NativeCamera.cs 19 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. namespace BansheeEngine
  6. {
  7. /** @cond INTEROP */
  8. /// <summary>
  9. /// Projection type to use by the camera.
  10. /// </summary>
  11. public enum ProjectionType // Note: Must match C++ enum ProjectionType
  12. {
  13. /// <summary>
  14. /// Projection type where object size remains constant and parallel lines remain parallel.
  15. /// </summary>
  16. Orthographic,
  17. /// <summary>
  18. /// Projection type that emulates human vision. Objects farther away appear smaller.
  19. /// </summary>
  20. Perspective
  21. }
  22. /// <summary>
  23. /// Flags that specify which portions, if any, of the viewport are to be cleared before rendering.
  24. /// </summary>
  25. [Flags]
  26. public enum ClearFlags // Don't reorder, used by native code
  27. {
  28. None = 0, Color = 0x01, Depth = 0x02, Stencil = 0x04
  29. }
  30. /// <summary>
  31. /// Wrapper around the native Camera class.
  32. /// <see cref="Camera"/>
  33. /// </summary>
  34. internal class NativeCamera : ScriptObject
  35. {
  36. internal float aspectRatio
  37. {
  38. get { return Internal_GetAspect(mCachedPtr); }
  39. set { Internal_SetAspect(mCachedPtr, value); }
  40. }
  41. internal float nearClipPlane
  42. {
  43. get { return Internal_GetNearClip(mCachedPtr); }
  44. set { Internal_SetNearClip(mCachedPtr, value); }
  45. }
  46. internal float farClipPlane
  47. {
  48. get { return Internal_GetFarClip(mCachedPtr); }
  49. set { Internal_SetFarClip(mCachedPtr, value); }
  50. }
  51. internal Degree fieldOfView
  52. {
  53. get { Degree value; Internal_GetFieldOfView(mCachedPtr, out value); return value; }
  54. set { Internal_SetFieldOfView(mCachedPtr, ref value); }
  55. }
  56. internal Rect2 viewportRect
  57. {
  58. get
  59. {
  60. Rect2 value;
  61. Internal_GetViewportRect(mCachedPtr, out value);
  62. return value;
  63. }
  64. set { Internal_SetViewportRect(mCachedPtr, ref value); }
  65. }
  66. internal ProjectionType projectionType
  67. {
  68. get { return Internal_GetProjectionType(mCachedPtr); }
  69. set { Internal_SetProjectionType(mCachedPtr, value); }
  70. }
  71. internal float orthoHeight
  72. {
  73. get { return Internal_GetOrthographicHeight(mCachedPtr); }
  74. set { Internal_SetOrthographicHeight(mCachedPtr, value); }
  75. }
  76. internal float orthoWidth
  77. {
  78. get { return Internal_GetOrthographicWidth(mCachedPtr); }
  79. }
  80. internal Color clearColor
  81. {
  82. get
  83. {
  84. Color value;
  85. Internal_GetClearColor(mCachedPtr, out value);
  86. return value;
  87. }
  88. set { Internal_SetClearColor(mCachedPtr, ref value); }
  89. }
  90. internal float clearDepth
  91. {
  92. get { return Internal_GetDepthClearValue(mCachedPtr); }
  93. set { Internal_SetDepthClearValue(mCachedPtr, value); }
  94. }
  95. internal ushort clearStencil
  96. {
  97. get { return Internal_GetStencilClearValue(mCachedPtr); }
  98. set { Internal_SetStencilClearValue(mCachedPtr, value); }
  99. }
  100. internal ClearFlags clearFlags
  101. {
  102. get { return Internal_GetClearFlags(mCachedPtr); }
  103. set { Internal_SetClearFlags(mCachedPtr, value); }
  104. }
  105. internal int priority
  106. {
  107. get { return Internal_GetPriority(mCachedPtr); }
  108. set { Internal_SetPriority(mCachedPtr, value); }
  109. }
  110. internal bool HDR
  111. {
  112. get { return Internal_GetHDR(mCachedPtr); }
  113. set { Internal_SetHDR(mCachedPtr, value); }
  114. }
  115. internal PostProcessSettings PostProcess
