BsScriptRenderable.cpp 5.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/BsScriptRenderable.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoField.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoManager.h"
  8. #include "BsMonoUtil.h"
  9. #include "BsApplication.h"
  10. #include "Components/BsCRenderable.h"
  11. #include "Wrappers/BsScriptSceneObject.h"
  12. #include "Scene/BsSceneObject.h"
  13. #include "Scene/BsSceneManager.h"
  14. #include "Wrappers/BsScriptAnimation.h"
  15. #include "Wrappers/BsScriptMaterial.h"
  16. #include "BsScriptResourceManager.h"
  17. #include "BsScriptMesh.generated.h"
  18. namespace bs
  19. {
  20. ScriptRenderable::ScriptRenderable(MonoObject* managedInstance, const HSceneObject& parentSO)
  21. :ScriptObject(managedInstance), mRenderable(nullptr)
  22. {
  23. mRenderable = Renderable::create();
  24. gSceneManager()._registerRenderable(mRenderable, parentSO);
  25. }
  26. ScriptRenderable::~ScriptRenderable()
  27. { }
  28. void ScriptRenderable::initRuntimeData()
  29. {
  30. metaData.scriptClass->addInternalCall("Internal_Create", &ScriptRenderable::internal_Create);
  31. metaData.scriptClass->addInternalCall("Internal_SetAnimation", &ScriptRenderable::internal_SetAnimation);
  32. metaData.scriptClass->addInternalCall("Internal_UpdateTransform", &ScriptRenderable::internal_UpdateTransform);
  33. metaData.scriptClass->addInternalCall("Internal_SetMesh", &ScriptRenderable::internal_SetMesh);
  34. metaData.scriptClass->addInternalCall("Internal_GetBounds", &ScriptRenderable::internal_GetBounds);
  35. metaData.scriptClass->addInternalCall("Internal_GetLayers", &ScriptRenderable::internal_GetLayers);
  36. metaData.scriptClass->addInternalCall("Internal_SetLayers", &ScriptRenderable::internal_SetLayers);
  37. metaData.scriptClass->addInternalCall("Internal_SetMaterial", &ScriptRenderable::internal_SetMaterial);
  38. metaData.scriptClass->addInternalCall("Internal_SetMaterials", &ScriptRenderable::internal_SetMaterials);
  39. metaData.scriptClass->addInternalCall("Internal_SetOverrideBounds", &ScriptRenderable::internal_SetOverrideBounds);
  40. metaData.scriptClass->addInternalCall("Internal_SetUseOverrideBounds", &ScriptRenderable::internal_SetUseOverrideBounds);
  41. metaData.scriptClass->addInternalCall("Internal_OnDestroy", &ScriptRenderable::internal_OnDestroy);
  42. }
  43. void ScriptRenderable::updateTransform(const HSceneObject& parent, bool force)
  44. {
  45. mRenderable->_updateTransform(parent, force);
  46. if (parent->getActive() != mRenderable->getIsActive())
  47. mRenderable->setIsActive(parent->getActive());
  48. }
  49. void ScriptRenderable::internal_Create(MonoObject* instance, ScriptSceneObject* parentSO)
  50. {
  51. HSceneObject so;
  52. if (parentSO != nullptr)
  53. so = parentSO->getNativeHandle();
  54. new (bs_alloc<ScriptRenderable>()) ScriptRenderable(instance, so);
  55. }
  56. void ScriptRenderable::internal_SetAnimation(ScriptRenderable* thisPtr, ScriptAnimation* animation)
  57. {
  58. SPtr<Animation> anim;
  59. if (animation != nullptr)
  60. anim = animation->getInternal();
  61. thisPtr->getInternal()->setAnimation(anim);
  62. }
  63. void ScriptRenderable::internal_UpdateTransform(ScriptRenderable* thisPtr, ScriptSceneObject* parent, bool force)
  64. {
  65. HSceneObject parentSO = parent->getNativeSceneObject();
  66. thisPtr->updateTransform(parentSO, force);
  67. }
  68. void ScriptRenderable::internal_SetMesh(ScriptRenderable* thisPtr, ScriptMesh* mesh)
  69. {
  70. HMesh nativeMesh;
  71. if (mesh != nullptr)
  72. nativeMesh = mesh->getHandle();
  73. thisPtr->getInternal()->setMesh(nativeMesh);
  74. }
  75. void ScriptRenderable::internal_GetBounds(ScriptRenderable* thisPtr, ScriptSceneObject* parent, AABox* box, Sphere* sphere)
  76. {
  77. HSceneObject parentSO = parent->getNativeSceneObject();
  78. thisPtr->updateTransform(parentSO, false);
  79. Bounds bounds = thisPtr->getInternal()->getBounds();
  80. *box = bounds.getBox();
  81. *sphere = bounds.getSphere();
  82. }
  83. UINT64 ScriptRenderable::internal_GetLayers(ScriptRenderable* thisPtr)
  84. {
  85. return thisPtr->getInternal()->getLayer();
  86. }
  87. void ScriptRenderable::internal_SetLayers(ScriptRenderable* thisPtr, UINT64 layers)
  88. {
  89. thisPtr->getInternal()->setLayer(layers);
  90. }
  91. void ScriptRenderable::internal_SetMaterials(ScriptRenderable* thisPtr, MonoArray* materials)
  92. {
  93. if (materials != nullptr)
  94. {
  95. ScriptArray scriptMaterials(materials);
  96. Vector<HMaterial> nativeMaterials(scriptMaterials.size());
  97. for (UINT32 i = 0; i < scriptMaterials.size(); i++)
  98. {
  99. MonoObject* monoMaterial = scriptMaterials.get<MonoObject*>(i);
  100. ScriptMaterial* scriptMaterial = ScriptMaterial::toNative(monoMaterial);
  101. if (scriptMaterial != nullptr)
  102. nativeMaterials[i] = scriptMaterial->getHandle();
  103. }
  104. thisPtr->getInternal()->setMaterials(nativeMaterials);
  105. }
  106. else
  107. {
  108. thisPtr->getInternal()->setMaterials({});
  109. }
  110. }
  111. void ScriptRenderable::internal_SetMaterial(ScriptRenderable* thisPtr, ScriptMaterial* material, int index)
  112. {
  113. HMaterial nativeMaterial;
  114. if (material != nullptr)
  115. nativeMaterial = material->getHandle();
  116. thisPtr->getInternal()->setMaterial(index, nativeMaterial);
  117. }
  118. void ScriptRenderable::internal_SetOverrideBounds(ScriptRenderable* thisPtr, AABox* box)
  119. {
  120. thisPtr->getInternal()->setOverrideBounds(*box);
  121. }
  122. void ScriptRenderable::internal_SetUseOverrideBounds(ScriptRenderable* thisPtr, bool enable)
  123. {
  124. thisPtr->getInternal()->setUseOverrideBounds(enable);
  125. }
  126. void ScriptRenderable::internal_OnDestroy(ScriptRenderable* thisPtr)
  127. {
  128. thisPtr->destroy();
  129. }
  130. void ScriptRenderable::destroy()
  131. {
  132. if (mRenderable->isDestroyed())
  133. return;
  134. gSceneManager()._unregisterRenderable(mRenderable);
  135. mRenderable->destroy();
  136. }
  137. void ScriptRenderable::_onManagedInstanceDeleted()
  138. {
  139. destroy();
  140. ScriptObject::_onManagedInstanceDeleted();
  141. }
  142. }