BsScriptSceneObject.h 4.5 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptGameObject.h"
  4. #include "BsScriptObject.h"
  5. #include "BsFont.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @brief Interop class between C++ & CLR for SceneObject.
  10. */
  11. class BS_SCR_BE_EXPORT ScriptSceneObject : public ScriptObject<ScriptSceneObject, ScriptGameObjectBase>
  12. {
  13. public:
  14. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SceneObject")
  15. /**
  16. * @copydoc ScriptGameObjectBase::getNativeHandle
  17. */
  18. HGameObject getNativeHandle() const override { return mSceneObject; }
  19. /**
  20. * @copydoc ScriptGameObjectBase::setNativeHandle
  21. */
  22. void setNativeHandle(const HGameObject& gameObject) override;
  23. /**
  24. * @brief Returns the native internal scene object.
  25. */
  26. HSceneObject getNativeSceneObject() const { return mSceneObject; }
  27. /**
  28. * @brief Checks is the scene object wrapped by the provided interop object destroyed.
  29. */
  30. static bool checkIfDestroyed(ScriptSceneObject* nativeInstance);
  31. private:
  32. friend class ScriptGameObjectManager;
  33. ScriptSceneObject(MonoObject* instance, const HSceneObject& sceneObject);
  34. /**
  35. * @copydoc ScriptObjectBase::_onManagedInstanceFinalized
  36. */
  37. void _onManagedInstanceFinalized() override;
  38. /**
  39. * @copydoc ScriptObjectBase::_onManagedInstanceDeleted
  40. */
  41. void _onManagedInstanceDeleted() override;
  42. HSceneObject mSceneObject;
  43. /************************************************************************/
  44. /* CLR HOOKS */
  45. /************************************************************************/
  46. static void internal_createInstance(MonoObject* instance, MonoString* name, UINT32 flags);
  47. static void internal_setName(ScriptSceneObject* nativeInstance, MonoString* name);
  48. static MonoString* internal_getName(ScriptSceneObject* nativeInstance);
  49. static void internal_setActive(ScriptSceneObject* nativeInstance, bool value);
  50. static bool internal_getActive(ScriptSceneObject* nativeInstance);
  51. static void internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent);
  52. static MonoObject* internal_getParent(ScriptSceneObject* nativeInstance);
  53. static void internal_getNumChildren(ScriptSceneObject* nativeInstance, UINT32* value);
  54. static MonoObject* internal_getChild(ScriptSceneObject* nativeInstance, UINT32 idx);
  55. static void internal_getPosition(ScriptSceneObject* nativeInstance, Vector3* value);
  56. static void internal_getLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value);
  57. static void internal_getRotation(ScriptSceneObject* nativeInstance, Quaternion* value);
  58. static void internal_getLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value);
  59. static void internal_getScale(ScriptSceneObject* nativeInstance, Vector3* value);
  60. static void internal_getLocalScale(ScriptSceneObject* nativeInstance, Vector3* value);
  61. static void internal_setPosition(ScriptSceneObject* nativeInstance, Vector3 value);
  62. static void internal_setLocalPosition(ScriptSceneObject* nativeInstance, Vector3 value);
  63. static void internal_setRotation(ScriptSceneObject* nativeInstance, Quaternion value);
  64. static void internal_setLocalRotation(ScriptSceneObject* nativeInstance, Quaternion value);
  65. static void internal_setLocalScale(ScriptSceneObject* nativeInstance, Vector3 value);
  66. static void internal_getLocalTransform(ScriptSceneObject* nativeInstance, Matrix4* value);
  67. static void internal_getWorldTransform(ScriptSceneObject* nativeInstance, Matrix4* value);
  68. static void internal_lookAt(ScriptSceneObject* nativeInstance, Vector3 direction, Vector3 up);
  69. static void internal_move(ScriptSceneObject* nativeInstance, Vector3 value);
  70. static void internal_moveLocal(ScriptSceneObject* nativeInstance, Vector3 value);
  71. static void internal_rotate(ScriptSceneObject* nativeInstance, Quaternion value);
  72. static void internal_roll(ScriptSceneObject* nativeInstance, Radian value);
  73. static void internal_yaw(ScriptSceneObject* nativeInstance, Radian value);
  74. static void internal_pitch(ScriptSceneObject* nativeInstance, Radian value);
  75. static void internal_setForward(ScriptSceneObject* nativeInstance, Vector3 value);
  76. static void internal_getForward(ScriptSceneObject* nativeInstance, Vector3* value);
  77. static void internal_getUp(ScriptSceneObject* nativeInstance, Vector3* value);
  78. static void internal_getRight(ScriptSceneObject* nativeInstance, Vector3* value);
  79. static void internal_destroy(ScriptSceneObject* nativeInstance, bool immediate);
  80. };
  81. }