  116. {
  117. get { return Internal_GetPostProcessSettings(mCachedPtr); }
  118. set { Internal_SetPostProcessSettings(mCachedPtr, value); }
  119. }
  120. internal ulong layers
  121. {
  122. get { return Internal_GetLayers(mCachedPtr); }
  123. set { Internal_SetLayers(mCachedPtr, value); }
  124. }
  125. internal Matrix4 projMatrix
  126. {
  127. get
  128. {
  129. Matrix4 value;
  130. Internal_GetProjMatrix(mCachedPtr, out value);
  131. return value;
  132. }
  133. }
  134. internal Matrix4 projMatrixInv
  135. {
  136. get
  137. {
  138. Matrix4 value;
  139. Internal_GetProjMatrixInv(mCachedPtr, out value);
  140. return value;
  141. }
  142. }
  143. internal Matrix4 viewMatrix
  144. {
  145. get
  146. {
  147. Matrix4 value;
  148. Internal_GetViewMatrix(mCachedPtr, out value);
  149. return value;
  150. }
  151. }
  152. internal Matrix4 viewMatrixInv
  153. {
  154. get
  155. {
  156. Matrix4 value;
  157. Internal_GetViewMatrixInv(mCachedPtr, out value);
  158. return value;
  159. }
  160. }
  161. internal int widthPixels
  162. {
  163. get { return Internal_GetWidthPixels(mCachedPtr); }
  164. }
  165. internal int heightPixels
  166. {
  167. get { return Internal_GetHeightPixels(mCachedPtr); }
  168. }
  169. internal RenderTarget target
  170. {
  171. get
  172. {
  173. return _target;
  174. }
  175. set
  176. {
  177. _target = value;
  178. IntPtr targetPtr = IntPtr.Zero;
  179. if (_target != null)
  180. targetPtr = _target.mCachedPtr;
  181. Internal_SetRenderTarget(mCachedPtr, targetPtr);
  182. }
  183. }
  184. internal bool main
  185. {
  186. get { return Internal_GetMain(mCachedPtr); }
  187. set { Internal_SetMain(mCachedPtr, value); }
  188. }
  189. internal Vector2I WorldToViewport(Vector3 value)
  190. {
  191. Vector2I output;
  192. Internal_WorldToViewport(mCachedPtr, ref value, out output);
  193. return output;
  194. }
  195. internal Vector2 WorldToNDC(Vector3 value)
  196. {
  197. Vector2 output;
  198. Internal_WorldToNDC(mCachedPtr, ref value, out output);
  199. return output;
  200. }
  201. internal Vector3 WorldToView(Vector3 value)
  202. {
  203. Vector3 output;
  204. Internal_WorldToView(mCachedPtr, ref value, out output);
  205. return output;
  206. }
  207. internal Vector2I ScreenToViewport(Vector2I value)
  208. {
  209. Vector2I output;
  210. Internal_ScreenToViewport(mCachedPtr, ref value, out output);
  211. return output;
  212. }
  213. internal Vector3 ViewportToWorld(Vector2I value, float depth)
  214. {
  215. Vector3 output;
  216. Internal_ViewportToWorld(mCachedPtr, ref value, depth, out output);
  217. return output;
  218. }
  219. internal Vector3 ViewportToView(Vector2I value, float depth)
  220. {
  221. Vector3 output;
  222. Internal_ViewportToView(mCachedPtr, ref value, depth, out output);
  223. return output;
  224. }
  225. internal Vector2 ViewportToNDC(Vector2I value)
  226. {
  227. Vector2 output;
  228. Internal_ViewportToNDC(mCachedPtr, ref value, out output);
  229. return output;
  230. }
  231. internal Vector3 ViewToWorld(Vector3 value)
  232. {
  233. Vector3 output;
  234. Internal_ViewToWorld(mCachedPtr, ref value, out output);
  235. return output;
  236. }
  237. internal Vector2I ViewToViewport(Vector3 value)
  238. {
  239. Vector2I output;
  240. Internal_ViewToViewport(mCachedPtr, ref value, out output);
  241. return output;
  242. }
  243. internal Vector2 ViewToNDC(Vector3 value)
  244. {
  245. Vector2 output;
  246. Internal_ViewToNDC(mCachedPtr, ref value, out output);
