BsScriptParticleGpuSimulationSettings.generated.cpp 6.9 KB

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  1. #include "BsScriptParticleGpuSimulationSettings.generated.h"
  2. #include "BsMonoMethod.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoUtil.h"
  5. #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleSystem.h"
  6. #include "BsScriptParticleDepthCollisionSettings.generated.h"
  7. #include "BsScriptParticleVectorFieldSettings.generated.h"
  8. #include "BsScriptColorDistribution.generated.h"
  9. #include "BsScriptTDistribution.generated.h"
  10. #include "Wrappers/BsScriptVector.h"
  11. namespace bs
  12. {
  13. ScriptParticleGpuSimulationSettings::ScriptParticleGpuSimulationSettings(MonoObject* managedInstance, const SPtr<ParticleGpuSimulationSettings>& value)
  14. :ScriptObject(managedInstance), mInternal(value)
  15. {
  16. }
  17. void ScriptParticleGpuSimulationSettings::initRuntimeData()
  18. {
  19. metaData.scriptClass->addInternalCall("Internal_getvectorField", (void*)&ScriptParticleGpuSimulationSettings::Internal_getvectorField);
  20. metaData.scriptClass->addInternalCall("Internal_setvectorField", (void*)&ScriptParticleGpuSimulationSettings::Internal_setvectorField);
  21. metaData.scriptClass->addInternalCall("Internal_getcolorOverLifetime", (void*)&ScriptParticleGpuSimulationSettings::Internal_getcolorOverLifetime);
  22. metaData.scriptClass->addInternalCall("Internal_setcolorOverLifetime", (void*)&ScriptParticleGpuSimulationSettings::Internal_setcolorOverLifetime);
  23. metaData.scriptClass->addInternalCall("Internal_getsizeScaleOverLifetime", (void*)&ScriptParticleGpuSimulationSettings::Internal_getsizeScaleOverLifetime);
  24. metaData.scriptClass->addInternalCall("Internal_setsizeScaleOverLifetime", (void*)&ScriptParticleGpuSimulationSettings::Internal_setsizeScaleOverLifetime);
  25. metaData.scriptClass->addInternalCall("Internal_getacceleration", (void*)&ScriptParticleGpuSimulationSettings::Internal_getacceleration);
  26. metaData.scriptClass->addInternalCall("Internal_setacceleration", (void*)&ScriptParticleGpuSimulationSettings::Internal_setacceleration);
  27. metaData.scriptClass->addInternalCall("Internal_getdrag", (void*)&ScriptParticleGpuSimulationSettings::Internal_getdrag);
  28. metaData.scriptClass->addInternalCall("Internal_setdrag", (void*)&ScriptParticleGpuSimulationSettings::Internal_setdrag);
  29. metaData.scriptClass->addInternalCall("Internal_getdepthCollision", (void*)&ScriptParticleGpuSimulationSettings::Internal_getdepthCollision);
  30. metaData.scriptClass->addInternalCall("Internal_setdepthCollision", (void*)&ScriptParticleGpuSimulationSettings::Internal_setdepthCollision);
  31. }
  32. MonoObject* ScriptParticleGpuSimulationSettings::create(const SPtr<ParticleGpuSimulationSettings>& value)
  33. {
  34. if(value == nullptr) return nullptr;
  35. bool dummy = false;
  36. void* ctorParams[1] = { &dummy };
  37. MonoObject* managedInstance = metaData.scriptClass->createInstance("bool", ctorParams);
  38. new (bs_alloc<ScriptParticleGpuSimulationSettings>()) ScriptParticleGpuSimulationSettings(managedInstance, value);
  39. return managedInstance;
  40. }
  41. MonoObject* ScriptParticleGpuSimulationSettings::Internal_getvectorField(ScriptParticleGpuSimulationSettings* thisPtr)
  42. {
  43. SPtr<ParticleVectorFieldSettings> tmp__output = bs_shared_ptr_new<ParticleVectorFieldSettings>();
  44. *tmp__output = thisPtr->getInternal()->vectorField;
  45. MonoObject* __output;
  46. __output = ScriptParticleVectorFieldSettings::create(tmp__output);
  47. return __output;
  48. }
  49. void ScriptParticleGpuSimulationSettings::Internal_setvectorField(ScriptParticleGpuSimulationSettings* thisPtr, MonoObject* value)
  50. {
  51. SPtr<ParticleVectorFieldSettings> tmpvalue;
  52. ScriptParticleVectorFieldSettings* scriptvalue;
