. case D3D_SRV_DIMENSION_TEXTURE3D:
  750. return TEX_TYPE_3D;
  751. case D3D_SRV_DIMENSION_TEXTURECUBE:
  752. return TEX_TYPE_CUBE_MAP;
  753. default:
  754. // unknown
  755. return static_cast<TextureType>(0);
  756. }
  757. }
  758. D3D11_PRIMITIVE_TOPOLOGY D3D11Mappings::getPrimitiveType(DrawOperationType type)
  759. {
  760. switch(type)
  761. {
  762. case DOT_POINT_LIST:
  763. return D3D11_PRIMITIVE_TOPOLOGY_POINTLIST;
  764. case DOT_LINE_LIST:
  765. return D3D11_PRIMITIVE_TOPOLOGY_LINELIST;
  766. case DOT_LINE_STRIP:
  767. return D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP;
  768. case DOT_TRIANGLE_LIST:
  769. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
  770. case DOT_TRIANGLE_STRIP:
  771. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
  772. case DOT_TRIANGLE_FAN:
  773. CM_EXCEPT(InvalidParametersException, "D3D11 doesn't support triangle fan primitive type.");
  774. }
  775. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
  776. }
  777. //---------------------------------------------------------------------
  778. UINT32 D3D11Mappings::_getSizeInBytes(PixelFormat pf, UINT32 xcount, UINT32 ycount)
  779. {
  780. if(xcount == 0 || ycount == 0)
  781. return 0;
  782. if(PixelUtil::isCompressed(pf))
  783. {
  784. // D3D wants the width of one row of cells in bytes
  785. if (pf == PF_DXT1)
  786. {
  787. // 64 bits (8 bytes) per 4x4 block
  788. return std::max<UINT32>(1, xcount / 4) * std::max<UINT32>(1, ycount / 4) * 8;
  789. }
  790. else
  791. {
  792. // 128 bits (16 bytes) per 4x4 block
  793. return std::max<UINT32>(1, xcount / 4) * std::max<UINT32>(1, ycount / 4) * 16;
  794. }
  795. }
  796. else
  797. {
  798. return xcount * ycount * PixelUtil::getNumElemBytes(pf);
  799. }
  800. }
  801. UINT D3D11Mappings::_getTextureBindFlags(DXGI_FORMAT format, bool isdynamic)
  802. {
  803. if(isdynamic)
  804. return D3D11_BIND_SHADER_RESOURCE;
  805. switch(format)
  806. {
  807. case DXGI_FORMAT_R32G32B32A32_TYPELESS:
  808. case DXGI_FORMAT_R32G32B32_TYPELESS:
  809. case DXGI_FORMAT_R32G32B32_FLOAT:
  810. case DXGI_FORMAT_R32G32B32_UINT:
  811. case DXGI_FORMAT_R32G32B32_SINT:
  812. case DXGI_FORMAT_R16G16B16A16_TYPELESS:
  813. case DXGI_FORMAT_R32G32_TYPELESS:
  814. case DXGI_FORMAT_R32G8X24_TYPELESS:
  815. case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
  816. case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
  817. case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
  818. case DXGI_FORMAT_R10G10B10A2_TYPELESS:
  819. case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
  820. case DXGI_FORMAT_R8G8B8A8_TYPELESS:
  821. case DXGI_FORMAT_R16G16_TYPELESS:
  822. case DXGI_FORMAT_R32_TYPELESS:
  823. case DXGI_FORMAT_D32_FLOAT:
  824. case DXGI_FORMAT_R24G8_TYPELESS:
  825. case DXGI_FORMAT_D24_UNORM_S8_UINT:
  826. case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
  827. case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
  828. case DXGI_FORMAT_R8G8_TYPELESS:
  829. case DXGI_FORMAT_R16_TYPELESS:
  830. case DXGI_FORMAT_D16_UNORM:
  831. case DXGI_FORMAT_R8_TYPELESS:
  832. case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
  833. case DXGI_FORMAT_R8G8_B8G8_UNORM:
  834. case DXGI_FORMAT_G8R8_G8B8_UNORM:
  835. case DXGI_FORMAT_BC1_TYPELESS:
  836. case DXGI_FORMAT_BC1_UNORM:
  837. case DXGI_FORMAT_BC1_UNORM_SRGB:
  838. case DXGI_FORMAT_BC2_TYPELESS:
  839. case DXGI_FORMAT_BC2_UNORM:
  840. case DXGI_FORMAT_BC2_UNORM_SRGB:
  841. case DXGI_FORMAT_BC3_TYPELESS:
  842. case DXGI_FORMAT_BC3_UNORM:
  843. case DXGI_FORMAT_BC3_UNORM_SRGB:
  844. case DXGI_FORMAT_BC4_TYPELESS:
  845. case DXGI_FORMAT_BC4_UNORM:
  846. case DXGI_FORMAT_BC4_SNORM:
  847. case DXGI_FORMAT_BC5_TYPELESS:
  848. case DXGI_FORMAT_BC5_UNORM:
  849. case DXGI_FORMAT_BC5_SNORM:
  850. case DXGI_FORMAT_B8G8R8A8_TYPELESS:
  851. case DXGI_FORMAT_B8G8R8X8_TYPELESS:
  852. case DXGI_FORMAT_BC6H_TYPELESS:
  853. case DXGI_FORMAT_BC6H_UF16:
  854. case DXGI_FORMAT_BC6H_SF16:
  855. case DXGI_FORMAT_BC7_TYPELESS:
  856. case DXGI_FORMAT_BC7_UNORM:
  857. case DXGI_FORMAT_BC7_UNORM_SRGB:
  858. return D3D11_BIND_SHADER_RESOURCE;
  859. default:
  860. return D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
  861. }
  862. }
  863. UINT D3D11Mappings::_getTextureMiscFlags(UINT bindflags, TextureType textype, bool isdynamic)
  864. {
  865. if(isdynamic)
  866. return 0;
  867. UINT flags = 0;
  868. if(bindflags & D3D11_BIND_RENDER_TARGET)
  869. flags |= D3D11_RESOURCE_MISC_GENERATE_MIPS;
  870. if(textype == TEX_TYPE_CUBE_MAP)
  871. flags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
  872. return flags;
  873. }
  874. D3D11_MAP D3D11Mappings::_getLockOptions(GpuLockOptions lockOptions)
  875. {
  876. switch(lockOptions)
  877. {
  878. case GBL_WRITE_ONLY_NO_OVERWRITE:
  879. return D3D11_MAP_WRITE_NO_OVERWRITE;
  880. break;
  881. case GBL_READ_WRITE:
  882. return D3D11_MAP_READ_WRITE;
  883. break;
  884. case GBL_WRITE_ONLY_DISCARD:
  885. return D3D11_MAP_WRITE_DISCARD;
  886. break;
  887. case GBL_READ_ONLY:
  888. return D3D11_MAP_READ;
  889. break;
  890. case GBL_WRITE_ONLY:
  891. return D3D11_MAP_WRITE;
  892. break;
  893. default:
  894. break;
  895. };
  896. CM_EXCEPT(RenderingAPIException, "Invalid lock option. No DX11 equivalent of: " + toString(lockOptions));
  897. }
  898. }