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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsRTTIType.h"
- #include "BsGameObjectManager.h"
- #include "BsManagedSerializableDictionary.h"
- #include "BsScriptAssemblyManager.h"
- #include "BsMonoManager.h"
- #include "BsMonoClass.h"
- namespace BansheeEngine
- {
- class BS_SCR_BE_EXPORT ManagedSerializableDictionaryRTTI : public RTTIType<ManagedSerializableDictionary, IReflectable, ManagedSerializableDictionaryRTTI>
- {
- private:
- struct SerializationData
- {
- Vector<ManagedSerializableFieldDataPtr> keyEntries;
- Vector<ManagedSerializableFieldDataPtr> valueEntries;
- bool isGameObjectDeserialization;
- };
- ManagedSerializableTypeInfoDictionaryPtr getTypeInfo(ManagedSerializableDictionary* obj) { return obj->mDictionaryTypeInfo; }
- void setTypeInfo(ManagedSerializableDictionary* obj, ManagedSerializableTypeInfoDictionaryPtr val) { obj->mDictionaryTypeInfo = val; }
- ManagedSerializableFieldDataPtr getKeyEntry(ManagedSerializableDictionary* obj, UINT32 arrayIdx)
- {
- SPtr<SerializationData> data = any_cast<SPtr<SerializationData>>(obj->mRTTIData);
- return data->keyEntries[arrayIdx];
- }
- void setKeyEntry(ManagedSerializableDictionary* obj, UINT32 arrayIdx, ManagedSerializableFieldDataPtr val)
- {
- SPtr<SerializationData> data = any_cast<SPtr<SerializationData>>(obj->mRTTIData);
- data->keyEntries[arrayIdx] = val;
- }
- UINT32 getNumKeyEntries(ManagedSerializableDictionary* obj)
- {
- SPtr<SerializationData> data = any_cast<SPtr<SerializationData>>(obj->mRTTIData);
- return (UINT32)data->keyEntries.size();
- }
- void setNumKeyEntries(ManagedSerializableDictionary* obj, UINT32 numEntries)
- {
- SPtr<SerializationData> data = any_cast<SPtr<SerializationData>>(obj->mRTTIData);
- data->keyEntries.resize(numEntries);
- }
- ManagedSerializableFieldDataPtr getValueEntry(ManagedSerializableDictionary* obj, UINT32 arrayIdx)
- {
- SPtr<SerializationData> data = any_cast<SPtr<SerializationData>>(obj->mRTTIData);
- return data->valueEntries[arrayIdx];
- }
- void setValueEntry(ManagedSerializableDictionary* obj, UINT32 arrayIdx, ManagedSerializableFieldDataPtr val)
- {
- SPtr<SerializationData> data = any_cast<SPtr<SerializationData>>(obj->mRTTIData);
- data->valueEntries[arrayIdx] = val;
- }
- UINT32 getNumValueEntries(ManagedSerializableDictionary* obj)
- {
- SPtr<SerializationData> data = any_cast<SPtr<SerializationData>>(obj->mRTTIData);
- return (UINT32)data->valueEntries.size();
- }
- void setNumValueEntries(ManagedSerializableDictionary* obj, UINT32 numEntries)
- {
- SPtr<SerializationData> data = any_cast<SPtr<SerializationData>>(obj->mRTTIData);
- data->valueEntries.resize(numEntries);
- }
- public:
- ManagedSerializableDictionaryRTTI()
- {
- addReflectablePtrField("mListTypeInfo", 0, &ManagedSerializableDictionaryRTTI::getTypeInfo, &ManagedSerializableDictionaryRTTI::setTypeInfo);
- addReflectablePtrArrayField("mKeyEntries", 1, &ManagedSerializableDictionaryRTTI::getKeyEntry, &ManagedSerializableDictionaryRTTI::getNumKeyEntries,
- &ManagedSerializableDictionaryRTTI::setKeyEntry, &ManagedSerializableDictionaryRTTI::setNumKeyEntries);
- addReflectablePtrArrayField("mValueEntries", 2, &ManagedSerializableDictionaryRTTI::getValueEntry, &ManagedSerializableDictionaryRTTI::getNumValueEntries,
- &ManagedSerializableDictionaryRTTI::setValueEntry, &ManagedSerializableDictionaryRTTI::setNumValueEntries);
- }
- virtual void onSerializationStarted(IReflectable* obj)
- {
- ManagedSerializableDictionary* serializableObject = static_cast<ManagedSerializableDictionary*>(obj);
- serializableObject->mRTTIData = bs_shared_ptr<SerializationData>();
- SPtr<SerializationData> data = any_cast<SPtr<SerializationData>>(serializableObject->mRTTIData);
- serializableObject->serializeManagedInstance(data->keyEntries, data->valueEntries);
- }
- virtual void onSerializationEnded(IReflectable* obj)
- {
- ManagedSerializableDictionary* serializableObject = static_cast<ManagedSerializableDictionary*>(obj);
- serializableObject->mRTTIData = nullptr;
- }
- virtual void onDeserializationStarted(IReflectable* obj)
- {
- ManagedSerializableDictionary* serializableObject = static_cast<ManagedSerializableDictionary*>(obj);
- serializableObject->mRTTIData = bs_shared_ptr<SerializationData>();
- SPtr<SerializationData> data = any_cast<SPtr<SerializationData>>(serializableObject->mRTTIData);
- // If we are deserializing a GameObject we need to defer deserializing actual field values
- // to ensure GameObject handles instances have been fixed up (which only happens after deserialization is done)
- data->isGameObjectDeserialization = GameObjectManager::instance().isGameObjectDeserializationActive();
- if (data->isGameObjectDeserialization)
- GameObjectManager::instance().registerOnDeserializationEndCallback([=]() { serializableObject->deserializeManagedInstance(data->keyEntries, data->valueEntries); });
- }
- virtual void onDeserializationEnded(IReflectable* obj)
- {
- ManagedSerializableDictionary* serializableObject = static_cast<ManagedSerializableDictionary*>(obj);
- SPtr<SerializationData> data = any_cast<SPtr<SerializationData>>(serializableObject->mRTTIData);
- if (data->isGameObjectDeserialization)
- serializableObject->deserializeManagedInstance(data->keyEntries, data->valueEntries);
- serializableObject->mRTTIData = nullptr;
- }
- virtual const String& getRTTIName()
- {
- static String name = "ScriptSerializableDictionary";
- return name;
- }
- virtual UINT32 getRTTIId()
- {
- return TID_ScriptSerializableDictionary;
- }
- virtual std::shared_ptr<IReflectable> newRTTIObject()
- {
- return ManagedSerializableDictionary::createEmpty();
- }
- };
- }
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