  53. scriptvalue = ScriptParticleVectorFieldSettings::toNative(value);
  54. if(scriptvalue != nullptr)
  55. tmpvalue = scriptvalue->getInternal();
  56. thisPtr->getInternal()->vectorField = *tmpvalue;
  57. }
  58. MonoObject* ScriptParticleGpuSimulationSettings::Internal_getcolorOverLifetime(ScriptParticleGpuSimulationSettings* thisPtr)
  59. {
  60. SPtr<ColorDistribution> tmp__output = bs_shared_ptr_new<ColorDistribution>();
  61. *tmp__output = thisPtr->getInternal()->colorOverLifetime;
  62. MonoObject* __output;
  63. __output = ScriptColorDistribution::create(tmp__output);
  64. return __output;
  65. }
  66. void ScriptParticleGpuSimulationSettings::Internal_setcolorOverLifetime(ScriptParticleGpuSimulationSettings* thisPtr, MonoObject* value)
  67. {
  68. SPtr<ColorDistribution> tmpvalue;
  69. ScriptColorDistribution* scriptvalue;
  70. scriptvalue = ScriptColorDistribution::toNative(value);
  71. if(scriptvalue != nullptr)
  72. tmpvalue = scriptvalue->getInternal();
  73. thisPtr->getInternal()->colorOverLifetime = *tmpvalue;
  74. }
  75. MonoObject* ScriptParticleGpuSimulationSettings::Internal_getsizeScaleOverLifetime(ScriptParticleGpuSimulationSettings* thisPtr)
  76. {
  77. SPtr<TDistribution<Vector2>> tmp__output = bs_shared_ptr_new<TDistribution<Vector2>>();
  78. *tmp__output = thisPtr->getInternal()->sizeScaleOverLifetime;
  79. MonoObject* __output;
  80. __output = ScriptTDistributionVector2::create(tmp__output);
  81. return __output;
  82. }
  83. void ScriptParticleGpuSimulationSettings::Internal_setsizeScaleOverLifetime(ScriptParticleGpuSimulationSettings* thisPtr, MonoObject* value)
  84. {
  85. SPtr<TDistribution<Vector2>> tmpvalue;
  86. ScriptTDistributionVector2* scriptvalue;
  87. scriptvalue = ScriptTDistributionVector2::toNative(value);
  88. if(scriptvalue != nullptr)
  89. tmpvalue = scriptvalue->getInternal();
  90. thisPtr->getInternal()->sizeScaleOverLifetime = *tmpvalue;
  91. }
  92. void ScriptParticleGpuSimulationSettings::Internal_getacceleration(ScriptParticleGpuSimulationSettings* thisPtr, Vector3* __output)
  93. {
  94. Vector3 tmp__output;
  95. tmp__output = thisPtr->getInternal()->acceleration;
  96. *__output = tmp__output;
  97. }
  98. void ScriptParticleGpuSimulationSettings::Internal_setacceleration(ScriptParticleGpuSimulationSettings* thisPtr, Vector3* value)
  99. {
  100. thisPtr->getInternal()->acceleration = *value;
  101. }
  102. float ScriptParticleGpuSimulationSettings::Internal_getdrag(ScriptParticleGpuSimulationSettings* thisPtr)
  103. {
  104. float tmp__output;
  105. tmp__output = thisPtr->getInternal()->drag;
  106. float __output;
  107. __output = tmp__output;
  108. return __output;
  109. }
  110. void ScriptParticleGpuSimulationSettings::Internal_setdrag(ScriptParticleGpuSimulationSettings* thisPtr, float value)
  111. {
  112. thisPtr->getInternal()->drag = value;
  113. }
  114. MonoObject* ScriptParticleGpuSimulationSettings::Internal_getdepthCollision(ScriptParticleGpuSimulationSettings* thisPtr)
  115. {
  116. SPtr<ParticleDepthCollisionSettings> tmp__output = bs_shared_ptr_new<ParticleDepthCollisionSettings>();
  117. *tmp__output = thisPtr->getInternal()->depthCollision;
  118. MonoObject* __output;
  119. __output = ScriptParticleDepthCollisionSettings::create(tmp__output);
  120. return __output;
  121. }
  122. void ScriptParticleGpuSimulationSettings::Internal_setdepthCollision(ScriptParticleGpuSimulationSettings* thisPtr, MonoObject* value)
  123. {
  124. SPtr<ParticleDepthCollisionSettings> tmpvalue;
  125. ScriptParticleDepthCollisionSettings* scriptvalue;
  126. scriptvalue = ScriptParticleDepthCollisionSettings::toNative(value);
  127. if(scriptvalue != nullptr)
  128. tmpvalue = scriptvalue->getInternal();
  129. thisPtr->getInternal()->depthCollision = *tmpvalue;
  130. }
  131. }