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- #include "BsScriptGameObject.h"
- #include "BsScriptGameObjectManager.h"
- namespace BansheeEngine
- {
- ScriptGameObjectBase::ScriptGameObjectBase(MonoObject* instance)
- :PersistentScriptObjectBase(instance), mRefreshInProgress(false)
- {
-
- }
- ScriptObjectBackup ScriptGameObjectBase::beginRefresh()
- {
- mRefreshInProgress.store(true, std::memory_order_release);
- return PersistentScriptObjectBase::beginRefresh();
- }
- void ScriptGameObjectBase::endRefresh(const ScriptObjectBackup& backupData)
- {
- mRefreshInProgress.store(false, std::memory_order_release);
- PersistentScriptObjectBase::endRefresh(backupData);
- }
- ScriptGameObject::ScriptGameObject(MonoObject* instance)
- :ScriptObject(instance)
- { }
- void ScriptGameObject::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_GetInstanceId", &ScriptGameObject::internal_getInstanceId);
- }
- UINT64 ScriptGameObject::internal_getInstanceId(ScriptGameObject* nativeInstance)
- {
- return nativeInstance->getNativeHandle().getInstanceId();
- }
- }
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