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- #include "BsRuntimeScriptObjects.h"
- #include "BsMonoManager.h"
- #include "BsMonoAssembly.h"
- #include "BsMonoClass.h"
- #include "BsMonoField.h"
- using namespace CamelotFramework;
- namespace BansheeEngine
- {
- SerializableObjectInfo::SerializableObjectInfo()
- :mMonoClass(nullptr), mTypeId(0)
- {
- }
- SerializableObjectInfo::~SerializableObjectInfo()
- {
- for(auto& field : mFields)
- {
- cm_delete(field.second);
- }
- }
- SerializableFieldInfo::SerializableFieldInfo()
- :mMonoField(nullptr), mType(ScriptFieldType::Other), mFlags((ScriptFieldFlags)0), mFieldId(0)
- {
- }
- SerializableFieldInfo::~SerializableFieldInfo()
- {
- }
- RuntimeScriptObjects::~RuntimeScriptObjects()
- {
- }
- void RuntimeScriptObjects::refreshScriptObjects(const String& assemblyName)
- {
- clearScriptObjects(assemblyName);
- // Get necessary classes for detecting needed class & field information
- MonoAssembly* mscorlib = MonoManager::instance().getAssembly("mscorlib");
- if(mscorlib == nullptr)
- CM_EXCEPT(InvalidStateException, "mscorlib assembly is not loaded.");
- MonoAssembly* bansheeEngineAssembly = MonoManager::instance().getAssembly(BansheeEngineAssemblyName);
- if(bansheeEngineAssembly == nullptr)
- CM_EXCEPT(InvalidStateException, String(BansheeEngineAssemblyName) + " assembly is not loaded.");
- MonoClass* serializableAttribute = mscorlib->getClass("System", "SerializableAttribute");
- if(serializableAttribute == nullptr)
- CM_EXCEPT(InvalidStateException, "Cannot find SerializableAttribute managed class.");
- MonoClass* nonSerializedAttribute = mscorlib->getClass("System", "NonSerializedAttribute");
- if(nonSerializedAttribute == nullptr)
- CM_EXCEPT(InvalidStateException, "Cannot find NonSerializedAttribute managed class.");
- MonoClass* componentClass = bansheeEngineAssembly->getClass("BansheeEngine", "Component");
- if(componentClass == nullptr)
- CM_EXCEPT(InvalidStateException, "Cannot find Component managed class.");
- MonoClass* serializeFieldAttribute = bansheeEngineAssembly->getClass("BansheeEngine", "SerializeField");
- if(serializeFieldAttribute == nullptr)
- CM_EXCEPT(InvalidStateException, "Cannot find SerializeField managed class.");
- MonoClass* hideInInspectorAttribute = bansheeEngineAssembly->getClass("BansheeEngine", "HideInInspector");
- if(hideInInspectorAttribute == nullptr)
- CM_EXCEPT(InvalidStateException, "Cannot find HideInInspector managed class.");
- // Process all classes and fields
- CM::UINT32 mUniqueTypeId = 1;
- MonoAssembly* curAssembly = MonoManager::instance().getAssembly(assemblyName);
- if(curAssembly == nullptr)
- return;
- std::shared_ptr<SerializableAssemblyInfo> assemblyInfo = cm_shared_ptr<SerializableAssemblyInfo>();
- mAssemblyInfos[assemblyName] = assemblyInfo;
- const Vector<MonoClass*>::type& allClasses = curAssembly->getAllClasses();
- for(auto& curClass : allClasses)
- {
- if((curClass->isSubClassOf(componentClass) || curClass->hasAttribute(serializableAttribute)) && curClass != componentClass)
- {
- std::shared_ptr<SerializableObjectInfo> objInfo = cm_shared_ptr<SerializableObjectInfo>();
- objInfo->mTypeId = mUniqueTypeId++;
- objInfo->mTypeName = curClass->getTypeName();
- objInfo->mNamespace = curClass->getNamespace();
- objInfo->mMonoClass = curClass;
- ::MonoClass* baseClass = mono_class_get_parent(curClass->_getInternalClass());
- if(baseClass != nullptr)
- {
- String dbgName = mono_class_get_name(baseClass);
- }
- String fullTypeName = objInfo->mNamespace + "." + objInfo->mTypeName;
- assemblyInfo->mTypeNameToId[fullTypeName] = objInfo->mTypeId;
- assemblyInfo->mObjectInfos[objInfo->mTypeId] = objInfo;
- CM::UINT32 mUniqueFieldId = 1;
- const CM::Vector<MonoField*>::type& fields = curClass->getAllFields();
- for(auto& field : fields)
- {
- if(field->isStatic())
- continue;
- SerializableFieldInfo* fieldInfo = cm_new<SerializableFieldInfo>();
- fieldInfo->mFieldId = mUniqueFieldId++;
- fieldInfo->mMonoField = field;
- fieldInfo->mName = field->getName();
- MonoClass* fieldType = field->getType();
- fieldInfo->mTypeNamespace = fieldType->getNamespace();
- fieldInfo->mTypeName = fieldType->getTypeName();
-
- MonoType* monoType = mono_class_get_type(fieldType->_getInternalClass());
- int monoPrimitiveType = mono_type_get_type(monoType);
-
- // TODO - We don't support nested arrays or multi-dimensional arrays
- bool isSupportedType = true;
- if(monoPrimitiveType == MONO_TYPE_ARRAY)
