Marko Pintera 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location há 10 anos atrás
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ThirdParty 1b1895f796 WIP VisualStudio project syncing há 10 anos atrás
Win32 4101088f37 Massive refactor due to work on Renderer há 11 anos atrás
BsAABox.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) há 11 anos atrás
BsAny.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step há 11 anos atrás
BsAsyncOp.h 4667ba6cc9 Making blockUntilComplete an internal method há 11 anos atrás
BsBinarySerializer.h 27595edbb9 Forgot a file relating to large object serialization fix earlier há 11 anos atrás
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsBounds.h 4101088f37 Massive refactor due to work on Renderer há 11 anos atrás
BsCapsule.h a4c60121f4 WIP work on handles há 11 anos atrás
BsColor.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsConvexVolume.h 0eecfe525d More documentation há 11 anos atrás
BsDataStream.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsDebug.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) há 11 anos atrás
BsDynLib.h 3512c00011 Extended interface for some core-level objects for easier creation há 11 anos atrás
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsEvent.h 17d906d731 SceneGrid renders (but doesn't look pretty) há 11 anos atrás
BsException.h e7d926175f Added unit testing framework há 11 anos atrás
BsFileSerializer.h eb4de059fc Advanced resource loading WIP stage 1 há 11 anos atrás
BsFileSystem.h fbbe8659aa Refactored how builtin resources are processed and loaded há 10 anos atrás
BsFrameAlloc.h 4fdb3da864 Made Pass/Shader/Technique immutable há 11 anos atrás
BsFwdDeclUtil.h ab1746c542 BansheeSL: Shader parser generates an actual Shader há 10 anos atrás
BsHString.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive há 11 anos atrás
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsLineSegment3.h a4c60121f4 WIP work on handles há 11 anos atrás
BsLog.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsMath.h 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location há 10 anos atrás
BsMatrix3.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsMatrix4.h 2f7095dbd2 Improvements to SceneObject transform há 11 anos atrás
BsMatrixNxM.h d0793ab046 Shader default values (untested) há 10 anos atrás
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsMemStack.h e7ed1249c1 Fix an issue when event was being deleted from its own callback há 11 anos atrás
BsMemoryAllocator.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsMemorySerializer.h af2dbad955 Fixing serializer so it properly handles large value types há 11 anos atrás
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation há 11 anos atrás
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation há 11 anos atrás
BsModule.h ad79f66da3 Scene view refactor (moving it to C#) há 11 anos atrás
BsPath.h fbbe8659aa Refactored how builtin resources are processed and loaded há 10 anos atrás
BsPlane.h 331d4ac2aa Frustum culling working há 11 anos atrás
BsPlatformDefines.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsPrerequisitesUtil.h ab1746c542 BansheeSL: Shader parser generates an actual Shader há 10 anos atrás
BsQuaternion.h ff8ed9021c Refactored Renderable into RenderableHandler há 11 anos atrás
BsRTTIField.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference há 11 anos atrás
BsRTTIManagedDataBlockField.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsRTTIPrerequisites.h 4fdb3da864 Made Pass/Shader/Technique immutable há 11 anos atrás
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields há 11 anos atrás
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields há 11 anos atrás
BsRTTIType.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference há 11 anos atrás
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) há 11 anos atrás
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation há 11 anos atrás
BsRect2.h ff8ed9021c Refactored Renderable into RenderableHandler há 11 anos atrás
BsRect2I.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I há 11 anos atrás
BsRect3.h 9260710936 Various tweaks related to handle rendering há 11 anos atrás
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation há 11 anos atrás
BsSphere.h 4101088f37 Massive refactor due to work on Renderer há 11 anos atrás
BsSpinLock.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used há 10 anos atrás
BsStdHeaders.h a6c65825ca CoreThreadCore instance is now a shared pointer há 11 anos atrás
BsString.h 1b1895f796 WIP VisualStudio project syncing há 10 anos atrás
BsStringFormat.h 3a73e65b09 VS integration finished (for now) há 10 anos atrás
BsStringID.h ab1746c542 BansheeSL: Shader parser generates an actual Shader há 10 anos atrás
BsStringTable.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) há 11 anos atrás
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way há 11 anos atrás
BsTestSuite.h e7d926175f Added unit testing framework há 11 anos atrás
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsThreadDefines.h aa6bcc7ef9 Various thread shutdown fixes: há 11 anos atrás
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality há 11 anos atrás
BsTime.h ae583e1ac5 WIP C# DragDropManager há 10 anos atrás
BsTimer.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsTorus.h f33b14ebe1 Fixed lag between material updates when rendering GUI há 11 anos atrás
BsTypes.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsUtil.h 1b1895f796 WIP VisualStudio project syncing há 10 anos atrás
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) há 11 anos atrás
BsVector2I.h d0793ab046 Shader default values (untested) há 10 anos atrás
BsVector3.h 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location há 10 anos atrás
BsVector4.h 17e7648476 Work on handles: há 11 anos atrás
BsVectorNI.h d0793ab046 Shader default values (untested) há 10 anos atrás