  247. return output;
  248. }
  249. internal Vector3 NDCToWorld(Vector2 value, float depth)
  250. {
  251. Vector3 output;
  252. Internal_NDCToWorld(mCachedPtr, ref value, depth, out output);
  253. return output;
  254. }
  255. internal Vector3 NDCToView(Vector2 value, float depth)
  256. {
  257. Vector3 output;
  258. Internal_NDCToView(mCachedPtr, ref value, depth, out output);
  259. return output;
  260. }
  261. internal Vector2I NDCToViewport(Vector2 value)
  262. {
  263. Vector2I output;
  264. Internal_NDCToViewport(mCachedPtr, ref value, out output);
  265. return output;
  266. }
  267. internal Ray ViewportToWorldRay(Vector2I value)
  268. {
  269. Ray output;
  270. Internal_ViewportToWorldRay(mCachedPtr, ref value, out output);
  271. return output;
  272. }
  273. internal Ray ScreenToWorldRay(Vector2I value)
  274. {
  275. Ray output;
  276. Internal_ScreenToWorldRay(mCachedPtr, ref value, out output);
  277. return output;
  278. }
  279. internal Vector3 ProjectPoint(Vector3 value)
  280. {
  281. Vector3 output;
  282. Internal_ProjectPoint(mCachedPtr, ref value, out output);
  283. return output;
  284. }
  285. internal Vector3 UnprojectPoint(Vector3 value)
  286. {
  287. Vector3 output;
  288. Internal_UnprojectPoint(mCachedPtr, ref value, out output);
  289. return output;
  290. }
  291. private RenderTarget _target;
  292. public NativeCamera(SceneObject sceneObject)
  293. {
  294. IntPtr sceneObjPtr = IntPtr.Zero;
  295. if (sceneObject != null)
  296. sceneObjPtr = sceneObject.GetCachedPtr();
  297. Internal_Create(this, sceneObjPtr);
  298. }
  299. internal void UpdateView(SceneObject sceneObject)
  300. {
  301. Internal_UpdateView(mCachedPtr, sceneObject.mCachedPtr);
  302. }
  303. internal void OnDestroy()
  304. {
  305. Internal_OnDestroy(mCachedPtr);
  306. }
  307. [MethodImpl(MethodImplOptions.InternalCall)]
  308. private static extern void Internal_Create(NativeCamera instance, IntPtr parentSO);
  309. [MethodImpl(MethodImplOptions.InternalCall)]
  310. private static extern float Internal_GetAspect(IntPtr instance);
  311. [MethodImpl(MethodImplOptions.InternalCall)]
  312. private static extern void Internal_SetAspect(IntPtr instance, float value);
  313. [MethodImpl(MethodImplOptions.InternalCall)]
  314. private static extern float Internal_GetNearClip(IntPtr instance);
  315. [MethodImpl(MethodImplOptions.InternalCall)]
  316. private static extern void Internal_SetNearClip(IntPtr instance, float value);
  317. [MethodImpl(MethodImplOptions.InternalCall)]
  318. private static extern float Internal_GetFarClip(IntPtr instance);
  319. [MethodImpl(MethodImplOptions.InternalCall)]
  320. private static extern void Internal_SetFarClip(IntPtr instance, float value);
  321. [MethodImpl(MethodImplOptions.InternalCall)]
  322. private static extern void Internal_GetFieldOfView(IntPtr instance, out Degree value);
  323. [MethodImpl(MethodImplOptions.InternalCall)]
  324. private static extern void Internal_SetFieldOfView(IntPtr instance, ref Degree value);
  325. [MethodImpl(MethodImplOptions.InternalCall)]
  326. private static extern void Internal_GetViewportRect(IntPtr instance, out Rect2 value);
  327. [MethodImpl(MethodImplOptions.InternalCall)]
  328. private static extern void Internal_SetViewportRect(IntPtr instance, ref Rect2 value);
  329. [MethodImpl(MethodImplOptions.InternalCall)]
  330. private static extern ProjectionType Internal_GetProjectionType(IntPtr instance);
  331. [MethodImpl(MethodImplOptions.InternalCall)]
