BsScriptScene.cpp 4.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/BsScriptScene.h"
  4. #include "BsMonoManager.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsMonoUtil.h"
  8. #include "Scene/BsSceneManager.h"
  9. #include "Resources/BsResources.h"
  10. #include "Scene/BsPrefab.h"
  11. #include "BsApplication.h"
  12. #include "Scene/BsSceneObject.h"
  13. #include "BsScriptGameObjectManager.h"
  14. #include "Resources/BsGameResourceManager.h"
  15. #include "BsScriptResourceManager.h"
  16. #include "Wrappers/BsScriptPrefab.h"
  17. #include "Wrappers/BsScriptSceneObject.h"
  18. #include "BsScriptObjectManager.h"
  19. namespace bs
  20. {
  21. HEvent ScriptScene::OnRefreshDomainLoadedConn;
  22. HEvent ScriptScene::OnRefreshStartedConn;
  23. String ScriptScene::ActiveSceneUUID;
  24. WString ScriptScene::ActiveSceneName;
  25. bool ScriptScene::IsGenericPrefab;
  26. ScriptScene::ScriptScene(MonoObject* instance)
  27. :ScriptObject(instance)
  28. { }
  29. void ScriptScene::initRuntimeData()
  30. {
  31. metaData.scriptClass->addInternalCall("Internal_LoadScene", &ScriptScene::internal_LoadScene);
  32. metaData.scriptClass->addInternalCall("Internal_GetRoot", &ScriptScene::internal_GetRoot);
  33. metaData.scriptClass->addInternalCall("Internal_ClearScene", &ScriptScene::internal_ClearScene);
  34. metaData.scriptClass->addInternalCall("Internal_GetMainCameraSO", &ScriptScene::internal_GetMainCameraSO);
  35. }
  36. void ScriptScene::startUp()
  37. {
  38. OnRefreshStartedConn = ScriptObjectManager::instance().onRefreshStarted.connect(&onRefreshStarted);
  39. OnRefreshDomainLoadedConn = ScriptObjectManager::instance().onRefreshDomainLoaded.connect(&onRefreshDomainLoaded);
  40. }
  41. void ScriptScene::shutDown()
  42. {
  43. OnRefreshStartedConn.disconnect();
  44. OnRefreshDomainLoadedConn.disconnect();
  45. }
  46. MonoObject* ScriptScene::internal_LoadScene(MonoString* path)
  47. {
  48. Path nativePath = MonoUtil::monoToWString(path);
  49. HPrefab prefab = GameResourceManager::instance().load<Prefab>(nativePath, true);
  50. if (prefab.isLoaded(false))
  51. {
  52. // If scene replace current root node, otherwise just append to the current root node
  53. if (prefab->isScene())
  54. {
  55. HSceneObject root = prefab->instantiate();
  56. gSceneManager()._setRootNode(root);
  57. }
  58. else
  59. {
  60. gSceneManager().clearScene();
  61. prefab->instantiate();
  62. }
  63. ScriptResourceBase* scriptPrefab = ScriptResourceManager::instance().getScriptResource(prefab, true);
  64. return scriptPrefab->getManagedInstance();
  65. }
  66. else
  67. {
  68. LOGERR("Failed loading scene at path: \"" + nativePath.toString() + "\"");
  69. return nullptr;
  70. }
  71. }
  72. void ScriptScene::onRefreshStarted()
  73. {
  74. MonoMethod* uuidMethod = metaData.scriptClass->getMethod("GetSceneUUID");
  75. if (uuidMethod != nullptr)
  76. ActiveSceneUUID = MonoUtil::monoToString((MonoString*)uuidMethod->invoke(nullptr, nullptr));
  77. MonoMethod* nameMethod = metaData.scriptClass->getMethod("GetSceneName");
  78. if (nameMethod != nullptr)
  79. ActiveSceneName = MonoUtil::monoToWString((MonoString*)nameMethod->invoke(nullptr, nullptr));
  80. MonoMethod* genericPrefabMethod = metaData.scriptClass->getMethod("GetIsGenericPrefab");
  81. if (genericPrefabMethod != nullptr)
  82. IsGenericPrefab = *(bool*)MonoUtil::unbox(genericPrefabMethod->invoke(nullptr, nullptr));
  83. }
  84. void ScriptScene::onRefreshDomainLoaded()
  85. {
  86. MonoMethod* uuidMethod = metaData.scriptClass->getMethod("SetSceneUUID", 1);
  87. if (uuidMethod != nullptr)
  88. {
  89. void* params[1];
  90. params[0] = MonoUtil::stringToMono(ActiveSceneUUID);
  91. uuidMethod->invoke(nullptr, params);
  92. }
  93. MonoMethod* nameMethod = metaData.scriptClass->getMethod("SetSceneName", 1);
  94. if (nameMethod != nullptr)
  95. {
  96. void* params[1];
  97. params[0] = MonoUtil::wstringToMono(ActiveSceneName);
  98. nameMethod->invoke(nullptr, params);
  99. }
  100. MonoMethod* genericPrefabMethod = metaData.scriptClass->getMethod("SetIsGenericPrefab", 1);
  101. if (genericPrefabMethod != nullptr)
  102. {
  103. void* params[1] = { &IsGenericPrefab };
  104. genericPrefabMethod->invoke(nullptr, params);
  105. }
  106. }
  107. MonoObject* ScriptScene::internal_GetRoot()
  108. {
  109. HSceneObject root = SceneManager::instance().getRootNode();
  110. ScriptSceneObject* scriptRoot = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(root);
  111. return scriptRoot->getManagedInstance();
  112. }
  113. void ScriptScene::internal_ClearScene()
  114. {
  115. gSceneManager().clearScene();
  116. }
  117. MonoObject* ScriptScene::internal_GetMainCameraSO()
  118. {
  119. SceneCameraData cameraData = gSceneManager().getMainCamera();
  120. if (cameraData.sceneObject == nullptr)
  121. return nullptr;
  122. ScriptSceneObject* cameraSo = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(cameraData.sceneObject);
  123. return cameraSo->getManagedInstance();
  124. }
  125. }