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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsScriptPhysicsQueryHit.h"
- #include "BsMonoManager.h"
- #include "BsMonoClass.h"
- #include "BsMonoUtil.h"
- #include "BsCollider.h"
- namespace BansheeEngine
- {
- ScriptPhysicsQueryHitHelper::ScriptPhysicsQueryHitHelper(MonoObject* instance)
- :ScriptObject(instance)
- { }
- void ScriptPhysicsQueryHitHelper::initRuntimeData()
- { }
- ScriptPhysicsQueryHit ScriptPhysicsQueryHitHelper::create(const PhysicsQueryHit& data)
- {
- ScriptPhysicsQueryHit output;
- if (data.colliderRaw != nullptr)
- output.collider = (MonoObject*)data.colliderRaw->_getOwner(PhysicsOwnerType::Script);
- else
- output.collider = nullptr;
- output.distance = data.distance;
- output.normal = data.normal;
- output.point = data.point;
- output.triangleIdx = data.triangleIdx;
- output.uv = data.uv;
- return output;
- }
- MonoObject* ScriptPhysicsQueryHitHelper::box(const ScriptPhysicsQueryHit& value)
- {
- // We're casting away const but it's fine since structs are passed by value anyway
- return mono_value_box(MonoManager::instance().getDomain(),
- metaData.scriptClass->_getInternalClass(), (void*)&value);
- }
- ScriptPhysicsQueryHit ScriptPhysicsQueryHitHelper::unbox(MonoObject* obj)
- {
- return *(ScriptPhysicsQueryHit*)mono_object_unbox(obj);
- }
- }
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