BsScriptMesh.cpp 6.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptMesh.h"
  4. #include "BsScriptResourceManager.h"
  5. #include "BsScriptMeta.h"
  6. #include "BsMonoField.h"
  7. #include "BsMonoClass.h"
  8. #include "BsMonoArray.h"
  9. #include "BsMonoManager.h"
  10. #include "BsCoreThread.h"
  11. namespace BansheeEngine
  12. {
  13. ScriptSubMesh::ScriptSubMesh(MonoObject* instance)
  14. :ScriptObject(instance)
  15. { }
  16. void ScriptSubMesh::initRuntimeData()
  17. { }
  18. MonoObject* ScriptSubMesh::box(const SubMeshData& value)
  19. {
  20. // We're casting away const but it's fine since structs are passed by value anyway
  21. return MonoUtil::box(metaData.scriptClass->_getInternalClass(), (void*)&value);
  22. }
  23. SubMeshData ScriptSubMesh::unbox(MonoObject* obj)
  24. {
  25. return *(SubMeshData*)MonoUtil::unbox(obj);
  26. }
  27. ScriptMesh::ScriptMesh(MonoObject* instance, const HMesh& mesh)
  28. :TScriptResource(instance, mesh)
  29. {
  30. }
  31. void ScriptMesh::initRuntimeData()
  32. {
  33. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptMesh::internal_CreateInstance);
  34. metaData.scriptClass->addInternalCall("Internal_CreateInstanceMeshData", &ScriptMesh::internal_CreateInstanceMeshData);
  35. metaData.scriptClass->addInternalCall("Internal_GetSubMeshes", &ScriptMesh::internal_GetSubMeshes);
  36. metaData.scriptClass->addInternalCall("Internal_GetSubMeshCount", &ScriptMesh::internal_GetSubMeshCount);
  37. metaData.scriptClass->addInternalCall("Internal_GetBounds", &ScriptMesh::internal_GetBounds);
  38. metaData.scriptClass->addInternalCall("Internal_GetMeshData", &ScriptMesh::internal_GetMeshData);
  39. metaData.scriptClass->addInternalCall("Internal_SetMeshData", &ScriptMesh::internal_SetMeshData);
  40. }
  41. void ScriptMesh::internal_CreateInstance(MonoObject* instance, int numVertices, int numIndices,
  42. MonoArray* subMeshes, MeshUsage usage, VertexLayout vertex, ScriptIndexType index)
  43. {
  44. SPtr<VertexDataDesc> vertexDesc = RendererMeshData::vertexLayoutVertexDesc(vertex);
  45. IndexType indexType = IT_16BIT;
  46. if (index == ScriptIndexType::Index32)
  47. indexType = IT_32BIT;
  48. Vector<SubMesh> nativeSubMeshes = monoToNativeSubMeshes(subMeshes);
  49. HMesh mesh = Mesh::create(numVertices, numIndices, vertexDesc, nativeSubMeshes, usage, indexType);
  50. ScriptMesh* scriptInstance;
  51. ScriptResourceManager::instance().createScriptResource(instance, mesh, &scriptInstance);
  52. }
  53. void ScriptMesh::internal_CreateInstanceMeshData(MonoObject* instance, ScriptMeshData* data, MonoArray* subMeshes,
  54. MeshUsage usage)
  55. {
  56. SPtr<MeshData> meshData;
  57. if (data != nullptr)
  58. meshData = data->getInternalValue()->getData();
  59. Vector<SubMesh> nativeSubMeshes = monoToNativeSubMeshes(subMeshes);
  60. HMesh mesh = Mesh::create(meshData, nativeSubMeshes, usage);
  61. ScriptMesh* scriptInstance;
  62. ScriptResourceManager::instance().createScriptResource(instance, mesh, &scriptInstance);
  63. }
  64. MonoArray* ScriptMesh::internal_GetSubMeshes(ScriptMesh* thisPtr)
  65. {
  66. HMesh mesh = thisPtr->getHandle();
  67. UINT32 numSubMeshes = mesh->getProperties().getNumSubMeshes();
  68. ScriptArray subMeshArray = ScriptArray::create<ScriptSubMesh>(numSubMeshes);
  69. for (UINT32 i = 0; i < numSubMeshes; i++)
  70. {
