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Blit.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 rokov pred |
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Default.bsl.asset
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889c4341b1
GLSL variant of the GPU skinning/morph shader
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9 rokov pred |
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DeferredDirectionalLightPass.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 rokov pred |
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DeferredPointLightPassIn.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 rokov pred |
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DeferredPointLightPassOut.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 rokov pred |
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Diffuse.bsl.asset
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889c4341b1
GLSL variant of the GPU skinning/morph shader
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9 rokov pred |
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PPCreateTonemapLUT.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 rokov pred |
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PPDownsample.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 rokov pred |
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PPEyeAdaptHistogram.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 rokov pred |
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PPEyeAdaptHistogramReduce.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 rokov pred |
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PPEyeAdaptation.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 rokov pred |
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PPTonemapping.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 rokov pred |
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PPTonemapping_1.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 rokov pred |
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PPTonemapping_2.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 rokov pred |
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PPTonemapping_3.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 rokov pred |
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Resolve.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 rokov pred |
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SpriteImageAlpha.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 rokov pred |
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SpriteImageNoAlpha.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 rokov pred |
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SpriteLine.bsl.asset
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71b1f79b19
Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues
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9 rokov pred |
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SpriteText.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 rokov pred |
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TestFX.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 rokov pred |