Marko Pintera 36c37b43ff DX11 renderer works 13 years ago
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 years ago
Win32 54d787cc56 Some cursor management methods 13 years ago
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 years ago
CmApplication.h b2442bedf0 Fixed an issue with simulation running much faster than the render thread and causing massive input lag 13 years ago
CmBlendState.h a7e57abdbf Fixed a bunch of DX11 bugs 13 years ago
CmBlendStateRTTI.h aeed45563e Render systems now use blend states 13 years ago
CmCamera.h 042e831042 Removed useless stuff from the Camera class 13 years ago
CmCameraRTTI.h 93e2676b37 RenderManager initial work 13 years ago
CmCgProgram.h 01243d6be4 Removed some useless cg stuff 13 years ago
CmCgProgramFactory.h 655f82b5a4 Removing unused stuff from GpuPrograms 13 years ago
CmCgProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago
CmCommandQueue.h 36c37b43ff DX11 renderer works 13 years ago
CmCommonEnums.h 0ea4d9200b Added dummy generic buffers to D3D9 and GL 13 years ago
CmComponent.h 7ef92f594e Some fixes with camera rotation 13 years ago
CmComponentRTTI.h 93e2676b37 RenderManager initial work 13 years ago
CmConfigOptionMap.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
CmDeferredRenderContext.h a7e57abdbf Fixed a bunch of DX11 bugs 13 years ago
CmDepthStencilBuffer.h e43692cee0 Ability to specify depth stencil buffer format 13 years ago
CmDepthStencilState.h a7e57abdbf Fixed a bunch of DX11 bugs 13 years ago
CmDepthStencilStateRTTI.h 2f668d6cbe Added depth stencil state 13 years ago
CmGameObject.h 43d1b87b50 Ported Renderer to x64 13 years ago
CmGenericBuffer.h 0ea4d9200b Added dummy generic buffers to D3D9 and GL 13 years ago
CmGenericBufferView.h 26ac8e10b8 More work on generic buffers 13 years ago
CmGpuParamBlock.h 6d8e1b9520 Uniform buffer actually work 13 years ago
CmGpuParamDesc.h 96bb17b5ef A lot more work on DX 11 renderer 13 years ago
CmGpuParams.h 35f528e399 New shader param system actually works with DX9 13 years ago
CmGpuProgram.h 01243d6be4 Removed some useless cg stuff 13 years ago
CmGpuProgramManager.h 284bb02672 Removed most of the old parameter system 13 years ago
CmGpuProgramParams.h 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 years ago
CmGpuProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago
CmHardwareBuffer.h dc14ccc440 Refactored some enums and started work on generic buffers 13 years ago
CmHardwareBufferManager.h 74796b8bb9 Removed vertex binding 13 years ago
CmHighLevelGpuProgram.h 01243d6be4 Removed some useless cg stuff 13 years ago
CmHighLevelGpuProgramManager.h 01243d6be4 Removed some useless cg stuff 13 years ago
CmImporter.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 years ago
CmIndexBuffer.h 74796b8bb9 Removed vertex binding 13 years ago
CmInput.h 3a33dcbc18 OIS set up but not working 13 years ago
CmInputHandler.h 3a33dcbc18 OIS set up but not working 13 years ago
CmMaterial.h 2f72100575 Removed some unused param stuff 13 years ago
CmMaterialRTTI.h 35f528e399 New shader param system actually works with DX9 13 years ago
CmMesh.h 636cca60e3 Both DX and GL versions load up and work fine even with multithreading 13 years ago
CmMeshData.h 656d3e7b07 Renamed all of the hardware buffers 13 years ago
CmMeshDataRTTI.h caf40bae61 Added GLGpuParamBlock 13 years ago
CmMultiRenderTexture.h 978cea27c4 Finished up adding MultiRenderTextures 13 years ago
CmOSCursor.h 54d787cc56 Some cursor management methods 13 years ago
CmOcclusionQuery.h 656d3e7b07 Renamed all of the hardware buffers 13 years ago
CmPass.h 45d26f8845 A bunch of DX11 render system implementation 13 years ago
CmPassRTTI.h 2f668d6cbe Added depth stencil state 13 years ago
CmPixelBuffer.h 656d3e7b07 Renamed all of the hardware buffers 13 years ago
CmPrerequisites.h 36c37b43ff DX11 renderer works 13 years ago
CmRasterizerState.h a7e57abdbf Fixed a bunch of DX11 bugs 13 years ago
CmRasterizerStateRTTI.h 3424578403 Rasterizer state 13 years ago
CmRenderOperation.h 74796b8bb9 Removed vertex binding 13 years ago
CmRenderStateManager.h 2f668d6cbe Added depth stencil state 13 years ago
CmRenderSystem.h a7e57abdbf Fixed a bunch of DX11 bugs 13 years ago
CmRenderSystemCapabilities.h 74796b8bb9 Removed vertex binding 13 years ago
CmRenderSystemFactory.h e94ca6b9d6 RenderSystem is now a module 13 years ago
CmRenderSystemManager.h dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
CmRenderTarget.h 978cea27c4 Finished up adding MultiRenderTextures 13 years ago
CmRenderTexture.h 978cea27c4 Finished up adding MultiRenderTextures 13 years ago
CmRenderWindow.h d64b1452e1 Slight changes in DX11 window creation 13 years ago
CmRenderWindowManager.h afc811967c Modified window creation parameters so they're more intuitive 13 years ago
CmRenderable.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 years ago
CmRenderableRTTI.h 93e2676b37 RenderManager initial work 13 years ago
CmRenderer.h f4cf3ec60e Bunch of renames and starting work on deferred render system 13 years ago
CmRendererFactory.h 7f49bdd956 Forward renderer 13 years ago
CmRendererManager.h 7f49bdd956 Forward renderer 13 years ago
CmResource.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 years ago
CmResourceHandle.h c49ed432df Gpu programs now get loaded properly before initializing material 13 years ago
CmResourceHandleRTTI.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 years ago
CmResourceRTTI.h 288f2f37e7 Resource references 13 years ago
CmResources.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 years ago
CmResourcesRTTI.h d0f2212f2a Resource meta files 13 years ago
CmSamplerState.h a7e57abdbf Fixed a bunch of DX11 bugs 13 years ago
CmSamplerStateRTTI.h 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 years ago
CmSceneManager.h 7ef92f594e Some fixes with camera rotation 13 years ago
CmShader.h 43d1b87b50 Ported Renderer to x64 13 years ago
CmShaderRTTI.h 43d1b87b50 Ported Renderer to x64 13 years ago
CmSpecificImporter.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 years ago
CmTechnique.h 43d1b87b50 Ported Renderer to x64 13 years ago
CmTechniqueRTTI.h 43d1b87b50 Ported Renderer to x64 13 years ago
CmTexture.h 01243d6be4 Removed some useless cg stuff 13 years ago
CmTextureManager.h 978cea27c4 Finished up adding MultiRenderTextures 13 years ago
CmTextureRTTI.h 03b6ace987 Reverted previous revision and only removed certain render texture references 13 years ago
CmVertexBuffer.h 74796b8bb9 Removed vertex binding 13 years ago
CmVertexDeclaration.h 36c37b43ff DX11 renderer works 13 years ago
CmVertexDeclarationRTTI.h 656d3e7b07 Renamed all of the hardware buffers 13 years ago
CmVertexIndexData.h 74796b8bb9 Removed vertex binding 13 years ago
CmViewport.h e3e5d96d67 Refactored viewport 13 years ago
CmWindowEventUtilities.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
stdafx.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
targetver.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago