BsScriptMaterial.generated.cpp 14 KB

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  1. #include "BsScriptMaterial.generated.h"
  2. #include "BsMonoMethod.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoUtil.h"
  5. #include "../../../bsf/Source/Foundation/bsfCore/Material/BsMaterial.h"
  6. #include "BsScriptResourceManager.h"
  7. #include "Wrappers/BsScriptRRefBase.h"
  8. #include "Wrappers/BsScriptVector.h"
  9. #include "BsScriptColorGradient.generated.h"
  10. #include "Wrappers/BsScriptColor.h"
  11. #include "../../../bsf/Source/Foundation/bsfCore/Material/BsMaterial.h"
  12. #include "../../../bsf/Source/Foundation/bsfCore/Material/BsShader.h"
  13. #include "Wrappers/BsScriptVector.h"
  14. #include "BsScriptTAnimationCurve.generated.h"
  15. #include "Wrappers/BsScriptVector.h"
  16. #include "../../../bsf/Source/Foundation/bsfCore/Image/BsTexture.h"
  17. #include "../../SBansheeEngine/Extensions/BsMaterialEx.h"
  18. #include "../../../bsf/Source/Foundation/bsfCore/Image/BsSpriteTexture.h"
  19. namespace bs
  20. {
  21. ScriptMaterial::ScriptMaterial(MonoObject* managedInstance, const ResourceHandle<Material>& value)
  22. :TScriptResource(managedInstance, value)
  23. {
  24. }
  25. void ScriptMaterial::initRuntimeData()
  26. {
  27. metaData.scriptClass->addInternalCall("Internal_GetRef", (void*)&ScriptMaterial::Internal_getRef);
  28. metaData.scriptClass->addInternalCall("Internal_setShader", (void*)&ScriptMaterial::Internal_setShader);
  29. metaData.scriptClass->addInternalCall("Internal_clone", (void*)&ScriptMaterial::Internal_clone);
  30. metaData.scriptClass->addInternalCall("Internal_getShader", (void*)&ScriptMaterial::Internal_getShader);
  31. metaData.scriptClass->addInternalCall("Internal_setFloat", (void*)&ScriptMaterial::Internal_setFloat);
  32. metaData.scriptClass->addInternalCall("Internal_setFloatCurve", (void*)&ScriptMaterial::Internal_setFloatCurve);
  33. metaData.scriptClass->addInternalCall("Internal_setColor", (void*)&ScriptMaterial::Internal_setColor);
  34. metaData.scriptClass->addInternalCall("Internal_setColorGradient", (void*)&ScriptMaterial::Internal_setColorGradient);
  35. metaData.scriptClass->addInternalCall("Internal_setVec2", (void*)&ScriptMaterial::Internal_setVec2);
  36. metaData.scriptClass->addInternalCall("Internal_setVec3", (void*)&ScriptMaterial::Internal_setVec3);
  37. metaData.scriptClass->addInternalCall("Internal_setVec4", (void*)&ScriptMaterial::Internal_setVec4);
  38. metaData.scriptClass->addInternalCall("Internal_setMat3", (void*)&ScriptMaterial::Internal_setMat3);
  39. metaData.scriptClass->addInternalCall("Internal_setMat4", (void*)&ScriptMaterial::Internal_setMat4);
  40. metaData.scriptClass->addInternalCall("Internal_getFloat", (void*)&ScriptMaterial::Internal_getFloat);
  41. metaData.scriptClass->addInternalCall("Internal_getFloatCurve", (void*)&ScriptMaterial::Internal_getFloatCurve);
  42. metaData.scriptClass->addInternalCall("Internal_getColor", (void*)&ScriptMaterial::Internal_getColor);
  43. metaData.scriptClass->addInternalCall("Internal_getColorGradient", (void*)&ScriptMaterial::Internal_getColorGradient);
  44. metaData.scriptClass->addInternalCall("Internal_getVec2", (void*)&ScriptMaterial::Internal_getVec2);
  45. metaData.scriptClass->addInternalCall("Internal_getVec3", (void*)&ScriptMaterial::Internal_getVec3);
  46. metaData.scriptClass->addInternalCall("Internal_getVec4", (void*)&ScriptMaterial::Internal_getVec4);
  47. metaData.scriptClass->addInternalCall("Internal_getMat3", (void*)&ScriptMaterial::Internal_getMat3);
  48. metaData.scriptClass->addInternalCall("Internal_getMat4", (void*)&ScriptMaterial::Internal_getMat4);
  49. metaData.scriptClass->addInternalCall("Internal_create", (void*)&ScriptMaterial::Internal_create);
  50. metaData.scriptClass->addInternalCall("Internal_create0", (void*)&ScriptMaterial::Internal_create0);
  51. metaData.scriptClass->addInternalCall("Internal_setTexture", (void*)&ScriptMaterial::Internal_setTexture);
  52. metaData.scriptClass->addInternalCall("Internal_getTexture", (void*)&ScriptMaterial::Internal_getTexture);
  53. metaData.scriptClass->addInternalCall("Internal_setSpriteTexture", (void*)&ScriptMaterial::Internal_setSpriteTexture);
  54. metaData.scriptClass->addInternalCall("Internal_getSpriteTexture", (void*)&ScriptMaterial::Internal_getSpriteTexture);
  55. }
  56. MonoObject*ScriptMaterial::createInstance()
  57. {
  58. bool dummy = false;
  59. void* ctorParams[1] = { &dummy };
  60. return metaData.scriptClass->createInstance("bool", ctorParams);
  61. }
  62. MonoObject* ScriptMaterial::Internal_getRef(ScriptMaterial* thisPtr)
  63. {
  64. return thisPtr->getRRef();
  65. }
  66. void ScriptMaterial::Internal_setShader(ScriptMaterial* thisPtr, MonoObject* shader)
  67. {
  68. ResourceHandle<Shader> tmpshader;
  69. ScriptRRefBase* scriptshader;
  70. scriptshader = ScriptRRefBase::toNative(shader);
  71. if(scriptshader != nullptr)
  72. tmpshader = static_resource_cast<Shader>(scriptshader->getHandle());
  73. thisPtr->getHandle()->setShader(tmpshader);
  74. }
  75. MonoObject* ScriptMaterial::Internal_clone(ScriptMaterial* thisPtr)
  76. {
  77. ResourceHandle<Material> tmp__output;
  78. tmp__output = thisPtr->getHandle()->clone();
  79. MonoObject* __output;
  80. ScriptRRefBase* script__output;
  81. script__output = ScriptResourceManager::instance().getScriptRRef(tmp__output);
  82. if(script__output != nullptr)
  83. __output = script__output->getManagedInstance();
  84. else
  85. __output = nullptr;
  86. return __output;
  87. }
  88. MonoObject* ScriptMaterial::Internal_getShader(ScriptMaterial* thisPtr)
  89. {
  90. ResourceHandle<Shader> tmp__output;
  91. tmp__output = thisPtr->getHandle()->getShader();
  92. MonoObject* __output;
  93. ScriptRRefBase* script__output;
  94. script__output = ScriptResourceManager::instance().getScriptRRef(tmp__output);
  95. if(script__output != nullptr)
  96. __output = script__output->getManagedInstance();
  97. else
  98. __output = nullptr;
  99. return __output;
  100. }
  101. void ScriptMaterial::Internal_setFloat(ScriptMaterial* thisPtr, MonoString* name, float value, uint32_t arrayIdx)
  102. {
  103. String tmpname;
  104. tmpname = MonoUtil::monoToString(name);
  105. thisPtr->getHandle()->setFloat(tmpname, value, arrayIdx);
  106. }
  107. void ScriptMaterial::Internal_setFloatCurve(ScriptMaterial* thisPtr, MonoString* name, MonoObject* value, uint32_t arrayIdx)
  108. {
  109. String tmpname;
  110. tmpname = MonoUtil::monoToString(name);
  111. SPtr<TAnimationCurve<float>> tmpvalue;
  112. ScriptTAnimationCurvefloat* scriptvalue;
  113. scriptvalue = ScriptTAnimationCurvefloat::toNative(value);
  114. if(scriptvalue != nullptr)
  115. tmpvalue = scriptvalue->getInternal();
  116. thisPtr->getHandle()->setFloatCurve(tmpname, *tmpvalue, arrayIdx);
  117. }
  118. void ScriptMaterial::Internal_setColor(ScriptMaterial* thisPtr, MonoString* name, Color* value, uint32_t arrayIdx)
  119. {
  120. String tmpname;
  121. tmpname = MonoUtil::monoToString(name);
  122. thisPtr->getHandle()->setColor(tmpname, *value, arrayIdx);
  123. }
  124. void ScriptMaterial::Internal_setColorGradient(ScriptMaterial* thisPtr, MonoString* name, MonoObject* value, uint32_t arrayIdx)
  125. {
  126. String tmpname;
  127. tmpname = MonoUtil::monoToString(name);
  128. SPtr<ColorGradient> tmpvalue;
  129. ScriptColorGradient* scriptvalue;
  130. scriptvalue = ScriptColorGradient::toNative(value);
  131. if(scriptvalue != nullptr)
  132. tmpvalue = scriptvalue->getInternal();
  133. thisPtr->getHandle()->setColorGradient(tmpname, *tmpvalue, arrayIdx);
  134. }
  135. void ScriptMaterial::Internal_setVec2(ScriptMaterial* thisPtr, MonoString* name, Vector2* value, uint32_t arrayIdx)
  136. {