  71. SubMesh curSubMesh = mesh->getProperties().getSubMesh(i);
  72. SubMeshData data;
  73. data.indexOffset = curSubMesh.indexOffset;
  74. data.indexCount = curSubMesh.indexCount;
  75. data.topology = drawOpToMeshTopology(curSubMesh.drawOp);
  76. subMeshArray.set(i, data);
  77. }
  78. return subMeshArray.getInternal();
  79. }
  80. UINT32 ScriptMesh::internal_GetSubMeshCount(ScriptMesh* thisPtr)
  81. {
  82. HMesh mesh = thisPtr->getHandle();
  83. return mesh->getProperties().getNumSubMeshes();
  84. }
  85. void ScriptMesh::internal_GetBounds(ScriptMesh* thisPtr, AABox* box, Sphere* sphere)
  86. {
  87. HMesh mesh = thisPtr->getHandle();
  88. Bounds bounds = mesh->getProperties().getBounds();
  89. *box = bounds.getBox();
  90. *sphere = bounds.getSphere();
  91. }
  92. MonoObject* ScriptMesh::internal_GetMeshData(ScriptMesh* thisPtr)
  93. {
  94. HMesh mesh = thisPtr->getHandle();
  95. SPtr<MeshData> meshData = mesh->allocateSubresourceBuffer(0);
  96. mesh->readData(*meshData);
  97. return ScriptMeshData::create(meshData);
  98. }
  99. void ScriptMesh::internal_SetMeshData(ScriptMesh* thisPtr, ScriptMeshData* value)
  100. {
  101. HMesh mesh = thisPtr->getHandle();
  102. if (value != nullptr)
  103. {
  104. SPtr<MeshData> meshData = value->getInternalValue()->getData();
  105. mesh->writeSubresource(gCoreAccessor(), 0, meshData, true);
  106. }
  107. }
  108. MonoObject* ScriptMesh::createInstance()
  109. {
  110. return metaData.scriptClass->createInstance();
  111. }
  112. DrawOperationType ScriptMesh::meshTopologyToDrawOp(MeshTopology topology)
  113. {
  114. switch (topology)
  115. {
  116. case MeshTopology::PointList:
  117. return DOT_POINT_LIST;
  118. case MeshTopology::LineList:
  119. return DOT_LINE_LIST;
  120. case MeshTopology::LineStrip:
  121. return DOT_LINE_STRIP;
  122. case MeshTopology::TriangleList:
  123. return DOT_TRIANGLE_LIST;
  124. case MeshTopology::TriangleStrip:
  125. return DOT_TRIANGLE_STRIP;
  126. case MeshTopology::TriangleFan:
  127. return DOT_TRIANGLE_FAN;
  128. }
  129. return DOT_TRIANGLE_LIST;
  130. }
  131. MeshTopology ScriptMesh::drawOpToMeshTopology(DrawOperationType drawOp)
  132. {
  133. switch (drawOp)
  134. {
  135. case DOT_POINT_LIST:
  136. return MeshTopology::PointList;
  137. case DOT_LINE_LIST:
  138. return MeshTopology::TriangleList;
  139. case DOT_LINE_STRIP:
  140. return MeshTopology::TriangleStrip;
  141. case DOT_TRIANGLE_LIST:
  142. return MeshTopology::TriangleList;
  143. case DOT_TRIANGLE_STRIP:
  144. return MeshTopology::TriangleStrip;
  145. case DOT_TRIANGLE_FAN:
  146. return MeshTopology::TriangleFan;
  147. }
  148. return MeshTopology::TriangleList;
  149. }
  150. Vector<SubMesh> ScriptMesh::monoToNativeSubMeshes(MonoArray* subMeshes)
  151. {
  152. Vector<SubMesh> nativeSubMeshes;
  153. if (subMeshes != nullptr)
  154. {
  155. ScriptArray subMeshArray(subMeshes);
  156. UINT32 numSubMeshes = subMeshArray.size();
  157. for (UINT32 i = 0; i < numSubMeshes; i++)
  158. {
  159. SubMeshData curData = subMeshArray.get<SubMeshData>(i);
  160. SubMesh subMesh;
  161. subMesh.indexOffset = curData.indexOffset;
  162. subMesh.indexCount = curData.indexCount;
  163. subMesh.drawOp = meshTopologyToDrawOp(curData.topology);
  164. nativeSubMeshes.push_back(subMesh);
  165. }
  166. }
  167. return nativeSubMeshes;
  168. }
  169. }