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BansheeCore
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 rokov pred |
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BansheeD3D11RenderAPI
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 rokov pred |
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BansheeEditor
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1671597ec8
Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block
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9 rokov pred |
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BansheeEditorExec
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 rokov pred |
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BansheeEngine
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1671597ec8
Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block
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9 rokov pred |
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BansheeFBXImporter
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cb0c2ba6da
Fixing invalid rotation on FBX import
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9 rokov pred |
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BansheeFMOD
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b82e9e33bb
Improving build find module functions
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9 rokov pred |
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BansheeFontImporter
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7fa57750e4
Getting rid of core thread accessors as they were confusing and of little practical use
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9 rokov pred |
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BansheeFreeImgImporter
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e99d8c1dd0
Removed the CPUREADABLE flag from textures and meshes as it's no longer used
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9 rokov pred |
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BansheeGLRenderAPI
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b58a3fd3ad
Refactored Vulkan semaphores, so that a command buffers generates a new semaphore on each submission
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9 rokov pred |
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BansheeMono
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 rokov pred |
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BansheeOISInput
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 rokov pred |
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BansheeOpenAudio
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 rokov pred |
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BansheePhysX
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 rokov pred |
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BansheeSL
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 rokov pred |
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BansheeUtility
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6b749fa064
Added a way to create multiple variations of Vulkan framebuffer
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9 rokov pred |
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BansheeVulkanRenderAPI
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 rokov pred |
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CMake
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f8fe191760
Added GLSL->SPIRV compilation, instead of attempting to use GLSL directly
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9 rokov pred |
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ExampleProject
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8db4954322
Reverting accidental changes
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9 rokov pred |
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Game
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7fa57750e4
Getting rid of core thread accessors as they were confusing and of little practical use
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9 rokov pred |
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MBansheeEditor
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e99d8c1dd0
Removed the CPUREADABLE flag from textures and meshes as it's no longer used
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9 rokov pred |
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MBansheeEngine
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b019758427
Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags)
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9 rokov pred |
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RenderBeast
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1671597ec8
Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block
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9 rokov pred |
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SBansheeEditor
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e99d8c1dd0
Removed the CPUREADABLE flag from textures and meshes as it's no longer used
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9 rokov pred |
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SBansheeEngine
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7fa57750e4
Getting rid of core thread accessors as they were confusing and of little practical use
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9 rokov pred |
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CMakeLists.txt
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b82e9e33bb
Improving build find module functions
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9 rokov pred |