BearishSun 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 gadi atpakaļ
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BsAsyncOpEx.h d4e397920d AsyncOp & Texture are now auto-generated 8 gadi atpakaļ
BsBuiltinComponentLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 gadi atpakaļ
BsBuiltinResourceLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 gadi atpakaļ
BsEngineScriptLibrary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsManagedComponent.h 01946d1a00 Getting the new component system to work 8 gadi atpakaļ
BsManagedComponentRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 gadi atpakaļ
BsManagedDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsManagedResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsManagedResourceManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsManagedResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsManagedResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsManagedResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsManagedSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsManagedSerializableArrayRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsManagedSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsManagedSerializableDictionaryRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsManagedSerializableDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsManagedSerializableDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsManagedSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsManagedSerializableFieldRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsManagedSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsManagedSerializableListRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsManagedSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsManagedSerializableObjectInfo.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 gadi atpakaļ
BsManagedSerializableObjectInfoRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 gadi atpakaļ
BsManagedSerializableObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsPixelDataEx.h d4e397920d AsyncOp & Texture are now auto-generated 8 gadi atpakaļ
BsPlayInEditorManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptAnimation.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptAnimationClip.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 gadi atpakaļ
BsScriptAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptAnimationCurves.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptAssemblyManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 gadi atpakaļ
BsScriptAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptAudioClip.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 gadi atpakaļ
BsScriptAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptBoneWeight.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptBuiltin.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptCamera.h a4c6d018cb Added reflection cubemap filtering for skybox 8 gadi atpakaļ
BsScriptCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptCollisionData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptColor.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptComponent.h 479e9cb3b2 More work on script binding generation 8 gadi atpakaļ
BsScriptContextMenu.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptControllerCollision.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptCursor.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptDebug.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptEnginePrerequisites.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 gadi atpakaļ
BsScriptFont.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 gadi atpakaļ
BsScriptFontBitmap.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptGUI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptGUIButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptGUICanvas.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptGUIContent.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptGUIContentImages.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptGUIElement.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptGUIElementStateStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptGUIElementStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptGUIFixedSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptGUIFlexibleSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptGUIInputBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptGUILabel.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptGUILayout.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptGUIListBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptGUIProgressBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptGUIRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptGUIScrollArea.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptGUIScrollBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptGUISkin.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 gadi atpakaļ
BsScriptGUISlider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptGUITexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptGUIToggle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptGUIToggleGroup.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptGUIUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptGUIWidget.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptGameObject.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 gadi atpakaļ
BsScriptGameObjectManager.h 01946d1a00 Getting the new component system to work 8 gadi atpakaļ
BsScriptHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptInputConfiguration.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptJointCommon.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptLight.h 49a338f456 Area light sources (WIP) 8 gadi atpakaļ
BsScriptLogEntry.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptManagedComponent.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 gadi atpakaļ
BsScriptManagedResource.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 gadi atpakaļ
BsScriptMaterial.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 gadi atpakaļ
BsScriptMesh.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 gadi atpakaļ
BsScriptMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptMeshData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptObject.h 5c8a8ab593 More work on documentation 8 gadi atpakaļ
BsScriptObjectImpl.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptPhysics.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptPhysicsMaterial.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 gadi atpakaļ
BsScriptPhysicsMesh.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 gadi atpakaļ
BsScriptPhysicsQueryHit.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptPixelUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptPlainText.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 gadi atpakaļ
BsScriptPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptPrefab.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 gadi atpakaļ
BsScriptProfilerOverlayInternal.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptRange.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptRenderTarget.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptRenderTexture2D.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 gadi atpakaļ
BsScriptRenderable.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 gadi atpakaļ
BsScriptResource.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 gadi atpakaļ
BsScriptResourceManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 gadi atpakaļ
BsScriptResourceRef.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 gadi atpakaļ
BsScriptResources.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptScene.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptSceneObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 gadi atpakaļ
BsScriptScriptCode.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 gadi atpakaļ
BsScriptSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptSerializableProperty.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptSerializableUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptShader.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 gadi atpakaļ
BsScriptShaderInclude.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 gadi atpakaļ
BsScriptSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptSpriteTexture.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 gadi atpakaļ
BsScriptStep.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptStringTable.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 gadi atpakaļ
BsScriptStringTableManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptTime.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptVector.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptVector2I.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptVirtualButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsScriptVirtualInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsTextureEx.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 gadi atpakaļ