  137. String tmpname;
  138. tmpname = MonoUtil::monoToString(name);
  139. thisPtr->getHandle()->setVec2(tmpname, *value, arrayIdx);
  140. }
  141. void ScriptMaterial::Internal_setVec3(ScriptMaterial* thisPtr, MonoString* name, Vector3* value, uint32_t arrayIdx)
  142. {
  143. String tmpname;
  144. tmpname = MonoUtil::monoToString(name);
  145. thisPtr->getHandle()->setVec3(tmpname, *value, arrayIdx);
  146. }
  147. void ScriptMaterial::Internal_setVec4(ScriptMaterial* thisPtr, MonoString* name, Vector4* value, uint32_t arrayIdx)
  148. {
  149. String tmpname;
  150. tmpname = MonoUtil::monoToString(name);
  151. thisPtr->getHandle()->setVec4(tmpname, *value, arrayIdx);
  152. }
  153. void ScriptMaterial::Internal_setMat3(ScriptMaterial* thisPtr, MonoString* name, Matrix3* value, uint32_t arrayIdx)
  154. {
  155. String tmpname;
  156. tmpname = MonoUtil::monoToString(name);
  157. thisPtr->getHandle()->setMat3(tmpname, *value, arrayIdx);
  158. }
  159. void ScriptMaterial::Internal_setMat4(ScriptMaterial* thisPtr, MonoString* name, Matrix4* value, uint32_t arrayIdx)
  160. {
  161. String tmpname;
  162. tmpname = MonoUtil::monoToString(name);
  163. thisPtr->getHandle()->setMat4(tmpname, *value, arrayIdx);
  164. }
  165. float ScriptMaterial::Internal_getFloat(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx)
  166. {
  167. float tmp__output;
  168. String tmpname;
  169. tmpname = MonoUtil::monoToString(name);
  170. tmp__output = thisPtr->getHandle()->getFloat(tmpname, arrayIdx);
  171. float __output;
  172. __output = tmp__output;
  173. return __output;
  174. }
  175. MonoObject* ScriptMaterial::Internal_getFloatCurve(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx)
  176. {
  177. SPtr<TAnimationCurve<float>> tmp__output = bs_shared_ptr_new<TAnimationCurve<float>>();
  178. String tmpname;
  179. tmpname = MonoUtil::monoToString(name);
  180. *tmp__output = thisPtr->getHandle()->getFloatCurve(tmpname, arrayIdx);
  181. MonoObject* __output;
  182. __output = ScriptTAnimationCurvefloat::create(tmp__output);
  183. return __output;
  184. }
  185. void ScriptMaterial::Internal_getColor(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx, Color* __output)
  186. {
  187. String tmpname;
  188. tmpname = MonoUtil::monoToString(name);
  189. Color tmp__output;
  190. tmp__output = thisPtr->getHandle()->getColor(tmpname, arrayIdx);
  191. *__output = tmp__output;
  192. }
  193. MonoObject* ScriptMaterial::Internal_getColorGradient(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx)
  194. {
  195. SPtr<ColorGradient> tmp__output = bs_shared_ptr_new<ColorGradient>();
  196. String tmpname;
  197. tmpname = MonoUtil::monoToString(name);
  198. *tmp__output = thisPtr->getHandle()->getColorGradient(tmpname, arrayIdx);
  199. MonoObject* __output;
  200. __output = ScriptColorGradient::create(tmp__output);
  201. return __output;
  202. }
  203. void ScriptMaterial::Internal_getVec2(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx, Vector2* __output)
  204. {
  205. String tmpname;
  206. tmpname = MonoUtil::monoToString(name);
  207. Vector2 tmp__output;
  208. tmp__output = thisPtr->getHandle()->getVec2(tmpname, arrayIdx);
  209. *__output = tmp__output;
  210. }
  211. void ScriptMaterial::Internal_getVec3(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx, Vector3* __output)
  212. {
  213. String tmpname;
  214. tmpname = MonoUtil::monoToString(name);
  215. Vector3 tmp__output;
  216. tmp__output = thisPtr->getHandle()->getVec3(tmpname, arrayIdx);
  217. *__output = tmp__output;
  218. }
  219. void ScriptMaterial::Internal_getVec4(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx, Vector4* __output)
  220. {
  221. String tmpname;
  222. tmpname = MonoUtil::monoToString(name);
  223. Vector4 tmp__output;
  224. tmp__output = thisPtr->getHandle()->getVec4(tmpname, arrayIdx);
  225. *__output = tmp__output;
