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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptGameObject.h"
- #include "BsScriptObject.h"
- #include "BsFont.h"
- namespace BansheeEngine
- {
- /**
- * @brief Interop class between C++ & CLR for SceneObject.
- */
- class BS_SCR_BE_EXPORT ScriptSceneObject : public ScriptObject<ScriptSceneObject, ScriptGameObjectBase>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SceneObject")
- /**
- * @copydoc ScriptGameObjectBase::getNativeHandle
- */
- HGameObject getNativeHandle() const override { return mSceneObject; }
- /**
- * @copydoc ScriptGameObjectBase::setNativeHandle
- */
- void setNativeHandle(const HGameObject& gameObject) override;
- /**
- * @brief Returns the native internal scene object.
- */
- HSceneObject getNativeSceneObject() const { return mSceneObject; }
- /**
- * @brief Checks is the scene object wrapped by the provided interop object destroyed.
- */
- static bool checkIfDestroyed(ScriptSceneObject* nativeInstance);
- private:
- friend class ScriptGameObjectManager;
- ScriptSceneObject(MonoObject* instance, const HSceneObject& sceneObject);
- /**
- * @copydoc ScriptObjectBase::_onManagedInstanceFinalized
- */
- void _onManagedInstanceFinalized() override;
- /**
- * @copydoc ScriptObjectBase::_onManagedInstanceDeleted
- */
- void _onManagedInstanceDeleted() override;
- HSceneObject mSceneObject;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_createInstance(MonoObject* instance, MonoString* name, UINT32 flags);
- static void internal_setName(ScriptSceneObject* nativeInstance, MonoString* name);
- static MonoString* internal_getName(ScriptSceneObject* nativeInstance);
- static void internal_setActive(ScriptSceneObject* nativeInstance, bool value);
- static bool internal_getActive(ScriptSceneObject* nativeInstance);
- static void internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent);
- static MonoObject* internal_getParent(ScriptSceneObject* nativeInstance);
- static void internal_getNumChildren(ScriptSceneObject* nativeInstance, UINT32* value);
- static MonoObject* internal_getChild(ScriptSceneObject* nativeInstance, UINT32 idx);
- static void internal_getPosition(ScriptSceneObject* nativeInstance, Vector3* value);
- static void internal_getLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value);
- static void internal_getRotation(ScriptSceneObject* nativeInstance, Quaternion* value);
- static void internal_getLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value);
- static void internal_getScale(ScriptSceneObject* nativeInstance, Vector3* value);
- static void internal_getLocalScale(ScriptSceneObject* nativeInstance, Vector3* value);
- static void internal_setPosition(ScriptSceneObject* nativeInstance, Vector3 value);
- static void internal_setLocalPosition(ScriptSceneObject* nativeInstance, Vector3 value);
- static void internal_setRotation(ScriptSceneObject* nativeInstance, Quaternion value);
- static void internal_setLocalRotation(ScriptSceneObject* nativeInstance, Quaternion value);
- static void internal_setLocalScale(ScriptSceneObject* nativeInstance, Vector3 value);
- static void internal_getLocalTransform(ScriptSceneObject* nativeInstance, Matrix4* value);
- static void internal_getWorldTransform(ScriptSceneObject* nativeInstance, Matrix4* value);
- static void internal_lookAt(ScriptSceneObject* nativeInstance, Vector3 direction, Vector3 up);
- static void internal_move(ScriptSceneObject* nativeInstance, Vector3 value);
- static void internal_moveLocal(ScriptSceneObject* nativeInstance, Vector3 value);
- static void internal_rotate(ScriptSceneObject* nativeInstance, Quaternion value);
- static void internal_roll(ScriptSceneObject* nativeInstance, Radian value);
- static void internal_yaw(ScriptSceneObject* nativeInstance, Radian value);
- static void internal_pitch(ScriptSceneObject* nativeInstance, Radian value);
- static void internal_setForward(ScriptSceneObject* nativeInstance, Vector3 value);
- static void internal_getForward(ScriptSceneObject* nativeInstance, Vector3* value);
- static void internal_getUp(ScriptSceneObject* nativeInstance, Vector3* value);
- static void internal_getRight(ScriptSceneObject* nativeInstance, Vector3* value);
- static void internal_destroy(ScriptSceneObject* nativeInstance, bool immediate);
- };
- }
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