BearishSun 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 rokov pred
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BansheeCore 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 rokov pred
BansheeD3D11RenderAPI 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 rokov pred
BansheeEditor 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 rokov pred
BansheeEditorExec aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BansheeEngine 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 rokov pred
BansheeFBXImporter cb0c2ba6da Fixing invalid rotation on FBX import 9 rokov pred
BansheeFMOD b82e9e33bb Improving build find module functions 9 rokov pred
BansheeFontImporter 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 rokov pred
BansheeFreeImgImporter e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 rokov pred
BansheeGLRenderAPI b58a3fd3ad Refactored Vulkan semaphores, so that a command buffers generates a new semaphore on each submission 9 rokov pred
BansheeMono aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BansheeOISInput aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BansheeOpenAudio aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BansheePhysX aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BansheeSL 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 rokov pred
BansheeUtility 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer 9 rokov pred
BansheeVulkanRenderAPI 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 rokov pred
CMake f8fe191760 Added GLSL->SPIRV compilation, instead of attempting to use GLSL directly 9 rokov pred
ExampleProject 8db4954322 Reverting accidental changes 9 rokov pred
Game 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 rokov pred
MBansheeEditor e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 rokov pred
MBansheeEngine b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) 9 rokov pred
RenderBeast 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 rokov pred
SBansheeEditor e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 rokov pred
SBansheeEngine 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 rokov pred
CMakeLists.txt b82e9e33bb Improving build find module functions 9 rokov pred