  226. }
  227. void ScriptMaterial::Internal_getMat3(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx, Matrix3* __output)
  228. {
  229. String tmpname;
  230. tmpname = MonoUtil::monoToString(name);
  231. Matrix3 tmp__output;
  232. tmp__output = thisPtr->getHandle()->getMat3(tmpname, arrayIdx);
  233. *__output = tmp__output;
  234. }
  235. void ScriptMaterial::Internal_getMat4(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx, Matrix4* __output)
  236. {
  237. String tmpname;
  238. tmpname = MonoUtil::monoToString(name);
  239. Matrix4 tmp__output;
  240. tmp__output = thisPtr->getHandle()->getMat4(tmpname, arrayIdx);
  241. *__output = tmp__output;
  242. }
  243. void ScriptMaterial::Internal_create(MonoObject* managedInstance)
  244. {
  245. ResourceHandle<Material> instance = Material::create();
  246. ScriptResourceManager::instance().createBuiltinScriptResource(instance, managedInstance);
  247. }
  248. void ScriptMaterial::Internal_create0(MonoObject* managedInstance, MonoObject* shader)
  249. {
  250. ResourceHandle<Shader> tmpshader;
  251. ScriptRRefBase* scriptshader;
  252. scriptshader = ScriptRRefBase::toNative(shader);
  253. if(scriptshader != nullptr)
  254. tmpshader = static_resource_cast<Shader>(scriptshader->getHandle());
  255. ResourceHandle<Material> instance = Material::create(tmpshader);
  256. ScriptResourceManager::instance().createBuiltinScriptResource(instance, managedInstance);
  257. }
  258. void ScriptMaterial::Internal_setTexture(ScriptMaterial* thisPtr, MonoString* name, MonoObject* value, uint32_t mipLevel, uint32_t numMipLevels, uint32_t arraySlice, uint32_t numArraySlices)
  259. {
  260. String tmpname;
  261. tmpname = MonoUtil::monoToString(name);
  262. ResourceHandle<Texture> tmpvalue;
  263. ScriptRRefBase* scriptvalue;
  264. scriptvalue = ScriptRRefBase::toNative(value);
  265. if(scriptvalue != nullptr)
  266. tmpvalue = static_resource_cast<Texture>(scriptvalue->getHandle());
  267. MaterialEx::setTexture(thisPtr->getHandle(), tmpname, tmpvalue, mipLevel, numMipLevels, arraySlice, numArraySlices);
  268. }
  269. MonoObject* ScriptMaterial::Internal_getTexture(ScriptMaterial* thisPtr, MonoString* name)
  270. {
  271. ResourceHandle<Texture> tmp__output;
  272. String tmpname;
  273. tmpname = MonoUtil::monoToString(name);
  274. tmp__output = MaterialEx::getTexture(thisPtr->getHandle(), tmpname);
  275. MonoObject* __output;
  276. ScriptRRefBase* script__output;
  277. script__output = ScriptResourceManager::instance().getScriptRRef(tmp__output);
  278. if(script__output != nullptr)
  279. __output = script__output->getManagedInstance();
  280. else
  281. __output = nullptr;
  282. return __output;
  283. }
  284. void ScriptMaterial::Internal_setSpriteTexture(ScriptMaterial* thisPtr, MonoString* name, MonoObject* value)
  285. {
  286. String tmpname;
  287. tmpname = MonoUtil::monoToString(name);
  288. ResourceHandle<SpriteTexture> tmpvalue;
  289. ScriptRRefBase* scriptvalue;
  290. scriptvalue = ScriptRRefBase::toNative(value);
  291. if(scriptvalue != nullptr)
  292. tmpvalue = static_resource_cast<SpriteTexture>(scriptvalue->getHandle());
  293. MaterialEx::setSpriteTexture(thisPtr->getHandle(), tmpname, tmpvalue);
  294. }
  295. MonoObject* ScriptMaterial::Internal_getSpriteTexture(ScriptMaterial* thisPtr, MonoString* name)
  296. {
  297. ResourceHandle<SpriteTexture> tmp__output;
  298. String tmpname;
  299. tmpname = MonoUtil::monoToString(name);
  300. tmp__output = MaterialEx::getSpriteTexture(thisPtr->getHandle(), tmpname);
  301. MonoObject* __output;
  302. ScriptRRefBase* script__output;
  303. script__output = ScriptResourceManager::instance().getScriptRRef(tmp__output);
  304. if(script__output != nullptr)
  305. __output = script__output->getManagedInstance();
  306. else
  307. __output = nullptr;
  308. return __output;
  309. }
  310. }