BearishSun 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 rokov pred
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Blit.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 rokov pred
Default.bsl.asset 889c4341b1 GLSL variant of the GPU skinning/morph shader 9 rokov pred
DeferredDirectionalLightPass.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 rokov pred
DeferredPointLightPassIn.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 rokov pred
DeferredPointLightPassOut.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 rokov pred
Diffuse.bsl.asset 889c4341b1 GLSL variant of the GPU skinning/morph shader 9 rokov pred
PPCreateTonemapLUT.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 rokov pred
PPDownsample.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 rokov pred
PPEyeAdaptHistogram.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 rokov pred
PPEyeAdaptHistogramReduce.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 rokov pred
PPEyeAdaptation.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 rokov pred
PPTonemapping.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 rokov pred
PPTonemapping_1.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 rokov pred
PPTonemapping_2.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 rokov pred
PPTonemapping_3.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 rokov pred
Resolve.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 rokov pred
SpriteImageAlpha.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 rokov pred
SpriteImageNoAlpha.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 rokov pred
SpriteLine.bsl.asset 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 rokov pred
SpriteText.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 rokov pred
TestFX.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 rokov pred