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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- namespace BansheeEngine
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for AudioSource. */
- class BS_SCR_BE_EXPORT ScriptAudioSource : public ScriptObject<ScriptAudioSource>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeAudioSource")
- private:
- ScriptAudioSource(MonoObject* instance, const SPtr<AudioSource>& source);
- SPtr<AudioSource> mSource;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_CreateInstance(MonoObject* instance);
- static void internal_Destroy(ScriptAudioSource* thisPtr);
- static void internal_SetPosition(ScriptAudioSource* thisPtr, Vector3* position);
- static void internal_SetVelocity(ScriptAudioSource* thisPtr, Vector3* velocity);
- static void internal_SetClip(ScriptAudioSource* thisPtr, ScriptAudioClip* clip);
- static void internal_SetVolume(ScriptAudioSource* thisPtr, float volume);
- static void internal_SetPitch(ScriptAudioSource* thisPtr, float pitch);
- static void internal_SetIsLooping(ScriptAudioSource* thisPtr, bool loop);
- static void internal_SetPriority(ScriptAudioSource* thisPtr, UINT32 priority);
- static void internal_SetMinDistance(ScriptAudioSource* thisPtr, float distance);
- static void internal_SetAttenuation(ScriptAudioSource* thisPtr, float attenuation);
- static void internal_SetTime(ScriptAudioSource* thisPtr, float position);
- static float internal_GetTime(ScriptAudioSource* thisPtr);
- static void internal_Play(ScriptAudioSource* thisPtr);
- static void internal_Pause(ScriptAudioSource* thisPtr);
- static void internal_Stop(ScriptAudioSource* thisPtr);
- static UINT32 internal_GetState(ScriptAudioSource* thisPtr);
- };
- /** @} */
- }
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