  332. private static extern void Internal_SetProjectionType(IntPtr instance, ProjectionType value);
  333. [MethodImpl(MethodImplOptions.InternalCall)]
  334. private static extern float Internal_GetOrthographicHeight(IntPtr instance);
  335. [MethodImpl(MethodImplOptions.InternalCall)]
  336. private static extern void Internal_SetOrthographicHeight(IntPtr instance, float value);
  337. [MethodImpl(MethodImplOptions.InternalCall)]
  338. private static extern float Internal_GetOrthographicWidth(IntPtr instance);
  339. [MethodImpl(MethodImplOptions.InternalCall)]
  340. private static extern void Internal_GetClearColor(IntPtr instance, out Color value);
  341. [MethodImpl(MethodImplOptions.InternalCall)]
  342. private static extern void Internal_SetClearColor(IntPtr instance, ref Color value);
  343. [MethodImpl(MethodImplOptions.InternalCall)]
  344. private static extern float Internal_GetDepthClearValue(IntPtr instance);
  345. [MethodImpl(MethodImplOptions.InternalCall)]
  346. private static extern void Internal_SetDepthClearValue(IntPtr instance, float value);
  347. [MethodImpl(MethodImplOptions.InternalCall)]
  348. private static extern ushort Internal_GetStencilClearValue(IntPtr instance);
  349. [MethodImpl(MethodImplOptions.InternalCall)]
  350. private static extern void Internal_SetStencilClearValue(IntPtr instance, UInt16 value);
  351. [MethodImpl(MethodImplOptions.InternalCall)]
  352. private static extern ClearFlags Internal_GetClearFlags(IntPtr instance);
  353. [MethodImpl(MethodImplOptions.InternalCall)]
  354. private static extern void Internal_SetClearFlags(IntPtr instance, ClearFlags value);
  355. [MethodImpl(MethodImplOptions.InternalCall)]
  356. private static extern int Internal_GetPriority(IntPtr instance);
  357. [MethodImpl(MethodImplOptions.InternalCall)]
  358. private static extern void Internal_SetPriority(IntPtr instance, int value);
  359. [MethodImpl(MethodImplOptions.InternalCall)]
  360. private static extern bool Internal_GetHDR(IntPtr instance);
  361. [MethodImpl(MethodImplOptions.InternalCall)]
  362. private static extern void Internal_SetHDR(IntPtr instance, bool value);
  363. [MethodImpl(MethodImplOptions.InternalCall)]
  364. private static extern PostProcessSettings Internal_GetPostProcessSettings(IntPtr instance);
  365. [MethodImpl(MethodImplOptions.InternalCall)]
  366. private static extern void Internal_SetPostProcessSettings(IntPtr instance, PostProcessSettings value);
  367. [MethodImpl(MethodImplOptions.InternalCall)]
  368. private static extern ulong Internal_GetLayers(IntPtr instance);
  369. [MethodImpl(MethodImplOptions.InternalCall)]
  370. private static extern void Internal_SetLayers(IntPtr instance, UInt64 value);
  371. [MethodImpl(MethodImplOptions.InternalCall)]
  372. private static extern void Internal_GetProjMatrix(IntPtr instance, out Matrix4 output);
  373. [MethodImpl(MethodImplOptions.InternalCall)]
  374. private static extern void Internal_GetProjMatrixInv(IntPtr instance, out Matrix4 output);
  375. [MethodImpl(MethodImplOptions.InternalCall)]
  376. private static extern void Internal_GetViewMatrix(IntPtr instance, out Matrix4 output);
  377. [MethodImpl(MethodImplOptions.InternalCall)]
  378. private static extern void Internal_GetViewMatrixInv(IntPtr instance, out Matrix4 output);
  379. [MethodImpl(MethodImplOptions.InternalCall)]
  380. private static extern int Internal_GetWidthPixels(IntPtr instance);
  381. [MethodImpl(MethodImplOptions.InternalCall)]
  382. private static extern int Internal_GetHeightPixels(IntPtr instance);
