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- #include "BsScriptObjectManager.h"
- #include "BsScriptObject.h"
- #include "BsMonoManager.h"
- #include "BsScriptAssemblyManager.h"
- #include "BsMonoAssembly.h"
- namespace BansheeEngine
- {
- ScriptObjectManager::ScriptObjectManager()
- :mFinalizedQueueIdx(0)
- {
- }
- ScriptObjectManager::~ScriptObjectManager()
- {
- processFinalizedObjects();
- }
- void ScriptObjectManager::registerScriptObject(ScriptObjectBase* instance)
- {
- mScriptObjects.insert(instance);
- }
- void ScriptObjectManager::unregisterScriptObject(ScriptObjectBase* instance)
- {
- mScriptObjects.erase(instance);
- }
- void ScriptObjectManager::refreshAssemblies(const Vector<std::pair<String, Path>>& assemblies)
- {
- Map<ScriptObjectBase*, ScriptObjectBackup> backupData;
- onRefreshStarted();
- for (auto& scriptObject : mScriptObjects)
- backupData[scriptObject] = scriptObject->beginRefresh();
- MonoManager::instance().unloadScriptDomain();
- // Unload script domain should trigger finalizers on everything, but since we usually delay
- // their processing we need to manually trigger it here.
- processFinalizedObjects();
- for (auto& scriptObject : mScriptObjects)
- assert(scriptObject->isPersistent() && "Non-persistent ScriptObject alive after domain unload.");
- for (auto& scriptObject : mScriptObjects)
- scriptObject->_clearManagedInstance();
- ScriptAssemblyManager::instance().clearAssemblyInfo();
- for (auto& assemblyPair : assemblies)
- {
- MonoManager::instance().loadAssembly(assemblyPair.second.toString(), assemblyPair.first);
- ScriptAssemblyManager::instance().loadAssemblyInfo(assemblyPair.first);
- }
- onRefreshDomainLoaded();
- Vector<ScriptObjectBase*> scriptObjCopy(mScriptObjects.size()); // Store originals as we could add new objects during the next iteration
- UINT32 idx = 0;
- for (auto& scriptObject : mScriptObjects)
- scriptObjCopy[idx++] = scriptObject;
- for (auto& scriptObject : scriptObjCopy)
- scriptObject->_restoreManagedInstance();
- for (auto& scriptObject : scriptObjCopy)
- scriptObject->endRefresh(backupData[scriptObject]);
- onRefreshComplete();
- }
- void ScriptObjectManager::notifyObjectFinalized(ScriptObjectBase* instance)
- {
- assert(instance != nullptr);
- instance->_onManagedInstanceFinalized();
- BS_LOCK_MUTEX(mMutex);
- mFinalizedObjects[mFinalizedQueueIdx].push_back(instance);
- }
- void ScriptObjectManager::update()
- {
- processFinalizedObjects();
- }
- void ScriptObjectManager::processFinalizedObjects()
- {
- UINT32 readQueueIdx = 0;
- {
- BS_LOCK_MUTEX(mMutex);
- readQueueIdx = mFinalizedQueueIdx;
- mFinalizedQueueIdx = (mFinalizedQueueIdx + 1) % 2;
- }
-
- for (auto& finalizedObj : mFinalizedObjects[readQueueIdx])
- finalizedObj->_onManagedInstanceDeleted();
- mFinalizedObjects[readQueueIdx].clear();
- }
- }
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