BearishSun b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 jaren geleden
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GUI 839ae0f784 Better icons for the console window 10 jaren geleden
Math 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 jaren geleden
Properties e51cbce52c Started work on scripting 12 jaren geleden
AsyncOp.cs 4df779fdd5 Documentation 10 jaren geleden
Bounds.cs 7466dd0d2f Documentation 10 jaren geleden
Builtin.cs d8d5034b30 Added a way to add basic 3D primitives to the scene 10 jaren geleden
Camera.cs 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 jaren geleden
Color.cs 4356e8e773 Main camera aspect ratio switching works 10 jaren geleden
Component.cs 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 jaren geleden
ContextMenu.cs 7466dd0d2f Documentation 10 jaren geleden
Cursor.cs 7466dd0d2f Documentation 10 jaren geleden
Debug.cs bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 jaren geleden
DirectoryEx.cs 7466dd0d2f Documentation 10 jaren geleden
DontSerializeField.cs df620543a7 Documentation 10 jaren geleden
FileEx.cs df620543a7 Documentation 10 jaren geleden
Font.cs bb3af44595 Added a generic way to create new instance of serializable objects 10 jaren geleden
GameObject.cs df620543a7 Documentation 10 jaren geleden
HideInInspector.cs df620543a7 Documentation 10 jaren geleden
Input.cs 4df779fdd5 Documentation 10 jaren geleden
InputConfiguration.cs 0ddc6c09b5 Working on new UI 10 jaren geleden
Layers.cs e99b926919 Added multi-select list boxes (untested) 10 jaren geleden
Light.cs 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 jaren geleden
LocString.cs 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 jaren geleden
MBansheeEngine.csproj e24c1c9270 Resource handle refactor (part 3) 10 jaren geleden
ManagedResource.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
Material.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
Mesh.cs 0ddc6c09b5 Working on new UI 10 jaren geleden
MeshData.cs 0ddc6c09b5 Working on new UI 10 jaren geleden
MissingComponent.cs 0ddc6c09b5 Working on new UI 10 jaren geleden
NativeCamera.cs fcb7247e94 Added "main" attribute to camera 10 jaren geleden
NativeLight.cs 0ddc6c09b5 Working on new UI 10 jaren geleden
NativeRenderable.cs e4192cbdca Renderable inspector will now properly update renderable material 10 jaren geleden
PathEx.cs 1f31bf9385 Documentation 10 jaren geleden
PixelData.cs 1f31bf9385 Documentation 10 jaren geleden
PixelUtility.cs 1f31bf9385 Documentation 10 jaren geleden
PlainText.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
Prefab.cs 1f31bf9385 Documentation 10 jaren geleden
ProfilerOverlay.cs 22028f04e4 Clear prefab diffs when saving prefabs for build 10 jaren geleden
ProfilerOverlayInternal.cs 1f31bf9385 Documentation 10 jaren geleden
Program.cs 1f31bf9385 Documentation 10 jaren geleden
Range.cs 5efdd7772b Added Camera inspector 10 jaren geleden
RenderTarget.cs 1f31bf9385 Documentation 10 jaren geleden
RenderTexture.cs 9c07b1508e Documentation 10 jaren geleden
RenderTexture2D.cs 9c07b1508e Documentation 10 jaren geleden
Renderable.cs 22028f04e4 Clear prefab diffs when saving prefabs for build 10 jaren geleden
Resource.cs fcbefc5c89 Added editor's dirty resource management system 10 jaren geleden
ResourceRef.cs b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 jaren geleden
Resources.cs b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 jaren geleden
RunInEditor.cs 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 jaren geleden
Scene.cs a836ff4e68 Fixed an issue with scene saving where saving a scene over an existing scene chooses an incorrect filename 10 jaren geleden
SceneObject.cs 059d757ac5 Added a way to find scene objects by name 10 jaren geleden
ScriptCode.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
ScriptObject.cs d4f4151761 Documentation 10 jaren geleden
SerializableArray.cs eb3529b6ba Added InspectableDictionary (not tested) 10 jaren geleden
SerializableDictionary.cs eb3529b6ba Added InspectableDictionary (not tested) 10 jaren geleden
SerializableField.cs 29ddb80a56 Added ability to register custom inspectors for managed types 10 jaren geleden
SerializableList.cs eb3529b6ba Added InspectableDictionary (not tested) 10 jaren geleden
SerializableObject.cs 5efdd7772b Added Camera inspector 10 jaren geleden
SerializableProperty.cs 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 jaren geleden
SerializableUtility.cs eb3529b6ba Added InspectableDictionary (not tested) 10 jaren geleden
SerializeField.cs 91148fd66b Documentation 10 jaren geleden
SerializeObject.cs 91148fd66b Documentation 10 jaren geleden
Shader.cs 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 jaren geleden
ShaderInclude.cs d3b00942e8 In-editor compilation 10 jaren geleden
ShortcutKey.cs 91148fd66b Documentation 10 jaren geleden
Sphere.cs 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 jaren geleden
SpriteTexture.cs 504158d944 C# interface for sprite texture 10 jaren geleden
StringTable.cs bb3af44595 Added a generic way to create new instance of serializable objects 10 jaren geleden
StringTables.cs ee3552b8d8 More work on GUI dictionary fields 10 jaren geleden
Texture.cs 4df779fdd5 Documentation 10 jaren geleden
Texture2D.cs 4df779fdd5 Documentation 10 jaren geleden
Texture3D.cs 4df779fdd5 Documentation 10 jaren geleden
TextureCube.cs 4df779fdd5 Documentation 10 jaren geleden
Time.cs e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 jaren geleden
VirtualInput.cs 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 jaren geleden