  383. [MethodImpl(MethodImplOptions.InternalCall)]
  384. private static extern void Internal_WorldToViewport(IntPtr instance, ref Vector3 value, out Vector2I output);
  385. [MethodImpl(MethodImplOptions.InternalCall)]
  386. private static extern void Internal_WorldToNDC(IntPtr instance, ref Vector3 value, out Vector2 output);
  387. [MethodImpl(MethodImplOptions.InternalCall)]
  388. private static extern void Internal_WorldToView(IntPtr instance, ref Vector3 value, out Vector3 output);
  389. [MethodImpl(MethodImplOptions.InternalCall)]
  390. private static extern void Internal_ScreenToViewport(IntPtr instance, ref Vector2I value, out Vector2I output);
  391. [MethodImpl(MethodImplOptions.InternalCall)]
  392. private static extern void Internal_ViewportToWorld(IntPtr instance, ref Vector2I value, float depth, out Vector3 output);
  393. [MethodImpl(MethodImplOptions.InternalCall)]
  394. private static extern void Internal_ViewportToView(IntPtr instance, ref Vector2I value, float depth, out Vector3 output);
  395. [MethodImpl(MethodImplOptions.InternalCall)]
  396. private static extern void Internal_ViewportToNDC(IntPtr instance, ref Vector2I value, out Vector2 output);
  397. [MethodImpl(MethodImplOptions.InternalCall)]
  398. private static extern void Internal_ViewToWorld(IntPtr instance, ref Vector3 value, out Vector3 output);
  399. [MethodImpl(MethodImplOptions.InternalCall)]
  400. private static extern void Internal_ViewToViewport(IntPtr instance, ref Vector3 value, out Vector2I output);
  401. [MethodImpl(MethodImplOptions.InternalCall)]
  402. private static extern void Internal_ViewToNDC(IntPtr instance, ref Vector3 value, out Vector2 output);
  403. [MethodImpl(MethodImplOptions.InternalCall)]
  404. private static extern void Internal_NDCToWorld(IntPtr instance, ref Vector2 value, float depth, out Vector3 output);
  405. [MethodImpl(MethodImplOptions.InternalCall)]
  406. private static extern void Internal_NDCToView(IntPtr instance, ref Vector2 value, float depth, out Vector3 output);
  407. [MethodImpl(MethodImplOptions.InternalCall)]
  408. private static extern void Internal_NDCToViewport(IntPtr instance, ref Vector2 value, out Vector2I output);
  409. [MethodImpl(MethodImplOptions.InternalCall)]
  410. private static extern void Internal_ViewportToWorldRay(IntPtr instance, ref Vector2I value, out Ray output);
  411. [MethodImpl(MethodImplOptions.InternalCall)]
  412. private static extern void Internal_ScreenToWorldRay(IntPtr instance, ref Vector2I value, out Ray output);
  413. [MethodImpl(MethodImplOptions.InternalCall)]
  414. private static extern void Internal_ProjectPoint(IntPtr instance, ref Vector3 value, out Vector3 output);
  415. [MethodImpl(MethodImplOptions.InternalCall)]
  416. private static extern void Internal_UnprojectPoint(IntPtr instance, ref Vector3 value, out Vector3 output);
  417. [MethodImpl(MethodImplOptions.InternalCall)]
  418. private static extern void Internal_SetRenderTarget(IntPtr instance, IntPtr rt);
  419. [MethodImpl(MethodImplOptions.InternalCall)]
  420. private static extern bool Internal_GetMain(IntPtr instance);
  421. [MethodImpl(MethodImplOptions.InternalCall)]
  422. private static extern void Internal_SetMain(IntPtr instance, bool main);
  423. [MethodImpl(MethodImplOptions.InternalCall)]
  424. private static extern void Internal_UpdateView(IntPtr instance, IntPtr parentSO);
  425. [MethodImpl(MethodImplOptions.InternalCall)]
  426. private static extern void Internal_OnDestroy(IntPtr thisPtr);
  427. }
  428. /** @endcond */
  429. }