BsScriptPhysicsMesh.generated.cpp 2.4 KB

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  1. #include "BsScriptPhysicsMesh.generated.h"
  2. #include "BsMonoMethod.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoUtil.h"
  5. #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsPhysicsMesh.h"
  6. #include "BsScriptResourceManager.h"
  7. #include "Wrappers/BsScriptRRefBase.h"
  8. #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsPhysicsMesh.h"
  9. #include "BsScriptRendererMeshData.generated.h"
  10. #include "../../SBansheeEngine/Extensions/BsPhysicsMeshEx.h"
  11. namespace bs
  12. {
  13. ScriptPhysicsMesh::ScriptPhysicsMesh(MonoObject* managedInstance, const ResourceHandle<PhysicsMesh>& value)
  14. :TScriptResource(managedInstance, value)
  15. {
  16. }
  17. void ScriptPhysicsMesh::initRuntimeData()
  18. {
  19. metaData.scriptClass->addInternalCall("Internal_GetRef", (void*)&ScriptPhysicsMesh::Internal_getRef);
  20. metaData.scriptClass->addInternalCall("Internal_getType", (void*)&ScriptPhysicsMesh::Internal_getType);
  21. metaData.scriptClass->addInternalCall("Internal_create", (void*)&ScriptPhysicsMesh::Internal_create);
  22. metaData.scriptClass->addInternalCall("Internal_getMeshData", (void*)&ScriptPhysicsMesh::Internal_getMeshData);
  23. }
  24. MonoObject*ScriptPhysicsMesh::createInstance()
  25. {
  26. bool dummy = false;
  27. void* ctorParams[1] = { &dummy };
  28. return metaData.scriptClass->createInstance("bool", ctorParams);
  29. }
  30. MonoObject* ScriptPhysicsMesh::Internal_getRef(ScriptPhysicsMesh* thisPtr)
  31. {
  32. return thisPtr->getRRef();
  33. }
  34. PhysicsMeshType ScriptPhysicsMesh::Internal_getType(ScriptPhysicsMesh* thisPtr)
  35. {
  36. PhysicsMeshType tmp__output;
  37. tmp__output = thisPtr->getHandle()->getType();
  38. PhysicsMeshType __output;
  39. __output = tmp__output;
  40. return __output;
  41. }
  42. void ScriptPhysicsMesh::Internal_create(MonoObject* managedInstance, MonoObject* meshData, PhysicsMeshType type)
  43. {
  44. SPtr<RendererMeshData> tmpmeshData;
  45. ScriptRendererMeshData* scriptmeshData;
  46. scriptmeshData = ScriptRendererMeshData::toNative(meshData);
  47. if(scriptmeshData != nullptr)
  48. tmpmeshData = scriptmeshData->getInternal();
  49. ResourceHandle<PhysicsMesh> instance = PhysicsMeshEx::create(tmpmeshData, type);
  50. ScriptResourceManager::instance().createBuiltinScriptResource(instance, managedInstance);
  51. }
  52. MonoObject* ScriptPhysicsMesh::Internal_getMeshData(ScriptPhysicsMesh* thisPtr)
  53. {
  54. SPtr<RendererMeshData> tmp__output;
  55. tmp__output = PhysicsMeshEx::getMeshData(thisPtr->getHandle());
  56. MonoObject* __output;
  57. __output = ScriptRendererMeshData::create(tmp__output);
  58. return __output;
  59. }
  60. }