- {
- ::MonoClass* elementClass = mono_class_get_element_class(fieldType->_getInternalClass());
- if(elementClass != nullptr)
- {
- monoType = mono_class_get_type(elementClass);
- monoPrimitiveType = mono_type_get_type(monoType);
- }
- fieldInfo->mFlags = (ScriptFieldFlags)((UINT32)fieldInfo->mFlags | (UINT32)ScriptFieldFlags::Array);
- }
- // TODO - Also check for List and get its generic primitive
- // Determine field type
- switch(monoPrimitiveType) // TODO - If array I need to get underlying type
- {
- case MONO_TYPE_BOOLEAN:
- fieldInfo->mType = ScriptFieldType::Bool;
- break;
- case MONO_TYPE_CHAR:
- fieldInfo->mType = ScriptFieldType::Char;
- break;
- case MONO_TYPE_I1:
- fieldInfo->mType = ScriptFieldType::I8;
- break;
- case MONO_TYPE_U1:
- fieldInfo->mType = ScriptFieldType::U8;
- break;
- case MONO_TYPE_I2:
- fieldInfo->mType = ScriptFieldType::I16;
- break;
- case MONO_TYPE_U2:
- fieldInfo->mType = ScriptFieldType::U16;
- break;
- case MONO_TYPE_I4:
- fieldInfo->mType = ScriptFieldType::I32;
- break;
- case MONO_TYPE_U4:
- fieldInfo->mType = ScriptFieldType::U32;
- break;
- case MONO_TYPE_I8:
- fieldInfo->mType = ScriptFieldType::U64;
- break;
- case MONO_TYPE_U8:
- fieldInfo->mType = ScriptFieldType::U64;
- break;
- case MONO_TYPE_STRING:
- fieldInfo->mType = ScriptFieldType::String;
- break;
- case MONO_TYPE_R4:
- fieldInfo->mType = ScriptFieldType::Float;
- break;
- case MONO_TYPE_R8:
- fieldInfo->mType = ScriptFieldType::Double;
- break;
- case MONO_TYPE_CLASS:
- // TODO - Check for Resource or GameObject ref, or SerializableObject
- break;
- case MONO_TYPE_VALUETYPE:
- // TODO - Check for SerializableObject
- break;
- }
-
- if(fieldInfo->mType != ScriptFieldType::Other)
- {
- MonoFieldVisibility visibility = field->getVisibility();
- if(visibility == MonoFieldVisibility::Public)
- {
- if(!field->hasAttribute(nonSerializedAttribute))
- fieldInfo->mFlags = (ScriptFieldFlags)((UINT32)fieldInfo->mFlags | (UINT32)ScriptFieldFlags::Serializable);
- if(!field->hasAttribute(hideInInspectorAttribute))
- fieldInfo->mFlags = (ScriptFieldFlags)((UINT32)fieldInfo->mFlags | (UINT32)ScriptFieldFlags::Inspectable);
- }
- else
- {
- if(field->hasAttribute(serializeFieldAttribute))
- fieldInfo->mFlags = (ScriptFieldFlags)((UINT32)fieldInfo->mFlags | (UINT32)ScriptFieldFlags::Serializable);
- }
- }
- objInfo->mFieldNameToId[fieldInfo->mName] = fieldInfo->mFieldId;
- objInfo->mFields[fieldInfo->mFieldId] = fieldInfo;
- }
- }
- }
- // Form parent/child connections
- for(auto& curClass : assemblyInfo->mObjectInfos)
- {
- MonoClass* base = curClass.second->mMonoClass->getBaseClass();
- while(base != nullptr)
- {
- std::shared_ptr<SerializableObjectInfo> baseObjInfo;
- if(getSerializableObjectInfo(base->getNamespace(), base->getTypeName(), baseObjInfo))
- {
- curClass.second->mBaseClass = baseObjInfo;
- baseObjInfo->mDerivedClasses.push_back(curClass.second);
- break;
- }
- base = base->getBaseClass();
- }
- }
-
- // TODO - How to handle arrays and/or Lists (or collections in general?)
- // TODO - In BsScriptEnginePlugin.cpp I create RuntimeScriptObjects class but never destroy it, for debug purposes. Remember to remove that.
- // TODO - Figure our field type (primitive, gameobject ref, etc.) - Should I do this here or while serializing? Probably here.
- // - Add easy way to modify those fields (depending on their type) - Maybe make them virtual
- // Detect field type:
- // - Primitive - straightforward just check for primitive types
- // - GameObjectHandle - check if object is SceneObject or derives from Component
- // - SerializableObject - check if object is SerializableObject
- // - ResourceHandle - derives from Resource
- // TOOD - Make SerializableObjectInfo IReflectable and create its RTTI
- }
- void RuntimeScriptObjects::clearScriptObjects(const CM::String& assemblyName)
- {
- mAssemblyInfos.erase(assemblyName);
- }
- bool RuntimeScriptObjects::getSerializableObjectInfo(const CM::String& ns, const CM::String& typeName, std::shared_ptr<SerializableObjectInfo>& outInfo)
- {
- String fullName = ns + "." + typeName;
- for(auto& curAssembly : mAssemblyInfos)
- {
- auto iterFind = curAssembly.second->mTypeNameToId.find(fullName);
- if(iterFind != curAssembly.second->mTypeNameToId.end())
- {
- outInfo = curAssembly.second->mObjectInfos[iterFind->first];
- return true;
- }
- }
- return false;
- }
- }
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